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#1 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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Bitmapflow for sprite interpolation
Hey all,
I just discovered this tool for generating interpolated frames for animated sprites. I experimented with Interprite some months ago but the results required a lot of work, while Bitmapflow produces much cleaner results. I tested it with some sprites from Gods. bitmapflow GitHub repository Original and Interpolated (+1 frame): ![]() ![]() ![]() ![]() |
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#2 |
Registered User
Join Date: Jun 2020
Location: Druidia
Posts: 391
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This is cool! Thanks for sharing, would love to see more examples.
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#3 |
Registered User
Join Date: Apr 2013
Location: .
Posts: 269
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Interesting but how does it work?
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#4 |
Registered User
Join Date: Jun 2020
Location: Leeds, UK
Posts: 770
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I messed about with this a bit too, it's really interesting what it does and doesn't work well with.. If you have something that's already got quite a lot of frames it just makes a mess of it generally, and sometimes things with not so many frames you get an odd ice-skating like effect? It's very very cool though as a basis, and after cleaning up its results could be super useful.
I'm planning on using it on some of my flying enemy animations, just, putting the keyframes in and seeing if it does an ok job of inbetweening them. ![]() |
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