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Old 17 August 2006, 15:04   #1
Tony Landais
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WinUAE and Wacom Tablet

I have a wacom tablet connected to my PC but with WinUAE the mouse pointer reacts very weird.
Does anyone knows how to configurate this ?

I found a previous thread mentioning a wacom issue.

My problem is a bit different. My mouse works fine, but I wanted to use my wacom with TVpaint, but the mouse pointer goes far too quick and doesn t respect the wacom zone defined in windows.

Last edited by Tony Landais; 17 August 2006 at 15:30.
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Old 17 August 2006, 18:05   #2
Toni Wilen
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"Mousehack mouse" selected from ports-panel?
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Old 17 August 2006, 18:13   #3
Tony Landais
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Doh!!
Sorry for the lame question
Thanks
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Old 15 March 2008, 02:46   #4
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Question

I'd like to access my USB Wacom Graphire tablet's pressure-sensitivity under UAE. Possible? How, please?
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Old 15 March 2008, 11:32   #5
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i think that's a software problem, meaning that the sensitivity get aknowledged only by code written to that purpose in the program you use to draw (or any other specifical software)
i don't think there are amiga paint tools that do that... i wish there were
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Old 15 March 2008, 21:07   #6
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Thanks for responding, Marco.
You are right of course, the apps needs to support the function.
Getting the UAE to detect the USB Graphire tablet seems to be just the first problem for me.

In DPaint V menu, Effect/pressure/on-off
wants tablet.library
I used the DPaintV installer, I wonder why it isn't there.

http://aminet.net/driver/input/FormAldiHyd.lha suports graphire tablet, but it doesn't appear to detect my USB Wacom.

Another starting point to solving my problem I found here--
http://dspach.free.fr/amiga/penpartner/penpartner.guide

I see TVPaint for Amiga has tablet support. I remember my OpalVision video-slot board had it for the natural media tools.

There were so many standards for tablets. I wonder if any WinUAE users have found a solution for any of them with current tablet systems. I'll keep up hope.

Accessing the existing expressive painting pressure-sensitive effects built into Amiga animation programs, which incudes at least DPaintV, under mighty WinUAE, could be fun to explore. I'm reluctantly considering reasonably priced, DPaint-inspired Project Dogwaffle Professional on Windows for my video animation work, but I'm not done with Amiga for my creative fun yet.


Quote:
Originally Posted by marco pedrana View Post
i think that's a software problem, meaning that the sensitivity get aknowledged only by code written to that purpose in the program you use to draw (or any other specifical software)
i don't think there are amiga paint tools that do that... i wish there were
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Old 15 March 2008, 21:47   #7
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Problem is that afaik there is no standard Amiga API for tablet pressure events.
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Old 15 March 2008, 21:48   #8
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the only thing i can say, is i have tryed a couple of years ago to use a wacom tablet on winuae with a bunch of programs, DPaint, Personal Paint, etc, with a very poor handling. since then mousehack has been improved, but simply these program are too old to have libraries good enough to these new standard.

i remember there was a tablet for A500 on wich you simply laid a paper and then draw on it with a ballpen or pencil. that i would have like to try.

maybe Toni can answer you better.
[edit:] Toni beat me to that
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Old 15 March 2008, 21:58   #9
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Oh well! Thanks for responding, Toni.

Quote:
Originally Posted by Toni Wilen View Post
Problem is that afaik there is no standard Amiga API for tablet pressure events.
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Old 21 November 2008, 19:26   #10
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has something new ever surfaced since last post in this thread? i wouldn't mind play a bit with my wacom again
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Old 22 November 2008, 17:51   #11
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hello, i have a Fujitsu Simens Stylistic 5032D.
I can not play a game

Is there a trick to play ?

i love to play lemings on tablet and use a pen.

have nice day
 
Old 23 November 2008, 15:57   #12
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Mousehack mode is great! But I have to "recalibrate" against edges a lot so it won't get stuck/lost when I lift the pen/hit a tablet edge.

Found tablet.library yet yodley? Tho I'm pretty sure it will only mess things up. Probably, Amiga tablets back then were plugged into some other port to give the pressure sensitivity. Which means that if it's used, WinUAE would need to know how to read the pressure (from <your_brand> PC tablet) and feed it to that virtual port. Now, if that port was standard (or can be selected from a few standards), or a standard is chosen by Toni because it was supported by the most common apps, it might be supported. But your hope lies with Toni and not with any library I think.

Last edited by Photon; 23 November 2008 at 16:03.
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Old 10 December 2008, 12:14   #13
Toni Wilen
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Quote:
has something new ever surfaced since last post in this thread?
Possibly..

There appears to be (not very well documented) tablet input.device messages implemented in KS 3.0+ (pressure, tilt etc..)

Windows seems to have de-facto standard for tablet input called wintab. (EDIT: confirmed working at least with Wacom tablets)

It looks like it would be quite easy to translate wintab messages to Amiga tablet input messages. (EDIT: appears to work)

If it works as expected, "mousehack" mode can be removed because tablet messages can be automatically detected. (EDIT: also appears to work)

Note that nothing has been done yet ("appears", "seems", "it looks like")

Quote:
love to play lemings on tablet and use a pen.
Never going to work properly without game-specific patches.

Mouse is relative, tablet is absolute and you can't convert absolute<>relative without knowing screen area and possible mouse acceleration features. Which is impossible if the game does not use OS routines.

Last edited by Toni Wilen; 11 December 2008 at 19:30.
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Old 11 December 2008, 21:26   #14
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Quote:
tablet.library
AFAIK tablet.library is tablet specific library that implements non-Commodore tablet API. (Pre-KS 2.x didn't have any built-in tablet support, 2.x came with very basic and quite useless tablet support, 3.x has good tablet support)

This needs to be implemented for "UAE tablet driver" but I can't find any documentation or API specs..

For example DPaint won't support pressure without tablet.library.
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Old 11 December 2008, 22:18   #15
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sorry i am a bit confused: this tablet library is the one in aminet?
the one there doesn't support intuos tablets so i could not test if the tablet.device would work.

have i understood correctly: tablet.device is a native KS (3.0+) instruction, tablet.library is not commodore's?
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Old 11 December 2008, 23:10   #16
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Quote:
Originally Posted by Toni Wilen View Post
Possibly..

There appears to be (not very well documented) tablet input.device messages implemented in KS 3.0+ (pressure, tilt etc..)

Windows seems to have de-facto standard for tablet input called wintab. (EDIT: confirmed working at least with Wacom tablets)

It looks like it would be quite easy to translate wintab messages to Amiga tablet input messages. (EDIT: appears to work)

If it works as expected, "mousehack" mode can be removed because tablet messages can be automatically detected. (EDIT: also appears to work)

Note that nothing has been done yet ("appears", "seems", "it looks like")



Never going to work properly without game-specific patches.

Mouse is relative, tablet is absolute and you can't convert absolute<>relative without knowing screen area and possible mouse acceleration features. Which is impossible if the game does not use OS routines.
My first donation was for the fixed mousehack if you find time to implement something nice like this (if it's possible to make it work together), so I can draw without recalibrating, I shall donate once more sir...
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Old 12 December 2008, 08:31   #17
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Quote:
Originally Posted by marco pedrana View Post
sorry i am a bit confused: this tablet library is the one in aminet?
the one there doesn't support intuos tablets so i could not test if the tablet.device would work.

have i understood correctly: tablet.device is a native KS (3.0+) instruction, tablet.library is not commodore's?
There is some tablet.library in Aminet? Where?

Tablet.library only comes with tablet driver(s), it seems to be always married to some specific tablet/driver, there is no "generic" tablet.library.

Native (2.0+) implementation uses input.device and intuition messages, like all Amiga "native" input messaging. (and this is now working in WinUAE)
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Old 12 December 2008, 08:51   #18
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Quote:
Originally Posted by Photon View Post
My first donation was for the fixed mousehack if you find time to implement something nice like this (if it's possible to make it work together), so I can draw without recalibrating, I shall donate once more sir...
It "should" work now, "calibration" is now handled by Intuition instead of some UAE hack.

List of Amiga programs that support tablet features (like pressure) would be nice to have.
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Old 12 December 2008, 10:22   #19
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Sorry Toni, i meant this:
http://aminet.net/driver/input/FormAldiHyd.lha

now i got it, thanks for the explanation


in the weekend i hope to have time to test the intuition mode with some program.
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Old 12 December 2008, 20:37   #20
Toni Wilen
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Pre-beta tablet test:

http://www.winuae.net/files/b/winuae.zip

Test and list following:
- tablet parameters like this: (this is original Wacom Graphire USB)

11-377: Tablet 'WACOM Tablet' parameters
11-378: Xmax=5102,Ymax=3710,Zmax=-1
11-378: Xres=393.0:2,Yres=393.0:2,Zres=0.0:0
11-379: Xrotmax=-1,Yrotmax=900,Zrotmax=-1
11-379: PressureMin=0,PressureMax=1023

- if it works as a mouse replacement, without losing sync.

Pressure etc.. probably does not work properly yet but it isn't important

ADDED: mousehack mode is gone. It is not needed anymore if you are wondering
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