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Old 11 June 2022, 23:02   #161
BarryB
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Originally Posted by acd2001 View Post
Unofficial release with patch from Keith Krellwitz

Added A Prehistoric Tale, Renamed Agony to grolet as it is used by Unreal as well
Works fine here
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Originally Posted by dlfrsilver View Post
The name of the track format is 'ordilogic'.
I think it was named 'grolet' seeing as Yves Grolet did both games, did it ever have an 'official' name other than the SPS name?
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Old 13 June 2022, 15:17   #162
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disk-utilities from Jun 12, 2022 git da30e7a

Added A Prehistoric Tale, Renamed Agony to grolet as it is used by Unreal as well

Last edited by acd2001; 14 June 2022 at 14:41.
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Old 13 June 2022, 18:43   #163
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disk-utilities from Jun 12, 2022 git da30e7a

Added A Prehistoric Tale, Renamed Agony to grolet as it is used by Unreal as well
Most welcome sir, thank you
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Old 14 June 2022, 12:15   #164
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Abaddon has now added support for:

Dragon's Lair II & III (ReadySoft / RL DOS)
Guy Spy (ReadySoft / RL DOS)
Space Ace I & II (ReadySoft / RL DOS)
World Championship Boxing Manager (Goliath Games or John Jones-Steele MFM)
Wrath of the Demon (ReadySoft / RL DOS)

No small feat adding the ReadySoft format I would guess
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Old 14 June 2022, 14:39   #165
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disk-utilities 14/06/2022 git ff83fda
Add support for Dragon's Lair II & III, Space Ace I & II, Guy Spy, Wrath of the Demon,
and World Championship Boxing Manager.
Renamed Capone protecton to actionware as it is used by POW as well

Last edited by acd2001; 18 June 2022 at 19:20.
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Old 14 June 2022, 16:40   #166
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Awesome
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Old 14 June 2022, 17:17   #167
BarryB
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Originally Posted by acd2001 View Post
disk-utilities 14/06/2022 git ff83fda
Add support for Dragon's Lair II & III, Space Ace I & II, Guy Spy, Wrath of the Demon,
and World Championship Boxing Manager.
Renamed Capone protecton to actionware as it is used by POW as well
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Old 14 June 2022, 22:23   #168
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Let's see how long until the original Dragon's Lair format is supported.
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Old 15 June 2022, 21:25   #169
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Let's see how long until the original Dragon's Lair format is supported.
Abaddon is looking at the original Dragon's Lair as it uses a different loader to the others, so we'll just have to wait on that one! He was looking at Wrath of the Demon initially and when that one was completed found Space Ace was similar so that's how all the others were supported! Only Escape from Singe's Castle was ever released as plain AmigaDOS disks!!

Last edited by BarryB; 15 June 2022 at 21:30.
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Old 15 June 2022, 21:37   #170
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I could probably get the source code from Randy Linden for the disk format for Dragons Lair, but the easiest way would be for Abaddon to look at the hard drive installer on Singes Castle that can image all the Dragons Lair disks as it joins both games together.
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Old 16 June 2022, 00:32   #171
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I could probably get the source code from Randy Linden for the disk format for Dragons Lair, but the easiest way would be for Abaddon to look at the hard drive installer on Singes Castle that can image all the Dragons Lair disks as it joins both games together.
I'm sure that little gem of information will come in very handy indeed
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Old 16 June 2022, 03:20   #172
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I vaguely remember someone mentioning that the Dragon's Lair format was difficult was due to the fact that it was designed for a obscure hard drive brand that very few people had.
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Old 17 June 2022, 01:24   #173
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I could probably get the source code from Randy Linden for the disk format for Dragons Lair, but the easiest way would be for Abaddon to look at the hard drive installer on Singes Castle that can image all the Dragons Lair disks as it joins both games together.
This Randy Linden keeps propping up in one form or another recently. In other news, he made a Quake 2 port for the Gameboy Advance that was discovered on one of his flashcarts and I came to learn he also ported Doom to SNES using his own custom engine rather than the Doom engine. Genius!
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Old 17 June 2022, 04:14   #174
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Randy also developed Bleem! emulators.
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Old 17 June 2022, 23:23   #175
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I could probably get the source code from Randy Linden for the disk format for Dragons Lair, but the easiest way would be for Abaddon to look at the hard drive installer on Singes Castle that can image all the Dragons Lair disks as it joins both games together.
Thanks for the info....I will take a look at the installer when I get around to looking at this format again.

I'm sure with a little effort I can figure out what the blitter data decoding routines for the game are doing. It has 3 blitter calls and it looks like the 3rd one is just copying the data to another location.

Not a fan of the Space Ace and Dragon's Lair games, just figured I test the games with the Wrath of the Demon decoder. Small tweak and the decoder worked for 6 games.
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Old 18 June 2022, 19:20   #176
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Disk-utilies git 0139abb 18/06/2022
Add Mickey Mouse format and fixed typo in track types
for World Championship Boxing Manager

Last edited by acd2001; 21 June 2022 at 14:49.
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Old 19 June 2022, 02:28   #177
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Thanks for the info....I will take a look at the installer when I get around to looking at this format again.

I'm sure with a little effort I can figure out what the blitter data decoding routines for the game are doing. It has 3 blitter calls and it looks like the 3rd one is just copying the data to another location.

Not a fan of the Space Ace and Dragon's Lair games, just figured I test the games with the Wrath of the Demon decoder. Small tweak and the decoder worked for 6 games.
Amazing what a small tweak can do
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Disk-utilies git 0139abb 18/06/2022
Add Mickey Mouse format and fixed typo in track types
for World Championship Boxing Manager
Nice update, thanks again
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Old 19 June 2022, 10:26   #178
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Disk-utilies git 0139abb 18/06/2022
Add Mickey Mouse format and fixed typo in track types
for World Championship Boxing Manager
Ah that's awesome !
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Old 20 June 2022, 15:20   #179
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Ah that's awesome !
Do you have any dumps of Mickey Mouse or HOI Denis?
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Old 20 June 2022, 15:33   #180
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I upped a Mickey Mouse ipf yesterday to my user upload folder:
/~Uploads/Retroplay/Unofficial_ipf/Mickey_Mouse_-_The_Computer_Game_(1989)(Gremlin)[Unofficial_ipf].zip
Code:
T0.0: AmigaDOS
T0.1: Unformatted
T1.0-69.1: Mickey Mouse
T70.0-78.1: Unformatted
T79.0-79.1: Protoscan
T80.0-83.1: Unformatted
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