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#1 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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WinUAE 2.3.0 beta series (was 2.2.1)
2.2.1 (maybe 2.3.0) beta series.
Quick rules: Allowed posts in this thread: - bug reports but make sure bug is NOT in previous offical version. (Old bug -> separate thread) - comments and suggestion about new features in betas or changed feature in beta. (missing feature or old feature which has not been changed in latest beta series -> separate thread) Everything else will be deleted, no questions asked. (includes offtopic posts, discussion about pros and cons of public beta testing etc..) Misc notes: - always include name of the program. "Everything" or "most games" fail is not a bug report! - always use quickstart settings. Non-QS setting reports will be ignored unless there is reason why quickstart isn't good idea but still test using quickstart just to confirm! (unless it needs some HD highend config) - always check logs (both winuaebootlog.txt and winuaelog.txt, don't forget to enable logging in misc-panel) for possible error or warning messages. - remember to include PC specs + Windows version (if asked) - graphics error -> include screenshot. - disk based program -> include CRC32 (mouse over disk history arrow down button will show CRC32) of the image(s) (or SPS ID or full tosec name if from latest set). Plain name of the game is NOT generally enough! (usually there are different cracks, trainers etc..) As usual, betas may destroy your PC and your sanity This thread is for general discussion (bad/good/stupid idea/whatever, no trolling or flaming) about public beta testing. Beta test related PMs or emails will be generally ignored. |
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#2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
|
http://www.winuae.net/files/b/winuae_2210b1.zip (do not downloaded, too broken)
Beta 1: - fixed Z3/RTG RAM leaking when restarting - D3D scanlines can be (finally) enabled on the fly - blank right border after approximate hsync position instead of filling it with border color that extends far outside of displayable area - ECS Agnus bitplane DMA state machine update, state machine advances on OCS when DDFSTRT matches hpos and display window is open. ECS only requires DDFSTRT match. (yaqube) - triple/double/single buffer option was never saved to configuration file - autovsync was broken - "old" overlays are now masks in plugins\masks, "new" overlays are in plugins\overlays. (rename overlays -> masks and create new overlays directory) - both overlays and masks can be selected using GUI (overlay position can be only modified by editing configuration file) - added Automatic center option to autoscale select menu, centers image using autoscale parameters - audio state machine emulation rewrite, now it is fully cycle-exact, including correct DMAL DMA request line delays. (DMAL logic examined by yaqube, I was too slow and lazy..) - disk emulation DMA accesses are now fully cycle-exact, emulates DMAL and Paula 3-word FIFO - fixed ancient bug in disk emulation that emulated remaining cycles in current line twice when disk event triggered (index, word sync), basically made disk rotate twice the speed for about 20 or so bits of data from disk - above disk events didn't work correctly if multiple drives were selected at the same time (very rare situation) - added CDROM drives to quickstart CD32/CDTV "autodetect" select menu (works on the fly too) - cdimage0=<drive letter>:\ at startup didn't work (only worked if changed on the fly) - rawkeyboard hardcoded F12 check ignored focus - drive sound emulation crashed if specific sound files were missing - non-accurate sound enabled -option removed, difference compared to 100% accurate was practically non-existing, also now totally useless chipset sound options removed, disabled but emulated is now also 100% accurate - files inside plugins-directory will be checked from 3 locations (until found): plugin_path, data_path and exe_path. (fixes some path issues introduced in 2.2) In cycle-exact mode DMA fetches happen in exactly correct positions (need more CPU power), in non-cycle-exact modes all DMA fetches use audio channel 0 position (faster, less timing events needed). Complete custom chipset should be fully cycle exact now (in theory at least) All "too fast cpu" audio hacks removed except audio.device AUDxDAT write with AUDxPER=8 and then waiting for interrupt, in JIT modes interrupt code may run fast enough to enable DMA before audio state machine has returned back to idle state. This hack forces AUDxDAT writes with AUDxPER less than 10 to finish immediately. Last edited by Toni Wilen; 08 July 2010 at 08:07. |
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#3 |
Registered User
Join Date: Feb 2009
Location: Poland
Posts: 93
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Problems with new beta
Hi Toni! I noticed that the latest beta hang up. For example in the game "Brian The Lion" (CD32 version), when I push action buttons on XBox360 controller or keyboard. In this title there is also graphics bug on the upper screen line/border (in the game).
In the Lotus II from "Lotus Trilogy" (CD32) I noticed sounds problem, specially in title music. Left channel is broken sometimes (the music cut off). Sorry for my bad English! |
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#4 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
|
Quote:
![]() Does the problems disappear if you use CD32 quickstart most compatible option? (at least sound issues are most likely due to temporarily removed fast cpu hacks) |
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#5 |
Registered User
Join Date: Feb 2009
Location: Poland
Posts: 93
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No, I using quickstart mode with most compatible option and the problem also appears.
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#6 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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#7 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
|
http://www.winuae.net/files/b/winuae.zip should fix both, please confirm.
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#8 |
Registered User
Join Date: Feb 2009
Location: Poland
Posts: 93
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Yeah, now both works fine! Thanks
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#9 |
Better than the Original
Join Date: May 2008
Location: Cairo, Egypt
Posts: 152
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In the previous version thread, someone said that some game runs too fast (in a wrong manner). Later I found what he wrote disappeared.
Please make it clear for me. |
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#10 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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#11 |
Better than the Original
Join Date: May 2008
Location: Cairo, Egypt
Posts: 152
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OK, Toni. Sorry.
A new issue in beta 1: (in "Kick Off 2") I use Horizontal and Vertical Centering, and starting from this beta I find garbage and black areas in the borders. Here is my configuration. Last edited by msayed1977; 07 July 2010 at 23:37. |
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#12 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
|
Attach screenshots (I probably can duplicate it but you never know..)
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#13 |
Better than the Original
Join Date: May 2008
Location: Cairo, Egypt
Posts: 152
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Here are 2 screenshots.
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#14 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
|
I can't duplicate.. Disable everything unnecessary first (centering, use windowed). Still happening?
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#15 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
|
http://www.winuae.net/files/b/winuae_2210b2.zip
Beta 2: - CD32/CDTV image mounting broke in b1 (can still be broken in some situations) - new audio state machine emulation froze in some situations - re-added "too fast CPU" hack that fixes missing sounds with sound routines that use CPU loops in DMA waits (also needed in 68020 "CE" mode because short loops are currently too fast) - automatic audio switching detected idle audio when playing long samples - CD32 statefile restore ignored possible CD image file path in statefile - CDTV CD led flicker was practically non-existing when reading data - (I also noticed CDTV statefile support is still missing..) - old CD audio timecode relative track position bug fixed (CDTV audio CD player slow time display) - built-in image mounter cd audio timecode relative track position had 2 second offset - real cd audio cd playback asked for exclusive CD access when shared also works fine - do not parse mounted images (cue files) twice when booting in CD32 or CDTV mode - path update in b1 broke D3D related paths - CDTV processing thread stalled if no drive was detected when exiting |
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#16 |
Better than the Original
Join Date: May 2008
Location: Cairo, Egypt
Posts: 152
|
With Windowed and no centering, the bug is gone.
With Fullscreen and no centering, some screens are fine and others still have the bug. |
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#17 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
|
Do you mean you don't see the garbage even if you select very wide windowed mode? and it appears if you switch (on the fly) to fullscreen? Or only if you start in fullscreen?
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#18 |
Better than the Original
Join Date: May 2008
Location: Cairo, Egypt
Posts: 152
|
Centering does NOT work in Windowed Mode even in 1440x900 mode (maybe another bug), and there is no garbage (or black areas).
The garbage I mentioned before happened if you start the emulator in Fullscreen Mode. Now, I tried to start the emulator in Windowed Mode then switch to Fullscreen Mode on the fly. The garbage (or the black areas) returns. PS: Some black areas are gone in 32-bit color mode. Last edited by msayed1977; 10 July 2010 at 02:09. |
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#19 |
Registered User
Join Date: Jan 2007
Location: Burbank, CA
Posts: 161
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I just noticed that the emulation cannot read data from mounted PC drives.
I can supply more information if needed. - Bogdan |
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#20 |
The Human/Gray Hybrid
Join Date: Dec 2009
Location: The Elizabeth Arkham Asylum for the Criminally Insane
Posts: 373
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Thread | Thread Starter | Forum | Replies | Last Post |
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