21 September 2013, 10:40 | #1 |
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Tales of Gorluth - FineTune-O-Meter
Good morning!
I am fine tuning ToG (http://eab.abime.net/project-amiga-g...nt-thread.html) right now! Stay tuned! Last edited by viddi; 02 January 2014 at 17:53. |
21 September 2013, 12:20 | #2 |
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You are teasing us all now aren't you
Can't wait to see the finished product |
21 September 2013, 12:39 | #3 |
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Yep looking forward to this one
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21 September 2013, 12:44 | #4 |
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Dictionary (and Deutsch speaking girlfriend) on standby
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21 September 2013, 14:34 | #5 |
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Let me help to fine tune it !...
.... we'll make an action RPG out of it |
21 September 2013, 15:57 | #6 |
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Sweet!
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21 September 2013, 16:39 | #7 |
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12 October 2013, 23:58 | #8 |
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*UPDATE* (first post)
@Lielo: I´ll PM you tom. Last edited by viddi; 13 October 2013 at 00:05. |
07 November 2013, 11:30 | #9 |
Puttymoon inhabitant
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Almost a month without any updates, how are you viddi?
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07 November 2013, 13:29 | #10 |
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I´m fine but struggled with random crashes ("out of memory").
I found out that several mod files were responsible when playing ToG right from the beginning. But the affected levels worked fine separately. I guess Backbone floods and trashes the memory with data fragments. So I devided the game in three parts and connected these parts with a small script file. It finally works. ______________________________________ The English translation is in the works. I´m very busy with my regular occupation (our new album is coming soon ), so ToG will be released in early 2014. |
12 November 2013, 18:13 | #11 |
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Well at least you found a way around the memory problem. I'm glad to hear the game is still being worked on, and will keep on watching for its English release.
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13 November 2013, 05:18 | #12 |
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One to look out for !!
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13 November 2013, 12:54 | #13 |
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If this was 1991, we would all be sharing a cracked pre release version stolen off of a BBS somewhere! Thank goodness times have changed and we actually value the hard work that Amiga game devs put in.
Looking forward to it viddi, keep up the good fight! |
13 November 2013, 16:19 | #14 |
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CD version, droooool !!
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13 November 2013, 18:52 | #15 |
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Thanks mates!
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13 November 2013, 21:49 | #16 |
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I plan on playing the game via winuae, but a few questions if you don't mind....what will be the system requirements for the game? Will it be HD installable? What will the controls for the game be?
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16 November 2013, 23:08 | #17 | |
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Quote:
030 + 2MB (slightly smaller window size) ... ToG will work on 020 machines (but expect some slowdowns) 040/060 + 2MB (normal window size) You´ll have to play the game from HD/CD (~35 MB). A normal joystick will be fine. |
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17 November 2013, 10:11 | #18 |
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i don't have an actual joystick, but my wired 360 controller seems to work with winuae without issues, so i can use that. and is that 2MB of chip memory or fast RAM? Seems how it has to be played from HD, what workbenches has it been tested on? My only HD configuration right now runs 3.1.
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26 December 2013, 21:17 | #19 | |
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Quote:
Checked on 3.0 and 3.1 so far. ________________________________________________ Still working on the translation... |
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26 December 2013, 22:31 | #20 |
Puttymoon inhabitant
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Any progress with English version so we could start to translate it to other languages?
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