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Old 09 June 2021, 16:10   #41
apex
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Looks already very nice.
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Old 09 June 2021, 23:27   #42
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hi everybody


We continue to work. .


sorry saimon69. I'm looking at your message now.







latest status
--------------
* Robocop player control routines. Partial work 60% ok.




video


[ Show youtube player ]
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Old 11 June 2021, 22:34   #43
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Not having a go, I like your projects but I assume these are huge IFFs?
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Old 12 June 2021, 02:11   #44
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Dude! This is awesome! Keep up the great work! I always was disappointing with the Amiga version. I think it was an ST port. :P
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Old 12 June 2021, 09:58   #45
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an ST port based on the spectrum version
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Old 12 June 2021, 10:14   #46
dlfrsilver
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Quote:
Originally Posted by jotd View Post
an ST port based on the spectrum version
Not really. The Spectrum and CPC coder was Mike Lamb. ST coder was Peter Johnston (amiga too).

there's no link between both games.
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Old 13 June 2021, 22:27   #47
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Quote:
Originally Posted by Retro1234 View Post
Not having a go, I like your projects but I assume these are huge IFFs?

Yes huge iff. but i have got tile patterns.




Latest status
--------------------
* Robocop player control routines. Partial work 80% ok.
* Robocop startup icon design for workbench.


Latest disk image
--------------------

https://drive.google.com/file/d/1QFd...ew?usp=sharing


latest videos

--------------------
[ Show youtube player ]
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Old 13 June 2021, 23:48   #48
saimon69
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Robocop Meets Johnny Dorelli in the video soundtrack from the 60s - btw Dorelli also used to do a parody of Diabolik called Dorellik; i was not even born but i seen replicas
(and am going to send updated version of songs, will work on capture samples from the movie on the week)
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Old 17 June 2021, 22:13   #49
seko
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Thanks saimon69 for music .







In progress.




Latest status
-------------
* Robocop player control %85 Ready.walk Frame issue Fixed.

* play music and soundfx in game.





Latest disk image
-----------------



https://drive.google.com/file/d/1ATu...ew?usp=sharing




Latest Video
-------------

[ Show youtube player ]
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Old 18 June 2021, 16:20   #50
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excellent!
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Old 18 June 2021, 16:55   #51
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I loved how the FM soundtracks were captured by saimon69
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Old 18 June 2021, 17:28   #52
saimon69
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Quote:
Originally Posted by jotd View Post
I loved how the FM soundtracks were captured by saimon69
There may be some inaccuracies due to the fact i reduced to three channels from 10 FM ones plus some chord loop problems, am working on fixing it
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Old 18 June 2021, 18:39   #53
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Any reason anyone can think of why this game can't be near arcade perfect?
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Old 18 June 2021, 18:50   #54
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Quote:
Originally Posted by rothers View Post
Any reason anyone can think of why this game can't be near arcade perfect?
Yes you need an A1200 to get a perfect replica of this game (with parallax, colors, etc).
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Old 18 June 2021, 19:04   #55
saimon69
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Quote:
Originally Posted by dlfrsilver View Post
Yes you need an A1200 to get a perfect replica of this game (with parallax, colors, etc).
OR for seko to learn to use sprites for parallax (bit tough in blitz), will still not be perfect but look a bit better however is using most sprites for robocop itself
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Old 18 June 2021, 20:39   #56
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You are right. no parallax and less color. Amiga 1200 is required for parallax and more color. I think parallax can be made on a standard Amiga 500. Parallax can be made using sprites as Saimon69 wrote.


In the video below, there is a video where I parallax using dualplayfield.






[ Show youtube player ]
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Old 18 June 2021, 22:18   #57
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Oh man, that looks once again, fantastic. Will you keep the parallax?
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Old 19 June 2021, 01:55   #58
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Quote:
Originally Posted by seko View Post
You are right. no parallax and less color. Amiga 1200 is required for parallax and more color. I think parallax can be made on a standard Amiga 500. Parallax can be made using sprites as Saimon69 wrote.


In the video below, there is a video where I parallax using dualplayfield.






[ Show youtube player ]
this looks very good !
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Old 19 June 2021, 11:07   #59
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That background looks awesome, I see progress in quality of graphics. I wonder because I do not remember where there enemies in those black windows? Could it be possible to make those black windows transparent to make them reflect same background sky?
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Old 19 June 2021, 11:24   #60
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Parallax looks great and really impressive use of colour if running in 8 by 8 colours. Obviously a 1200 would give you 8 more colours for both background and foreground and more processing power as I would still worry that an A500 would struggle with all the blitting reqiured!

Does look amazing though and if this is how the original looked...
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