29 November 2018, 18:00 | #21 | |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 55
Posts: 1,975
|
Quote:
|
|
29 November 2018, 18:06 | #22 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
Apparently you can use CiderPress to rip the files out of the .2MG disk images: Code:
faddenSoft CiderPress(tm) CiderPress is a Windows utility for accessing Apple II archives and disk images. A wide range of formats are supported, including ShrinkIt (NuFX) archives and disk images with DOS, ProDOS, Pascal, CP/M, and RDOS filesystems. This program used to be shareware, but is now free. If you have any questions, please visit the CiderPress web site at http://a2ciderpress.com/. Last edited by DamienD; 29 November 2018 at 20:10. |
|
29 November 2018, 19:55 | #23 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
If anyone wants to try the Apple IIgs version, I've done the following:
Afterwards run "kegs32.exe" from "C:\TEMP\KEGS32". |
29 November 2018, 21:30 | #24 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
You're right my friend
...after playing the "Apple IIGS" version and watching a YouTube clip of the "Atari ST" version (see below); they are very similar indeed: [ Show youtube player ] The screenshots for the "Atari ST" version on Moby Games seem way too bright / adjusted... Also, the "Atari ST" version has more screens in the intro and who knows what else... It will be awesome to have this version ported to the Amiga Anyway, I did play the "Apple IIGS" version for a while... sooooo much more fun than the rubbish Amiga version Last edited by DamienD; 01 December 2018 at 02:00. |
29 November 2018, 21:33 | #25 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
|
More news...
Step 3 : disassemble the game so that it can be reassembled identical. There can still be errors, but now it assembles ok. Next is the conversion, the meat of the project. It's only there i can know how hard it is. |
29 November 2018, 21:33 | #26 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Go meynaf, go!!!
|
29 November 2018, 22:27 | #27 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,886
|
Quote:
So probably some kind of encouragement not to give up too quickly ? |
|
30 November 2018, 13:39 | #28 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,475
|
I took a look at the features of the Apple IIGS chipset.
Actually can have a better tint than ST version because of the 2^4^3 colors space (like Amiga OCS). And a scan lines based (16 colors banked) palette selection, that can be easy emulated by Copper (who knows if actually used in this game). So yes, graphics can be slightly better on GS, but it's probably difficult to notice the difference if only 16 colors are used |
30 November 2018, 16:25 | #29 | |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
|
Quote:
|
|
01 December 2018, 00:45 | #30 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
|
What about the music scores? I think the original ones on Amiga were .smus or something very similar made with an ancestor of Sonix, would be possible to use mods instead?
|
01 December 2018, 09:58 | #31 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
|
First question to ask is : which version has the best sounds.
|
01 December 2018, 16:57 | #32 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Personally for this conversion I'd say stick with the Atari ST music / sounds; they're pretty decent
|
01 December 2018, 20:54 | #33 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
|
Ok then. Let's go for this.
And hopefully, as audio code is (for the main part) already ported. |
02 December 2018, 01:18 | #34 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
|
02 December 2018, 03:14 | #35 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,918
|
The sound and graphics on the Amiga are the best! It seems to use different graphics though. They are descent and look to have been drawn with DPaint! Would hardly call the ST version better!
|
02 December 2018, 11:30 | #36 | ||
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
Did you read Bill Williams: The Story of a Life and in particular the part I quoted, especially the last paragraph: Quote:
|
||
02 December 2018, 21:34 | #37 | |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,918
|
Quote:
I am extremely confused why this thread exists, unless some of the common screens want to get incorporated into the Amiga version. The Amiga version has a great atmosphere and the music is spot on. The whole experience is absolutely AMIGA. Yes the graphics could be improved but they at least are 32 colors (native Amiga you can tell) I rather have a native port than an Apple IIGS to Atari ST to Amiga port. When I fist got this game in 1988 I was blown away. To me, it was the highlight of Amiga games and graphics! The graphics are a little raw though like they were done on DPaint, but are acceptable. (Clearly Jim Sachs did not do them.) To each their own I suppose! Last edited by TjLaZer; 02 December 2018 at 21:43. |
|
02 December 2018, 21:45 | #38 | ||
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
Quote:
...if you want some sort of "native" port then do as I've done and donate some decent money to a person who's willing to undertake your request |
||
02 December 2018, 21:54 | #39 | |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,918
|
Quote:
|
|
02 December 2018, 22:18 | #40 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
As the article says and I totally agree with; compare Sinbad and the Throne of the Falcon graphics to the totally exquisite Defender of the Crown which was released a year earlier... no comparison what-so-ever.
At least when Cinemaware ported Sinbad in-house to all other platforms, they also improved the rubbish Amiga gameplay |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Sinbad and the Throne of the Falcon now working 100% | emux | project.WHDLoad | 5 | 04 February 2016 10:55 |
Falcon, how many versions? | BarryB | support.Games | 11 | 09 November 2015 17:02 |
Sinbad | Minuous | Games images which need to be WHDified | 14 | 09 March 2014 14:57 |
Heirs to the Throne (c) 1993 QQP | andreas | request.Old Rare Games | 0 | 16 November 2004 02:24 |
Sinbad & The Throne of the Falcon | jmmijo | Amiga scene | 0 | 19 April 2002 10:17 |
|
|