09 October 2008, 22:46 | #41 |
A-Collector, repairments
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wow, a fresh scroller
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11 October 2008, 23:58 | #42 | |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,602
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Quote:
Progress so far - Modified the copper to fix the above, fixed some other stuff, fixing the $yydf,$fffe ugly coppershade 'steps' in the right margin, left to do - optimizing to fit it all into 1 frame now that there is more dma slots taken and 0x0 compatibility... |
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12 October 2008, 12:26 | #43 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
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12 October 2008, 14:35 | #44 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,602
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I was unsure if it was compatible with AGA, but I will do that, should shave a little more time... Removed 4 blits and optimized 1 raster line, still have to optimize some more to fix the stutter. Hopefully this will clean up the code somewhat, it stings my eyes now... always a good thing
Too bad my own playroutine is still half-finished... it would have fixed all this in an instant... give me time, will pay with PayPal. :P |
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