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Old 23 April 2021, 17:08   #1
seko
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Amiga Robocop game, rework.

Graphics are Arcade robocop game . Checked on amiga 500 512 kb +slow ram 512 kb. Nice , graphic. Game engine , like seem to Kungfu master game .


I just wanted to see the results. Not bad.It takes quite a bit of code to make it work.



Adf image:


https://drive.google.com/file/d/1E8G...ew?usp=sharing




Tested on real amiga 500

[ Show youtube player ]




Tested on winuae amiga 500+



[ Show youtube player ]
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Old 24 April 2021, 12:25   #2
Havie
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Wow - one of my favourite games ever but it does get a bit hectic later on! Excellent work.
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Old 25 April 2021, 23:34   #3
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I had forgotten how much better the arcade graphics were. There is some difference in the order of the mini-games too.
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Old 26 April 2021, 03:10   #4
saimon69
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I can help seko with the music but, since cannot find the hoot files for robocop, will likely go for my own mix hoping people will NOT go mad and demand arcade perfect
Actually i just find a file that MIGHT work with hoot so will see what i can do

Last edited by saimon69; 26 April 2021 at 03:30.
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Old 26 April 2021, 15:40   #5
Dastardly
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Nice work. Would be great to see a decent version of this. I was always disappointed with the conversion.
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Old 26 April 2021, 15:42   #6
manossg
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Looks very good, I will be following this project!
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Old 10 May 2021, 23:52   #7
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Amazing, Murphy now smiles... thanks a lot ^ ^
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Old 11 May 2021, 11:07   #8
Fiery Phoenix
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The opening speech in the Amiga version, reading the directives - man that always disappointed me. Just sounded (probably was) like an English member of staff reading it out and adding a robotic sound fx. Why didn't they sample the movie?

Thing is, even more annoyingly, the Speccy speech of the directives is spot on and sounds like it is taken directly from the movie!

Always remember the rather weedy hand of Robocop as he grabs his gun in the Amiga version too!
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Old 11 May 2021, 12:20   #9
VincentGR
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Quote:
Originally Posted by Fiery Phoenix View Post
The opening speech in the Amiga version, reading the directives - man that always disappointed me. Just sounded (probably was) like an English member of staff reading it out and adding a robotic sound fx. Why didn't they sample the movie?

Thing is, even more annoyingly, the Speccy speech of the directives is spot on and sounds like it is taken directly from the movie!

Always remember the rather weedy hand of Robocop as he grabs his gun in the Amiga version too!
CPC, ZX, GB had the best versions for me, even from the arcade.
Amiga's was terrible, this looks fantastic though.
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Old 11 May 2021, 13:17   #10
Superman
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This looks really nice and the scrolling is lovely and smooth.
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Old 11 May 2021, 14:48   #11
DamienD
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I don't know... going to play the devil's advocate here.

From comparing with the Arcade version via MAME; the graphics look very washed out to me.

I understand it's early days though...
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Old 11 May 2021, 14:57   #12
apex
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Will check it, thank you!!!
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Old 11 May 2021, 18:41   #13
saimon69
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Quote:
Originally Posted by DamienD View Post
I don't know... going to play the devil's advocate here.

From comparing with the Arcade version via MAME; the graphics look very washed out to me.

I understand it's early days though...
I think is due to color reduction, seems 8 colors for DP rather than go for the 16 but might be wrong, and by automatic reduction too
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Old 11 May 2021, 21:39   #14
DamienD
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Originally Posted by saimon69 View Post
I think is due to color reduction, seems 8 colors for DP rather than go for the 16 but might be wrong, and by automatic reduction too
Probably. Whatever method used though; it doesn't look great at the moment.

As mentioned though, understand this is an early teaser, so am sure things will be improved
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Old 16 May 2021, 00:35   #15
seko
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I just made the game sixteen colors.More color was the problem for the Blitz basic.



If your game design is made with assembly. It can use more colors. But writing code, assembly is a very long time.I give up immediately





Arcade robocop captures seventy sprite pieces. reduce colors and then work one day to convert to amiga then code design each sprite frame sequential for showing. it is not easy .


Arcade Robocop sprites include in my blitz code. but only used forty sprites. design continues.Player are controlling partial . jump , punch , walk


I agree with everyone. amiga robocop conversion very bad. no playable




Download new disk
https://drive.google.com/file/d/16j6...zH3gh4WcV/view


New video


[ Show youtube player ]
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Old 16 May 2021, 21:11   #16
Havie
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So are you using a 16 colour screen or dual playfields?

Is Robocop a sprite as potentially you could make him out of 16 colours and keep your backgrounds the same and have colours for the enemiies too?

Conversion would be a lot of work and I'd be really interested in how you would cope with all the sprites!
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Old 16 May 2021, 22:31   #17
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Just tried the latest disk and on WinUAE A500 config 512k chip 512k fast it crashes during loading to a guru meditation. The first demo posted loaded fine. It does work with an A1200 config however.

Last edited by Superman; 16 May 2021 at 22:42.
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Old 16 May 2021, 22:54   #18
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Looks amazing Seko, keep up the good work. Did you use HitchHikrs Mame version to Rip the gfx?

I'm guessing the Score at the top is using sprites on top of the tile.

Is Robocop a blitter object of the same 16 colours is he a sprite?

Are you aiming for the A500+ with 1MB chip ram?
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Old 17 May 2021, 00:22   #19
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Awesome work it looks great.
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Old 17 May 2021, 12:37   #20
BippyM
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I am sorry but this doesn't look as good as the amiga version, which was IMO meh...



To do this game justice and to match the arcade you're going to need assembler. Blitz most likely won't cut it unless you use some inline assembler.


Nice idea, but I fear you're shooting for the stars in a firework



Quote:
Originally Posted by seko View Post
I just made the game sixteen colors.More color was the problem for the Blitz basic.



If your game design is made with assembly. It can use more colors. But writing code, assembly is a very long time.I give up immediately





Arcade robocop captures seventy sprite pieces. reduce colors and then work one day to convert to amiga then code design each sprite frame sequential for showing. it is not easy .


Arcade Robocop sprites include in my blitz code. but only used forty sprites. design continues.Player are controlling partial . jump , punch , walk


I agree with everyone. amiga robocop conversion very bad. no playable




Download new disk
https://drive.google.com/file/d/16j6...zH3gh4WcV/view


New video


[ Show youtube player ]
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