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#1 |
Registered User
Join Date: May 2006
Location: Paris/France
Age: 52
Posts: 527
|
extracting a trainer
Hi,
Not sure it's the right conf, but I guess it'll requiere some coder's skills, so ... Ok, I've attached "trainer.lha" which contains "3" (the trainer packed with Tetrapack 2.2) and "game.stg" the requiered external file from DF0:. Obviously, this external file is irrelevent for the trainer itself as I'm only interrested by the intro. Could someone, here, have a look and, somehow, manage to extra the intro, here ? The string "game.stg" is right at the end of "3". Thanks in advance. Kind regards, Sylvain |
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#2 |
noodle
Join Date: Jun 2007
Location: europe
Posts: 247
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hmm...intro is depacked at a fix address 65000
get a disassembler/debugger/monitor: put at 65000: bra $65022 ; skip game loader, goto intro and change prog at $650d4 (trainer) to restore system copperlist (old way): move.l 4.w,a6 lea $70000,a1 ; graphics.library jsr -408(a6) ; open gfx lib move.l d0,a1 move.l 38(a1),$dff080 jsr -414(a6) ; close gfx lib movem.l (sp)+,d0-a6 moveq.l #0,d0 rts and set at 70000 : dc.b "graphics.library",0 now trainer works alone but it's not yet executable you have to recrunch it at original fix address or add good hunks to make an exe Last edited by heavy; 05 August 2007 at 15:46. |
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#3 |
Registered User
Join Date: May 2006
Location: Paris/France
Age: 52
Posts: 527
|
thanks for this fast reply
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#4 |
noodle
Join Date: Jun 2007
Location: europe
Posts: 247
|
missing : set at 70000 :
dc.b "graphics.library",0 |
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#5 |
noodle
Join Date: Jun 2007
Location: europe
Posts: 247
|
you get an exe like this (®cf):
Last edited by heavy; 05 August 2007 at 17:15. |
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#6 |
Registered User
Join Date: May 2006
Location: Paris/France
Age: 52
Posts: 527
|
Thanks for the file !
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