English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 02 May 2021, 01:05   #721
d4rk3lf
Registered User
 
d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
Quote:
Originally Posted by Tsak View Post
Hey guys, time for a sneak peek on our gfx update work.



In the pic above you can see the old walls with the familiar, grey vertical dither looks and the brand new wall texture at the top. Both of these pics are taken from the 3d level display/preview of KKs tool, so it's the same resolution, geometry and detail the engine outputs in-game.

For those of you with a keen eye, you'll notice that this example not only showcases we can display clean textures in full detail, but also that the resolution we can display them into is NOT your usual 2x2!

Enjoy & happy Easter!


Looks great TSAK!

give us more.. give us more...
d4rk3lf is online now  
Old 02 May 2021, 01:24   #722
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,412
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by Tsak View Post
Hey guys, time for a sneak peek on our gfx update work.



In the pic above you can see the old walls with the familiar, grey vertical dither looks and the brand new wall texture at the top. Both of these pics are taken from the 3d level display/preview of KKs tool, so it's the same resolution, geometry and detail the engine outputs in-game.

For those of you with a keen eye, you'll notice that this example not only showcases we can display clean textures in full detail, but also that the resolution we can display them into is NOT your usual 2x2!

Enjoy & happy Easter!
Thanks a lot, it looks awesome, my hope in the future is that you get the green light from Romero to port in the engine the Doom I/II series !
dlfrsilver is offline  
Old 02 May 2021, 03:55   #723
samo79
Registered User
 
samo79's Avatar
 
Join Date: Nov 2018
Location: Italy
Posts: 158
That's pretty good, looking forward to see that new graphics in action :-)

Aniway maybe it's the time also for repainting a nicer HUD ?
For example this style from the Doom wad "Back to Saturn" is not bad at all :--)

https://i.imgur.com/7ZHTekw.png
samo79 is offline  
Old 02 May 2021, 08:31   #724
Mathesar
Registered User
 
Mathesar's Avatar
 
Join Date: Aug 2014
Location: Netherlands
Posts: 695
Quote:
Originally Posted by Tsak View Post
Hey guys, time for a sneak peek on our gfx update work.
Wow, just wow.
This game will be mindblowing.
Mathesar is offline  
Old 02 May 2021, 10:16   #725
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
That is around 1000 times nicer than before
Whow!
nikosidis is offline  
Old 02 May 2021, 18:02   #726
Tsak
Pixelglass/Reimagine
 
Tsak's Avatar
 
Join Date: Jun 2012
Location: Athens
Posts: 1,031


Here's another one. Both new textures above (crates and walls) are originals, made specifically for the game's engine and it's limitations in mind.
Tsak is offline  
Old 02 May 2021, 18:35   #727
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
Love it
Talk about night and day
Looking a lot forward to see this in action! Simply fantastic!
nikosidis is offline  
Old 02 May 2021, 19:09   #728
trixster
Guru Meditating
 
Join Date: Jun 2014
Location: England
Posts: 2,337
Looks amazing
trixster is offline  
Old 02 May 2021, 19:37   #729
wodan
Registered User
 
Join Date: Feb 2018
Location: Kidderminster
Posts: 16
Is that at the same frame rates? If so that's truly amazing!
wodan is offline  
Old 02 May 2021, 19:42   #730
d4rk3lf
Registered User
 
d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
more... MOREEE!!!


Great job again.
d4rk3lf is online now  
Old 02 May 2021, 19:58   #731
Tsak
Pixelglass/Reimagine
 
Tsak's Avatar
 
Join Date: Jun 2012
Location: Athens
Posts: 1,031


And here's an interesting comparison: Alien Breed 3D vs Dread vs Fears. Notice anything unusual with Dread's resolution though?

Quote:
Originally Posted by wodan View Post
Is that at the same frame rates? If so that's truly amazing!
Oh yes!! This new res/mode is not only 100% cost free but it also seems we might be saving extra RAM in the process (vs the old textures). Now, how crazy is that?
Tsak is offline  
Old 02 May 2021, 20:13   #732
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
To fall off the chair !!!
malko is offline  
Old 02 May 2021, 20:35   #733
d4rk3lf
Registered User
 
d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
Quote:
Originally Posted by Tsak View Post
Notice anything unusual with Dread's resolution though?
Unusual?
You mean like... AB3D is 2x2, and Dread is 1x2 (or 2x1 )?

Fears always had that weird insane narrow camera lens, so I can't compare it to anything.

Anyway, that comparisons shows how awesome it looks.
And being a fan of first Alien Breed 3D (for the atmosphere and gameplay), that says a lot.
d4rk3lf is online now  
Old 02 May 2021, 21:19   #734
-=ARA=-
Registered User
 
Join Date: Sep 2009
Location: Sweden
Age: 42
Posts: 53
Looks totally amazing!

Is there going to be floor and ceiling textures as well?
-=ARA=- is offline  
Old 02 May 2021, 21:19   #735
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,408
Those textures look extremely good, can't wait for more updates
roondar is online now  
Old 02 May 2021, 21:28   #736
Mathesar
Registered User
 
Mathesar's Avatar
 
Join Date: Aug 2014
Location: Netherlands
Posts: 695
Wow, somehow the second example you posted is even more impressive.
The new artwork is so much cleaner. The difference is day and night. I especially like how you did the numbers on the crates. Those numbers are truly 2:1 resolution
Mathesar is offline  
Old 02 May 2021, 21:28   #737
Konrad
Registered User
 
Konrad's Avatar
 
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 742
Ok, this is too much. Now I need(!) to see it in motion !
Konrad is offline  
Old 02 May 2021, 22:16   #738
ESC
Bad Banana
 
ESC's Avatar
 
Join Date: Jul 2020
Location: Sweden
Posts: 58
That's some exciting stuff you're posting there Tsak

Quote:
Originally Posted by d4rk3lf View Post
Fears always had that weird insane narrow camera lens, so I can't compare it to anything.
Yeah, that's why I can never go back and play that one because of the extremely narrow FOV, it actually makes me physically ill when I try to play that one.

I saw that they re-released it recently but since it's just a straight re-release with no fixes I won't be getting it.

https://www.ami64.com/product-page/f...ion-amiga-disk
ESC is offline  
Old 02 May 2021, 23:18   #739
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
When I compare the pictures it looks like Dread is in higher resolution?
nikosidis is offline  
Old 02 May 2021, 23:36   #740
LongLifeA1200
Registered User
 
LongLifeA1200's Avatar
 
Join Date: Nov 2017
Location: Amiga Kingdom
Posts: 366
Dread is 2x2 pixels on a 640 x 400 screen (effectively 320 x 200).
Actually, it's a little more complicated than that. The sprites of the player at the front of the screen are 2x2, while the background and objects makes use of vertical stretching at 2x4. Impressive widescreen resolution. Attached below is the images resized to their 1x1 perspective.

AB3D is 4x4 pixels on a 384 x 314 screen (effectively 96 x 79).
Fears is a whopping 6x4 pixels on a 552 x 382 screen and hence the narrow field of view (effectively 92 x 96).

Dread is using more screen space and at twice the detail.

This project is immensely impressive.
Attached Thumbnails
Click image for larger version

Name:	EffectiveResolution.png
Views:	189
Size:	25.1 KB
ID:	71785  

Last edited by LongLifeA1200; 03 May 2021 at 10:02. Reason: Just realised a few other things...
LongLifeA1200 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Amiga DRAM chip tester for HYB-514256B with Arduino UNO - Amiga 500/500+ andy2018 support.Hardware 0 31 October 2018 21:27
Amiga 500 Rev.6A VS Amiga 500 Plus with 2MB chip and ACA 500 turrican9 support.Hardware 0 24 December 2016 02:16
Final Fight on AMIGA 500+ (500 Plus), not 500! padremayi support.Games 55 09 March 2016 20:39
Possible to port Alien Breed 3D maps to Doom? (I know AB3D has features Doom can't) dex Coders. General 2 21 January 2012 22:06
GL Doom for Amiga fitzsteve support.Games 1 09 November 2010 12:52

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:19.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.15582 seconds with 16 queries