English Amiga Board


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 12 January 2014, 10:55   #1
phx
Natteravn
 
phx's Avatar
 
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,511
Solid Gold source released

As promised, I released the complete Solid Gold source text now, including the data (graphics, maps, music, sounds) and tools.

I hope this will help or inspire future classic Amiga homebrew game projects. Everything is public domain. You may use it without creditting me.

http://aminet.net/package/game/jump/SolidGold_Source
phx is offline  
Old 12 January 2014, 11:37   #2
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,014
Great work, just be prepared for releases of Solid Gold VI!
Galahad/FLT is offline  
Old 12 January 2014, 13:16   #3
WayneK
Registered User
 
Join Date: May 2004
Location: Somewhere secret
Age: 50
Posts: 366
I haven't checked the source yet, but a big thanks for doing this! Really enjoyed the game, and anything that encourages others to produce Amiga homebrew games (perhaps even myself?!) is more than welcome.
WayneK is offline  
Old 12 January 2014, 14:49   #4
Asman
68k
 
Asman's Avatar
 
Join Date: Sep 2005
Location: Somewhere
Posts: 828
Thanks a lot.
Asman is offline  
Old 12 January 2014, 21:44   #5
copse
Registered User
 
Join Date: Jul 2009
Location: Lala Land
Posts: 554
Thanks for doing this, you're a scholar and a gentleman!
copse is offline  
Old 12 January 2014, 22:36   #6
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Excellent And it worked as advertised, just compiled it on my Linux box after only changing the include path (as documented)

Linux users wanting to compile it can find a pre-compiled toolchain here: http://fengestad.no/m68k-amigaos-toolchain/, only change one line in Solid Gold Makefile.unix to:
Code:
ASINC   = -I /opt/m68k-amigaos/os-include
FrodeSolheim is offline  
Old 13 January 2014, 00:05   #7
NovaCoder
Registered User
 
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,406
Quote:
Originally Posted by copse View Post
thanks for doing this, you're a scholar and a gentleman!
x2
NovaCoder is offline  
Old 13 January 2014, 10:12   #8
zenox98
Joy Division
 
zenox98's Avatar
 
Join Date: Nov 2006
Location: East Yorkshire
Age: 60
Posts: 240
Thanks
zenox98 is offline  
Old 13 January 2014, 20:54   #9
RCK
Administrator
 
RCK's Avatar
 
Join Date: Feb 2001
Location: Paris / France
Age: 45
Posts: 3,096
Thanks !
RCK is offline  
Old 14 January 2014, 15:39   #10
nandius_c
Fernando Cabrera
 
Join Date: Oct 2013
Location: Spain
Posts: 106
Very nice game! Thanks for releasing source code and data
nandius_c is offline  
Old 17 January 2014, 23:42   #11
clenched
Registered User
 
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
Compile carried out successfully on the Amiga. There should be something of interest for almost any Amiga game programmer. Thank you for sharing it with us.

Some compile times using vbcc, vasm, vlink for 68k:

A500+GVP A530 - 40:55
WinUAE A1200+JIT - 1:07
clenched is offline  
Old 18 January 2014, 12:53   #12
amigoun
Registered User
 
amigoun's Avatar
 
Join Date: May 2010
Location: Czech Rep
Posts: 599
Would the map editor be also available?
amigoun is offline  
Old 18 January 2014, 13:00   #13
phx
Natteravn
 
phx's Avatar
 
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,511
Seconds or minutes?

40 minutes are a lot of time for a small assembler project. I never tried to build it on 68k hardware, but it sounds likely.

Timing for a Synology DS-101g+ NAS (PowerPC, 266MHz) running NetBSD/sandpoint:
Code:
real    1m38.056s
user    1m26.495s
sys     0m8.433s
phx is offline  
Old 18 January 2014, 13:02   #14
phx
Natteravn
 
phx's Avatar
 
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,511
Quote:
Originally Posted by amigoun View Post
Would the map editor be also available?
Oh yes, nearly forgot that. I already released it on a1k.org, nearly a year ago.

I will try to prepare a release this weekend...
phx is offline  
Old 18 January 2014, 13:17   #15
clenched
Registered User
 
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
Quote:
Originally Posted by phx View Post
Seconds or minutes?
Minutes:Seconds. My Amiga needed some winter moisture evaporated anyway.
clenched is offline  
Old 18 January 2014, 22:19   #16
amigoun
Registered User
 
amigoun's Avatar
 
Join Date: May 2010
Location: Czech Rep
Posts: 599
Quote:
Originally Posted by phx View Post
Oh yes, nearly forgot that. I already released it on a1k.org, nearly a year ago.

I will try to prepare a release this weekend...
Thank you very much! Your game is really great!
amigoun is offline  
Old 21 January 2014, 14:56   #17
Joe Maroni
Moderator
 
Joe Maroni's Avatar
 
Join Date: Feb 2003
Location: Germany
Age: 44
Posts: 1,303
Send a message via MSN to Joe Maroni
Thanks for the source and the cheats...

Quote:
; Cheat codes.
; Strings are stored in reverse order, maximum length 7 characters,
; xored by 7-pos and terminated by a line feed (10).
dc.b 10,'X'^1,'I'^2,'N'^3,'E'^4,'O'^5,'H'^6,'P'^7
UnlimLivesCode: ; "PHOENIX"
dc.b 10^1,'G'^2,'N'^3,'A'^4,'G'^5,'D'^6,'U'^7
ExitLevelCode: ; "UDGANG"
dc.b 10^1,'S'^2,'D'^3,'R'^4,'O'^5,'O'^6,'C'^7
ShowPosCode: ; "COORDS"
even
added to HOL...
Joe Maroni is offline  
Old 22 January 2014, 14:22   #18
phx
Natteravn
 
phx's Avatar
 
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,511
Finally somebody studied the sources...

I guess you are the first one finding the cheats? Congratulations!
Stingray didn't notice them while doing the WHDLoad version.

The editor source (Map8Editor.lha) was just uploaded to Aminet, after that didn't work during the last days.
phx is offline  
Old 22 January 2014, 14:34   #19
Joe Maroni
Moderator
 
Joe Maroni's Avatar
 
Join Date: Feb 2003
Location: Germany
Age: 44
Posts: 1,303
Send a message via MSN to Joe Maroni
I stumbled over it when i had a quick look at the source...
Joe Maroni is offline  
Old 23 January 2014, 11:27   #20
Apollo
Registered User
 
Apollo's Avatar
 
Join Date: Sep 2008
Location: Germany
Age: 49
Posts: 138
I had a glance at your source codes yesterday. Wanted to know how your BOB and tile system works. Things like the used data structures and such. I've seen that you used sprites for the score. I going to spend more time with these sources as they are cleanly formatted/structured. Didn't stumble upon the cheatcodes (and probably wouldn't recognise them anyway).

Thanks for releasing this work into the public. I really appreciate the work you did over the last 20 (or more?) years.

Last edited by Apollo; 23 January 2014 at 11:31. Reason: corrected typos
Apollo is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Solid Gold released! phx News 167 08 May 2022 21:36
X-Copy source code released! mr.vince News 59 21 May 2021 03:45
Solid Gold to be released December/January phx News 73 09 January 2014 21:37
Solid Gold Original Music phx News 2 04 January 2014 23:02
WinUAEX Final? version released (with source) killergorilla Retrogaming General Discussion 20 05 February 2008 16:32

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 03:50.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.16911 seconds with 14 queries