English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

View Poll Results: Doom or Grind on A500?
Doom 12 19.35%
Grind 50 80.65%
Voters: 62. You may not vote on this poll

 
 
Thread Tools
Old 14 June 2024, 13:44   #1
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,931
Would you rather have Doom or Grind running on standard A500?

Inspired by this post: https://eab.abime.net/showthread.php...24#post1690024

I'm genuinely curious which people prefer.
TCD is offline  
Old 14 June 2024, 13:48   #2
Cris1997XX
Registered User
 
Join Date: Oct 2022
Location: Roma
Posts: 344
Doom on Amiga 500 would have crappy graphics regardless of how it's ported, even if it runs on a 68040. And Grind is its own thing entirely (As much as people want to compare it to Doom), so...neither one of them
Cris1997XX is offline  
Old 14 June 2024, 13:59   #3
sokolovic
Registered User
 
sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,508
I will always be more interested by a game desig'ed around the Amiga hardware from the start.
sokolovic is offline  
Old 14 June 2024, 14:00   #4
Adropac2
Zone Friend
 
Join Date: Jan 2006
Location: Kent
Age: 51
Posts: 1,079
having our own thing which is somewhat comparable to Doom past being just a Wolfenstein clone would be ideal so I hope the engine can grow a little past what it is now. Great though it clearly is and apparently the engine does support heights
Adropac2 is offline  
Old 14 June 2024, 14:02   #5
dreadnought
Registered User
 
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,041
So far it's 6-0 to Grind (to a great surprise of no one, I suppose )

So the assertion that "vast majority / 80%" of community would prefer Doom seems somewhat unscientific
dreadnought is online now  
Old 14 June 2024, 14:03   #6
smellysocks77
Registered User
 
Join Date: Mar 2024
Location: Dublin
Posts: 5
if you could add 'don't care' to the poll ?
smellysocks77 is offline  
Old 14 June 2024, 14:10   #7
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,931
Quote:
Originally Posted by dreadnought View Post
So the assertion that "vast majority / 80%" of community would prefer Doom seems somewhat unscientific
Early results seem to indicate that, yes
TCD is offline  
Old 14 June 2024, 14:10   #8
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,931
Quote:
Originally Posted by smellysocks77 View Post
if you could add 'don't care' to the poll ?
Don't care = don't vote
TCD is offline  
Old 14 June 2024, 16:17   #9
DisasterIncarna
Registered User
 
DisasterIncarna's Avatar
 
Join Date: Oct 2021
Location: England
Posts: 1,254
always nice having your own thing, tho i think there is mention this will be on megadrive as well? still wont take anything away from the amiga tho.
DisasterIncarna is offline  
Old 14 June 2024, 17:11   #10
Thorham
Computer Nerd
 
Thorham's Avatar
 
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,839
Both. Something new that's well made is always good, while Doom on a very low spec Amiga is very interesting from a technical perspective.
Thorham is offline  
Old 14 June 2024, 17:23   #11
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 5,002
Out Run AGA

Voted for Grind
malko is offline  
Old 14 June 2024, 17:43   #12
Seiya
Registered User
 
Seiya's Avatar
 
Join Date: Nov 2014
Location: Italy
Posts: 2,436
Doom has better fascination and a thousand of mods. Of course Engine must be remade for A500, but what i saw in Citadel, it cannot be so difficult. Grind is good and for sure worth to play with it. But Doom is Doom.
Seiya is offline  
Old 14 June 2024, 18:14   #13
eXeler0
Registered User
 
eXeler0's Avatar
 
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,974
Quote:
Originally Posted by sokolovic View Post
I will always be more interested by a game desig'ed around the Amiga hardware from the start.

+1
We already know 1:1 port of Doom on A500 is impossible so next question is how and where do you want the inevitable compromizes to happen and at what point will ppl start complaining its ”not Doom anymore” ;-)
eXeler0 is offline  
Old 14 June 2024, 18:31   #14
smellysocks77
Registered User
 
Join Date: Mar 2024
Location: Dublin
Posts: 5
Quote:
Originally Posted by TCD View Post
Don't care = don't vote
that wont capture who doesn't care though
smellysocks77 is offline  
Old 14 June 2024, 18:34   #15
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,931
Quote:
Originally Posted by smellysocks77 View Post
that wont capture who doesn't care though
Indeed.
TCD is offline  
Old 14 June 2024, 19:39   #16
d4rk3lf
Registered User
 
d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,686
Grind of course.
Our friend Tsak and his team are creating spectacular game.

Quote:
Originally Posted by Seiya View Post
Doom has better fascination and a thousand of mods. Of course Engine must be remade for A500, but what i saw in Citadel, it cannot be so difficult. Grind is good and for sure worth to play with it. But Doom is Doom.
It is (very) difficult, and Citadel was very very slow on A500, and it's not engine like Doom, because it doesn't have elevation, it's more like Wold3D engine.
Still, I always really loved texture work on Citadel.

I have always wondered why nobody created Amiga Doom clone without using any textures.
Something like this, but with much better colors of course.
[ Show youtube player ]

It should run pretty fast with flat shading, and personally, it would probably look nicer then these low res textures in the early 3D games.

There is "Behind the Iron gate" game that do it, but I mean with gameplay more like a Doom.
d4rk3lf is offline  
Old 14 June 2024, 20:28   #17
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,931
Quote:
Originally Posted by eXeler0 View Post
We already know 1:1 port of Doom on A500 is impossible so next question is how and where do you want the inevitable compromizes to happen and at what point will ppl start complaining its ”not Doom anymore”
Quote:
Originally Posted by d4rk3lf View Post
I have always wondered why nobody created Amiga Doom clone without using any textures.
It should run pretty fast with flat shading, and personally, it would probably look nicer then these low res textures in the early 3D games.
TCD is offline  
Old 14 June 2024, 20:37   #18
Whitesnake
Martin Shaw
 
Whitesnake's Avatar
 
Join Date: Nov 2005
Location: Scotland
Posts: 469
Quote:
Originally Posted by Adropac2 View Post
having our own thing which is somewhat comparable to Doom past being just a Wolfenstein clone would be ideal so I hope the engine can grow a little past what it is now. Great though it clearly is and apparently the engine does support heights
I haven't seen any maps with multiple "floor" heights in GRIND yet. I suspect the reason you aren't seeing them as all that A500 performance might vanish as a result.

With regards to Doom, SNES Doom is basically what an A500 Doom would look like, I think you would still need some more performance cheating techniques but I suspect GRIND will end up looking close to SNES Doom if floor heights are added.

What would be really impressive is room over room support, I think the easiest way to implement this would be via silent instant teleportation like Hexen

Last edited by Whitesnake; 14 June 2024 at 20:51.
Whitesnake is offline  
Old 14 June 2024, 20:41   #19
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,944
Defo Grind 100%! It’s a new and exciting development with new art assets, sfx, levels. Doom surely everyone has played it 100 times on various platforms, yes it would be nice to have on the Amiga 500, but most people play Doom on the most convenient way to play it now, not some cut down version just to go oh look thats cool, before going back to a more playable version!
Amigajay is online now  
Old 14 June 2024, 20:56   #20
AlphaAmiga
Registered User
 
AlphaAmiga's Avatar
 
Join Date: Nov 2018
Location: Liverpool
Posts: 172
Grind because it's been made for the Amiga from the ground up and runs amazingly well given the hardware limitations of an A500
AlphaAmiga is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
GRIND : a Doom-like, first person shooter for a500! Tsak News 230 Yesterday 19:16
Grind : engine coder needed! Tsak Coders. General 4 11 December 2023 23:42
GRIND : choose the HUD design you like! Tsak project.Amiga Game Factory 22 11 October 2023 10:00
Best Doom-clone on vanilla A500? eXeler0 Retrogaming General Discussion 76 29 July 2016 12:15
Possible to port Alien Breed 3D maps to Doom? (I know AB3D has features Doom can't) dex Coders. General 2 21 January 2012 22:06

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:35.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.09916 seconds with 14 queries