26 August 2020, 23:06 | #61 | |
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For my collection I changed from the TFX.OLD --> TFX.FPU on my .HDF. I didn't play long enough to see if the "cannon no longer damages anything". Given what you've said, maybe I should switch back... This one James uploaded and I have it named as "TFX_68040_2001Version.lha": http://eab.abime.net/showpost.php?p=...6&postcount=44 I'm yet to try it though. Last edited by DamienD; 26 August 2020 at 23:11. |
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27 August 2020, 17:39 | #62 |
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Charlie Wallace old site is available via webarchive:
https://web.archive.org/web/20090729...om/~charlie_x/ and https://web.archive.org/web/2018*/ht...w.charliex.net Last edited by rygar; 27 August 2020 at 17:51. |
29 August 2020, 14:33 | #63 |
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jotd; I've done a bit more investigation of all TFX game EXEs for the hard drive I created in my collection.
See these posts: ... http://eab.abime.net/showpost.php?p=...postcount=3326 ... http://eab.abime.net/showpost.php?p=...postcount=3325 I've now put a new file in The Zone! with the only working game EXEs |
02 December 2020, 18:12 | #64 |
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I got TFX running respectably on a 1200 with Blizzard 030 50Mhz with FPU back in the day. Will check the Zone copies out and see what kind of performance I can get on my systems.
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03 December 2020, 16:42 | #65 |
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Please let us know your findings.
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14 December 2020, 01:27 | #66 |
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If someone eventually does a WHDLOAD for this mess it will be the best WHDLOAD ever!
It's been so long now that I can't even remember which idiot asked if this could be fixed up all those years ago... Last edited by NovaCoder; 14 December 2020 at 05:22. |
14 December 2020, 07:38 | #67 |
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I have a whdload setup running here but it's still full of issues, access faults and all.
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14 December 2020, 08:04 | #68 |
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15 December 2020, 23:56 | #69 |
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23 December 2020, 22:27 | #70 |
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good news, I have found self-modifying code in one of the executables (named "TFX")
self-modifying-code is often used in 3D games to speed up computations (changing AND by OR...) I understand for a A500/68000 game (CAPS, Red Zone) but WTF in a 68020+ game!! I fixed the SMC with a cache flush and the fonts don't appear trashed anymore. I didn't experience any access faults, but I need to test more. Several executables look completely bogus too. One works and it seems to use 020 or 040 instructions, dunno. Anyway, as soon as I'm confident about a version I'll post a beta slave here for everyoneAngus to test |
23 December 2020, 22:35 | #71 | |
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Well spotted. A HD install for TFX would be fantastic for the community.
And thank you for all the great work you do. Quote:
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23 December 2020, 23:30 | #72 |
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Great stuff. Jean-Francois!
I'll tell everyone myself to stand by for action. |
24 December 2020, 00:04 | #73 |
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okay, this is a very early attempt
- only one version of executable is supported (name: TFX, size: 554340 bytes, 68020/68030 probably no fpu) - still some glitches in fonts on "outside plane" view - skip intro also skips some items in the main menu, will fix that later atm it allows to skip annoying intro to perform quick tests if someone can share a manual or at least the set of keys, and advise which ones should be redirected to CD32 joypad buttons ... EDIT: deleted beta slave, see the end of the post for a more recent package Last edited by jotd; 26 December 2020 at 01:20. |
24 December 2020, 02:26 | #74 |
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Sorry about the formatting - I copied and pasted this striaght out of my old Amiga docs collection. TFX Contols
*********** Escape Eject/Quit Shift Q Quit F Keys Views W Wheelbrakes F1 Cockpit R Radar scale F2 Virtual cockpit left T Time warp F3 Virtual cockpit right I Information F4 Rear view P Pause F5 Track camera 1 [ Engine 1 on/off F6 Flyby track camera ] Engine 2 on/off F7 Track camera 2 Return Weapon select F8 Missile view A Autopilot F9 Enemy view S Stealth F10 Virtual cockpit centre G Landing gear ~ Settings H Hook 1 VDU 1 L Landing system 2 VDU 2 B Air brakes 3 VDU 3 M Map 4 Save game * Max power 5 Auto Stick pressure 9 Cockpit up - Decrease thrust 3 Cockpit down + Increase thrust Help PAL/NTSC B/Spacebar Ground target Tab Auto recovery From: andrew.korn(at)ecm.emap.com (Andrew Korn) Newsgroups: comp.sys.amiga.games Some quick answers to common questions.. change targets with the c key hit z to use the laser bomb sites '040 version is a little buggy, seems to only work on stock A4000s. Use the FPU version. Processor settings in MCP or use of Oxypatcher make the FPU code go a lot faster on '040 and '060s. From: "Tony Horgan" <tony.horgan@ecm.emap.com> Newsgroups: comp.sys.amiga.games In article <34297995.MD-0.196.dave@stanza.demon.co.uk>, "Dave Nuttall." <dave@stanza.demon.co.uk> wrote: > As I am completely hopeless at flight simms I thought that I might > have a real good go at TFX , So I started off at the training missions > and managed to complete a couple untill I had to land on the carrier, > I have tried everything but I can't seem to line up properly and end > up aproaching the carrier at totaly the wrong angle, Press ALT L to put the plane into auto landing mode. Now go and practice doing it yourself! From: "Eike M. Lang" <elang@neuss.netsurf.de> Newsgroups: comp.sys.amiga.games Hello everybody, as getting the TFX-issue of CU Amiga was quite a *big* problem for me, and I do not want to buy the November issue of TFX as well, I suggest we exchange some information on the keys supported by TFX. L - does NOT activate instrument landing, it only repeats the last message ' - Instrument Landing System DEL - Toggle mid-air refuel mode (mid-air refueling is quite easy in TFX, just make sure you approach the refueller straight from behind and within a reasonable range of its speed) alt W - Wind/weather report (pointless, really, as the wind never stayed on, no matter how often I toggled it) the reference in CU Amiga that says '9' and '3' can be used to look up/down within the cockpit should read 'Numeric Keypad 9' and 'Numeric Keypad 3' A - Autopilot in all autopilot modes, speed can be adjusted in steps of 10 in the same way engine RPM is controlled 7 - set autopilot to waypoint mode 8 - set autopilot to bearing mode - the plane will keep the preset bearing and speed, bearing can be adjusted using the cursor left/right keys 9 - set autopilot to tracking mode - your plane will follow the currently active air target \ - switch to targettting camera for the Laser-Guided-Bombs (you still need to press 'Z' to lock onto a target) Numeric * - increase after burner stage (RPM will be turned to maximum, too) Numeric / - switch off afterburner left-ALT J - Jettison all air-to-ground weaponry left-ALT + cursors left/right - rudder control (changes plane heading without banking, this is only effective at speeds below 300 knots, great for correcting your runway approach) Last edited by Angus; 24 December 2020 at 14:00. |
24 December 2020, 14:07 | #75 |
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Jean-Francois :-)
(This is with Amiga 1200 and Blizzard 1260 BTW) I just had a quick test. It seemed very stable and quite smooth. Being me, I put the TFX files in a "data" drawer and used an icon to launch it. It wanted preload! :-) I didn't use any other parameters. It always impresses me how slick the games intro screens are. I managed to bring down a MiG with a medium range missile, then I went to take a look at downtown Baghdad before getting shot down. Aside from trying to remember how to play the game, I didn't notice any WHDLoad related problems. Looking good! I don't think I could access the options screen to experiment with draw distance, detail etc, but that may be me being inept. Great work, sir! Last edited by Angus; 24 December 2020 at 18:03. |
24 December 2020, 14:59 | #76 | ||
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Quote:
Quote:
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24 December 2020, 15:14 | #77 |
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that's the whole point of creating a whdload slave: to make it work whatever the configuration. The exe with size 599152 isn't supported yet but it will.
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24 December 2020, 18:05 | #78 |
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Steve, it was on my 1200/060 machine.
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24 December 2020, 18:21 | #79 | ||
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Quote:
All work fine, you can see the following file there Quote:
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24 December 2020, 18:36 | #80 |
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xmas eve gets kn the way but i ll check all versions tomorrow for whd.
which controls should be mapped to joypad buttons? |
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