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View Poll Results: What game do you want to see ported to the Amiga?
Rolling Thunder (Arcade) 19 6.55%
Gauntlet (Arcade) 28 9.66%
Shinobi (Arcade) 44 15.17%
Pacman (Arcade) 7 2.41%
Final Fight (Arcade) 31 10.69%
Rastan (Arcade) 28 9.66%
Side Arms (Arcade) 1 0.34%
Nemesis/Gradius (Arcade) 12 4.14%
Raiden (Arcade) 9 3.10%
Raiden II (Arcade) 9 3.10%
Space Invaders (Arcade) 1 0.34%
Bad Dudes vs Dragon Ninja (Arcade) 6 2.07%
Wonder Boy (Arcade) 41 14.14%
Axelay (SNES) 7 2.41%
Double Dragon (Arcade) 13 4.48%
None - Do my own game! 34 11.72%
Voters: 290. You may not vote on this poll

 
 
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Old 18 May 2021, 21:52   #481
DamienD
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Quote:
Originally Posted by Havie View Post
But if I had to chose, I'd go for Rastan. Not quite Golden Axe but love the music!
Yeah the music in the arcade version of Rastan absolutely rocks
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Old 19 May 2021, 09:49   #482
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plus Rastan doesn't have an amiga version. Golden Axe has one, and it's pretty good.
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Old 19 May 2021, 11:56   #483
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plus Rastan doesn't have an amiga version. Golden Axe has one, and it's pretty good.
Capcom's Trojan game is a good game to adapt ofr amiga but perhaps difficult...
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Old 19 May 2021, 12:04   #484
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Capcom's Trojan game is a good game to adapt ofr amiga but perhaps difficult...
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Classic

I used to play this as a wee lad; difficult game though.

I've said it previously, but a classic old arcade game that should be relatively easy to port and I'd love to see on the Amiga is Roc 'n Rope
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Old 19 May 2021, 12:10   #485
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Loved so much Trojan. Maybe on Aga would be easy to do, as Rastan.
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Old 19 May 2021, 13:25   #486
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For something different, what about some talented coder porting the sequel of Ikari Warriors aka Victory Road ? Now that would compensate for the affront consisting in one of the worst Amiga ports in existence.

https://hol.abime.net/1568
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Old 19 May 2021, 14:22   #487
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On a side note, and not trying to derail the mcgeezer/DamianD beef...

Trojan should be pretty doable on A500
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Old 19 May 2021, 14:28   #488
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What are Trojans' coin-op specs(Screen are, colors, sprites' sizes?
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Old 19 May 2021, 14:33   #489
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Quote:
Originally Posted by sandruzzo View Post
What are Trojans' coin-op specs(Screen are, colors, sprites' sizes?
CPU : Z80 @ 6 MHz
Sound CPU : 2 x Z80 @ 4 MHz
Sound Chip : 2 x YM2203 @ 1.5 MHz (+ MSM5205 @ 384 kHz on some games)

384 colors displayed on 4 planes.

gfx1", 0, charlayout, 768, 16 ) /* colors 768-831 */ 64 colors
gfx2", 0, bg1_tilelayout, 256, 8 ) /* colors 256-383 */ 128 colors
gfx3", 0, spritelayout, 640, 8 ) /* colors 640-767 */ 128 colors
gfx4", 0, bg2_tilelayout, 0, 8 ) /* colors 0-127 */ 128 colors

looks like 128 colors per planes.
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Old 19 May 2021, 14:39   #490
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CPU : Z80 @ 6 MHz
Sound CPU : 2 x Z80 @ 4 MHz
Sound Chip : 2 x YM2203 @ 1.5 MHz (+ MSM5205 @ 384 kHz on some games)

384 colors displayed on 4 planes.

gfx1", 0, charlayout, 768, 16 ) /* colors 768-831 */ 64 colors
gfx2", 0, bg1_tilelayout, 256, 8 ) /* colors 256-383 */ 128 colors
gfx3", 0, spritelayout, 640, 8 ) /* colors 640-767 */ 128 colors
gfx4", 0, bg2_tilelayout, 0, 8 ) /* colors 0-127 */ 128 colors

looks like 128 colors per planes.
A true Beast!

A500 would have hard time to do that!
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Old 19 May 2021, 14:43   #491
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A true Beast!

A500 would have hard time to do that!
Don't look at the hardware specs... look at the actual game
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Old 19 May 2021, 14:45   #492
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Never heard about it. By looking at the screenshots, looks like a mix between Double Dragon & Golden Axe. Maybe worth a try with MAME.
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Old 19 May 2021, 14:46   #493
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Quote:
Originally Posted by sandruzzo View Post
A true Beast!

A500 would have hard time to do that!
same as rygar, it uses a z80, but the chipset is a powerhouse.

So yes, for a good version the A1200 is the best possible choice.

the game use 256+256+32+16kb of graphics = 560kb of bck/sprites/chrs

64kb of code + 3x16kb of map/sprites data.
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Old 19 May 2021, 14:46   #494
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Quote:
Originally Posted by DanScott View Post
Don't look at the hardware specs... look at the actual game
yes, this game is quite awful
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Old 19 May 2021, 14:50   #495
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Actual playable screen area?
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Old 19 May 2021, 15:07   #496
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yes, this game is quite awful

It is a question of personal feelings.

I had never made the connection but the main character this control in the manner of Ivanhoe...
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Old 19 May 2021, 16:01   #497
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It is a question of personal feelings.

I had never made the connection but the main character this control in the manner of Ivanhoe...
By the way i did a discovery : one of the trojan soundtrack has been used in the game Rampage on the Amstrad CPC version.
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Old 19 May 2021, 16:05   #498
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Quote:
Originally Posted by sandruzzo View Post
Actual playable screen area?
I'd say 256x240.

At the moment, i have all the sprites and tiles with the right colors

Last edited by dlfrsilver; 19 May 2021 at 18:01.
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Old 19 May 2021, 17:07   #499
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Originally Posted by DamienD View Post
This thread and poll are useless.

Graeme ports whatever games he likes anyway; which is fine.

Not really sure why he bothered asking people for their opinions in the first place, if being totally honest.
Out of nowhere you dropped this message. Unprovoked but designed to provoke. Beyond childish.
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Old 19 May 2021, 17:34   #500
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Quote:
Originally Posted by sandruzzo View Post
What are Trojans' coin-op specs(Screen are, colors, sprites' sizes?
I think is the same Ghosts'n'Goblins arcade board, hence since an almost perfect port of G'n'G was made on Amiga, a similar port should be doable with the required assets reductions - the post nuclear setting should help too since will be mostly scorched land and burned buildings; parallax might be lost but is not a big deal here

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Last edited by saimon69; 19 May 2021 at 17:41.
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