09 November 2011, 09:52 | #21 |
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Good point LoneWolf, Street Racer is a example of MD's superiority. While it ran on already outdated, plain vanilla MD, it required 2 MB of RAM, at least 020 CPU and AGA on Amiga's side.
Apart from technical differences I'd attribute better quality of some MD's games to massive budgets and more skilled dev teams, especially when it came to Sega's flagship products, written by their teams. Even if Amiga was given that missing feature of MD's larger objects handling, we would never see games like Sonic, Streets of Rage 2, Robocop vs Terminator, Gunstar Heroes. As someone properly indicated Sega invested some million dollars in development of the "killer games" that were intended to push selling of Mega Drive/Genesis units. Last edited by mikele; 09 November 2011 at 13:25. |
09 November 2011, 14:09 | #22 |
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Lots of technically-impressive Amiga games are more technical demos than games. Elfmania was surely nice, but gameplay really sucks, same goes for Beast,.. Even Superfrog is borring compared with titles such as Mario on the SNES. Seeing how every SF2 conversion sucks, I always wondered: is it possible to have a correct SF2 conversion for the Amiga (that would include floor perspective, parallax scrolls, background animation, every music + sfx, and original gameplay (provided you have a CD32 pad for example, of course)) ?
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09 November 2011, 14:13 | #23 |
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It's possible, PC Engine with worse hardware have excellent version of SF2.
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09 November 2011, 14:58 | #24 |
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Amiga FTW, Love the mega drive too but when an Amiga games shines, it really shines! Besides it`s the limitations of the Amiga that bring the best out of it`s coders and artists, they have to push that extra bit harder to get the same results. Blood sweat and tears, love it
There is no real fun or challenge in doing something if its too easy and that was the Amiga`s life story, let`s stay with the same hardware and hope that the developers can keep on pushing.. we all know what happened next. I mean can you believe that in 1992 and onwards Commodore were still using 4 channel stereo sound without panning! I digress.. |
09 November 2011, 15:35 | #25 |
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09 November 2011, 15:42 | #26 |
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I think games like Ruff'n'Tumble, Lionheart, Brian the Lion, Stardust are not possible on that console, I never saw something similar.
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09 November 2011, 16:13 | #27 |
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09 November 2011, 20:23 | #28 |
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there's one cute game on MegaDrive which has that Amiga feeling. It's Flink, which on Amiga platform was released for CD32 only. Another evidence that MD could handle games that were not possible on A500.
Besides I'd risk statement that MD+MegaCD could crunch quite a data - take a look at smooth scaling and rotation in AH3 Thunderstrike (Thunderhawk in Europe), Jaguar XJ 220 or Batman Return's driving/flying levels, which make CD32's performance look pale. Go compare Thunderstrike with Gunship 2000 Last edited by mikele; 09 November 2011 at 20:34. |
09 November 2011, 22:15 | #29 |
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It is possible, but probably not from Hu-Card. And an Ram expansion via Arcade Card boosts the technical capabilites, e.g. look at Sapphire or the SNK Beat'em Up conversions.
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09 November 2011, 22:25 | #30 | ||||
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Regards, Lonewolf10 |
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09 November 2011, 22:56 | #31 | |
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09 November 2011, 23:23 | #32 |
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I liked both my A500 and my time playing MD at the time for different reasons. MD did arcade stuff effortlessly with games such as Gunstar Heroes clearly showing this. Amiga had some still gorgeous games though that had their own charm. It was when Amiga games tried to be like console games that they suffered more in their comparison- and they were usually inferior to play anyway
The games i really like however on Amiga are normally things you just wont get on a MD like NSP or Virus and F18 Interceptor. It wasn't obviously as powerful grunt wise for throwing loads of stuff around but Amiga games could still be bloody impressive and even better on the eye |
10 November 2011, 08:41 | #33 | |
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10 November 2011, 13:41 | #34 |
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Yep No lucas adventures on the Mega Drive Could not live without Monkey Island
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10 November 2011, 14:41 | #35 | |
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Once you add the megaCD to the equation you are also adding a extra 12.5mhz 68k, 512k of ram, and a new graphics processor...so not a megadrive at all anymore. |
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10 November 2011, 15:49 | #36 |
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If i remember correctly, Jay Miner envisioned the Amiga as a killer videogame oriented machine...at it was until the arrive of 16bit consoles.
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10 November 2011, 16:00 | #37 | |
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I loved playing midwinter, star glider II, carrier command, X-com, legends of valour, monkey island etc, all of which my console friends missed out on. While it may not of been able to throw as many sprites about, it was better for 3D and more tactical gameplay. |
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10 November 2011, 19:18 | #38 |
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Ive noticed some people saying the megadrive was better "cos on amiga it needed blahblah ram".
Those using that "logic" might want to rethink that stance seeing how *every single* megadrive effectively gives the machine "x" amount of additional ram. 8/16/32mbit games are pretty common. Id love to see some amiga games that assume an extra 1MB/2MB/4MB to work with. |
10 November 2011, 19:28 | #39 |
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I don't see this mentioned much but atmosphere is such a huge part of why we enjoy these machines and i'd argue that Amiga had the best of all machines here. Most Amiga games were crisp, lovely and vibrant as opposed to what can only be described as gloomy MD visuals. There was something on each of the systems to be envious about if you didn't own one, but the consoles were where you went if you wanted to play the best of arcade style games. I sold several Snes and Megadrives though but not once ever even had a thought of selling my Amiga- in truth maybe because games cost me 50p a disk
It's a shame though i think for some people that missed out on other machines. Oblivious to what they're missing out on means it's not any bother of course, but oh how they would kick themselves |
10 November 2011, 19:38 | #40 | |
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Isn't that just storage though what you refer to, being that's what the cartridge is for. It still has to load it in and out of a probably small internal ram. And while i know more actual memory in certain situations can allow for performace increase, would it honestly help Amiga if the chip memory gained some here- 1mb was quite generous as it was i think |
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