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Old 05 June 2021, 21:06   #81
h0ffman
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Originally Posted by turrican3 View Post
Is it too late to make a french version ???
I have the patch for the msx version... And if needed i could make the translation myself.
Sorry dude, no ram or disk space for anything else I'm afraid.
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Old 05 June 2021, 21:08   #82
h0ffman
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If you're enjoying the Metal Gear Amiga Port and wanna support me in some way I just put the Amiga Soundtrack up on bandcamp. It's free of course but you can slam in a price if you want to. <3

https://hoffman.bandcamp.com/album/metal-gear-amiga-ost

v1.1 is coming very soon, just need to verify the game running on a few more configs. ProTracker modules will be released at the same time.
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Old 06 June 2021, 15:18   #83
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Wow the soundtrack is awesome. Never played metal gear on any system, but will def try this.
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Old 06 June 2021, 21:54   #84
apex
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Thank you.
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Old 08 June 2021, 19:03   #85
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Quote:
Originally Posted by h0ffman View Post
v1.1 is coming very soon, just need to verify the game running on a few more configs. ProTracker modules will be released at the same time.
I'm keeping my fingers crossed for this version in the hope it will finally work on my A1200...
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Old 09 June 2021, 08:07   #86
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I absolutely love this game. The music is a revelation. Proof that it's not a true Amiga game unless it has a bursting sound track. Gameplay is great. I don't know how much time this has taken you Mr Hoffman but you have created something very very special.
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Old 09 June 2021, 16:08   #87
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We need a box and a small manual, together with a nice sticker for the disk! :-)
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Old 09 June 2021, 20:29   #88
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The soundtrack is at the level am trying to reach but fail since the last five years, guess more work is needed?
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Old 10 June 2021, 00:20   #89
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Originally Posted by apex View Post
We need a box and a small manual, together with a nice sticker for the disk! :-)
Disk label is pretty easy if you have access to a printer, here's mine I knocked up
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Old 10 June 2021, 05:24   #90
colourspace
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Quote:
Originally Posted by h0ffman View Post
If you're enjoying the Metal Gear Amiga Port and wanna support me in some way I just put the Amiga Soundtrack up on bandcamp. It's free of course but you can slam in a price if you want to. <3

https://hoffman.bandcamp.com/album/metal-gear-amiga-ost

v1.1 is coming very soon, just need to verify the game running on a few more configs. ProTracker modules will be released at the same time.

hell yeah!
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Old 10 June 2021, 07:30   #91
Solo Kazuki
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Quote:
Originally Posted by h0ffman View Post
Sorry dude, no ram or disk space for anything else I'm afraid.

Hi. Is there any space to add option to use original graphics? Because i like original ones more than those "enhanced" ones.

Edit: Even if this must be WHDLoad patch because it's no place for it on floppy, i'm for it.
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Old 10 June 2021, 08:38   #92
h0ffman
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Originally Posted by Solo Kazuki View Post
Hi. Is there any space to add option to use original graphics? Because i like original ones more than those "enhanced" ones.

Edit: Even if this must be WHDLoad patch because it's no place for it on floppy, i'm for it.
I'm not sure what you mean? The only enhanced graphics really is snakes picture in the transceiver. All the other characters images didn't exist in the original game. Is that what you mean?
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Old 11 June 2021, 11:08   #93
Solo Kazuki
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Originally Posted by h0ffman View Post
I'm not sure what you mean? The only enhanced graphics really is snakes picture in the transceiver. All the other characters images didn't exist in the original game. Is that what you mean?

Yes, i mean exactly this. For me original MSX portrait looks much better than this "enhanced" one.


Original:



"Enhanced":


Sorry, but it doesn't look better for me at all

Last edited by Solo Kazuki; 11 June 2021 at 11:18.
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Old 11 June 2021, 13:30   #94
fxgogo
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Disk label is pretty easy if you have access to a printer, here's mine I knocked up

Love that label. You just need to cut round corners...I know, it is rather anal of me.
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Old 11 June 2021, 14:25   #95
Cherno
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If I may ask, is the font used for the transceiver messages (and status bar elements) an original creation?
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Old 11 June 2021, 14:36   #96
gimbal
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Quote:
Originally Posted by Solo Kazuki View Post
Yes, i mean exactly this. For me original MSX portrait looks much better than this "enhanced" one.
It does look better, but the replacement is tonally equivalent to the other character portraits.
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Old 11 June 2021, 15:04   #97
h0ffman
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Originally Posted by Cherno View Post
If I may ask, is the font used for the transceiver messages (and status bar elements) an original creation?
Sort of. It was based on the font in the remix rom patch but I had to add all the extended ascii characters and implement a variable width text plotter.

If you play the classic or Japanese versions, the fonts are as is from the original roms.
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Old 11 June 2021, 15:09   #98
roondar
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To be honest, I personally don't care either way. The enhanced character models look fine, the original looks fine. I'm just super happy to have such a great port of this game
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Old 11 June 2021, 15:09   #99
h0ffman
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Originally Posted by gimbal View Post
It does look better, but the replacement is tonally equivalent to the other character portraits.
The new portraits are all based on the characters from the original Japanese manual.

Anyway, to manage expectiation it won't be changing. Considerable code changes were implemented for the additional characters, the radio static. Etc. Far too much work to reverse all of that and I'm done with the project apart from bug fixes.

I'll be releasing the source code at some point so if someone else wants to take on that change they are more than welcome to.

I personally think the characters help deliver the games dialog a lot better. But hey, can't please everyone.
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Old 11 June 2021, 16:10   #100
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Originally Posted by roondar View Post
To be honest, I personally don't care either way. The enhanced character models look fine, the original looks fine. I'm just super happy to have such a great port of this game
Hear Hear. Completely agree - the fact we have this game at all is just incredible. I'm very grateful to h0ffman for putting a huge amount of effort into this port.
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