30 March 2012, 13:00 | #1 |
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which game made the best use of half bright mode?
N/m
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30 March 2012, 14:16 | #2 |
gone
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Didn't SWIV use half brite for the shadows?
That's a pretty good game with good graphics. For some reason it sticks in my head that was how the shadows were done but I might be totally utterly and completely wrong of course. |
30 March 2012, 14:16 | #3 |
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Hardly any games used it, I think didn't Desert Strike use it? My hazy memory!
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30 March 2012, 14:26 | #4 |
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Black Crypt, first time i heard of HB was when reading a review of this game.
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30 March 2012, 14:57 | #5 |
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30 March 2012, 15:04 | #6 |
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I think also Ruff n Tumble used half brite - graphics dims when you enter underground.
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30 March 2012, 15:11 | #7 |
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30 March 2012, 16:48 | #8 |
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i see.
what about the cave levels in lionheart? there is no copper tricks there. Maybe its just great art? |
30 March 2012, 16:57 | #9 |
CaptainM68K-SPS France
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the caves in lionheart are in half-bright 64 colors i know it because i helped DJ thunder to cover the graphics cave parts to PNG. And xnview was not able to convert them from IFF to PNG.
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30 March 2012, 17:11 | #10 |
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30 March 2012, 17:38 | #11 | |
CaptainM68K-SPS France
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Quote:
"i know it because i helped DJ thunder to cover the graphics cave parts to PNG. And xnview was not able to convert them from IFF to PNG." DJ thunder wasn't able to convert the caves IFF files. He asked me to check the file so i copied them on my A1200, and i saw that they were in half-bright mode (no PC tools are actually able to convert them from half bright to PNG). I had to convert them from 64 colors to 256 colors IFF files. IFF 32 colors convert easily on PC from IFF to PNG, half-bright IFF files are unsupported. |
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30 March 2012, 17:40 | #12 |
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lionheart is such an impressive and great game.
And i played it last year for the first time. |
30 March 2012, 17:46 | #13 |
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30 March 2012, 17:54 | #14 |
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30 March 2012, 18:22 | #15 | |
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Quote:
32 colours with a further half shade of the same palette doesn't give a lot of variation unless of course you plan on lots of copper reloading to get more colours. |
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30 March 2012, 21:54 | #16 |
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Only the first A1000 lack of EHB, was it A1000A and A1000B? don't really remember.
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03 April 2012, 01:13 | #17 | |
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Quote:
Black Crypt is a great example of how well a game in HB can be. It's a great RPG in the dungeon master style. Everyone who didn't try it out yet should do it now ! Last edited by Lord Riton; 03 April 2012 at 01:20. |
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03 April 2012, 01:29 | #18 | |
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Quote:
Maybe XNView can't handle them, but Photoshop loads Amiga halfbrite files perfectly so you can convert them on a PC. |
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03 April 2012, 09:04 | #19 |
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simon the sorcerer ECS uses half bright runs in 64 colors
the colors there are amazing for an A500 game the difference with the AGA version which runs in 256 is notable but minimum Last edited by clauddio; 03 April 2012 at 15:43. |
03 April 2012, 14:46 | #20 |
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Are the level pictures in Agony EHB? Not in game but pretty spectacular.
Looks to me like desert strike used it in the title screen scroll, don't know about in game. |
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