16 January 2021, 17:58 | #401 |
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Not to forget that the A1200 was also released as standard with a HDD by Commodore.
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16 January 2021, 17:59 | #402 | ||||
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The Megadrive is a good machine but it is just not in the same league as the CD32. A good example is Shadow of The Beast, Rainbow Islands (so much flicker because it doesn't have enough horizontal sprites to draw the rainbows), Gods. They are not even as good (in looks) as the original A500 games. How can the MD compete against a machine 3-4 times more powerful with over 16 million colours? Quote:
[ Show youtube player ] Putting the Megadrive or SNES against the CD32 is like putting a Cruiserweight in against a Heavyweight boxer. Sure the Cruiserweight will maybe win 1 out of 10 times but 9 of 10 times he will get crushed and hurt very badly. Quote:
But on the negative side - I think (I am not an expert on this stuff) both the SNES and MD have to copy the graphics from ROM into VRAM before they can display them. So they aren't as powerful as people think. If you run out of VRAM space - you have to delete something and DMA something else in. So you have to store all your basic sprites and background tiles in VRAM. Very easy to run out of space. More powerful 2D systems (e.g. arcade systems) can just use a reference to an image in ROM So CD32 is way better. Last edited by Gilbert; 16 January 2021 at 18:06. |
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16 January 2021, 18:04 | #403 | |
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Of course. But the CD32 was released in 1993! So, a pretty valid comparison. |
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16 January 2021, 18:07 | #404 |
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To be fair, I never saw that many 6 button controllers or 6 button controller supporting games in The Netherlands. Even the Mega Drive mini is sold with a 3 button controller over here. So it doesn't really seem like it was 'the standard' for the system by a long shot. I'd guess most MD's just have 3 button controllers and only a small percentage got the 6 button controller.
Note that this is completely separate from whether or not the controller is any good. And well... I don't like the CD32 controller at all. But I do like the MD one. So I'd still rank it higher even though it normally has fewer buttons. |
16 January 2021, 18:14 | #405 | |
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3 Button/6 button is a preference, sure. But the d-pad on the newer MD 6-button controller was a real game changer. Gazillion times better than the sharp edged and mostly very imprecised (in the diagonals) one from the 3-button controller.
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Last edited by Retro-Nerd; 16 January 2021 at 18:19. |
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16 January 2021, 18:45 | #406 | |
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CD32 also has better 3D capabilities too. Great comment! |
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16 January 2021, 18:48 | #407 | |
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Nevermind that CD32 joypad has been universally panned, hey, it's got 6 buttons! Who cares about ergonomics, or the fact that most games only use one? This thread is a trainwreck but it is also amusing to watch, in a way. Every forum has an occasional Don Quixote who's on a mission to prove that some ancient flop was actually a misunderstood powerhouse. Tilt away, sir! |
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16 January 2021, 18:50 | #408 | |
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The CD32 loses BIG, because the original controller was unusuable. Even the 3rd party Honeybee/Competition Pro controller couldn't compete with the good Sega quality. The D-pad was much better, form factor/shape and buttons too. There is no real discussion. Ask people what their favorite controller for 2D games was back then. Sega MD 6-Button and Sega Saturn Japan/PAL model 2 controller. |
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16 January 2021, 18:56 | #409 |
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CD32 original pad is bad for sure but original Megadrive pad, even if better is also not very good, a part from his iconic design. The round shaped D pad is a nightmare VS the Nintendo classical cross.
Gilbert, sadly, not every CD32 games use all the buttons. Many were just 1 button, 2 at best, like Shadow Fighters which is a mystery for me considering this is a VS fighting game (don't know for Body Blows but I'm not sure it use many buttons also). |
16 January 2021, 19:02 | #410 | |
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That correct too. Because a lot of games were just 1:1 disk ports. They didn't even care to change the controls to support all the multi buttons. |
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16 January 2021, 19:06 | #411 |
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16 January 2021, 19:10 | #412 |
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Yeah. There is a gap to fill on this particular type of games but making such a games recquires gigantic amount of work in term of level design and game logic.
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16 January 2021, 19:39 | #413 |
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It's an interesting question, but unlike sokolovic I don't think it was because of difficulties in designing such game, at least not as a sole reason. We had plenty of talented devs after all. Maybe because this style wasn't actually that well-known at the time as it is now? I might be wrong, but I think during "Amiga years" there were only 2-3 actual metroidvania games released.
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17 January 2021, 20:38 | #414 | |
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Then arguably 5 , defo 4 A journey to the centre of the earth - questionable Metroid Blaster Master Wonderboy 3 Super Metroid So would probably agree they were not that popular. The original castlevania games don't really fall into the category until the later releases, they very linear. But if we were just laking about catlevania games y( the first three were still good) , given they were nes games, the amiga could have had good ports. And before anyone starts , no the amiga could not have have a good version of super castlevania |
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17 January 2021, 20:49 | #415 | |
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There's not much in Super Castlevania IV that would trouble the CD32/A1200 The hardest thing might be the swinging chandelier/candelabra , but even that can be done. Some of the transparency colour effects are fairly doable too. Last edited by DanScott; 17 January 2021 at 20:55. |
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17 January 2021, 21:16 | #416 | |
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A little bit OT but am not sure if people remember when was helping by my own initiative team R3D in pushing their Flashback style Metroidvania couple years ago - that would fit well both Amiga HD and CD formats - and did seem nobody was interested too much (maybe because was looking for funding i guess) [ Show youtube player ] |
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17 January 2021, 22:52 | #417 |
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I fact I learned in this video (French one, the author owned a games store at the time):
[ Show youtube player ] is the fact that the CD32 suffer from a lot of games cancellation a few time after its launch. This is near the end of the video.
He made another good point about the fact that Commodore did not imposed a format for CD32 games boxes. So it was a mess for: 1/Customers to recognize CD32 games 2/Dealers who simply pile up CD32 games where they can instead of having a nice shelf Last edited by TEG; 17 January 2021 at 23:04. |
17 January 2021, 23:21 | #418 |
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The lack of Design guidelines regarding Amiga products was widespread, i remember; personally i was pretty jealous of the Megadrive original japanese boxes with color manuals that, however, had a fixed box size and fixed features (and an higher price tag btw). They did try to establish some guidelines with the more adult targeting of CDTV but that did not transmit through.
Last edited by saimon69; 17 January 2021 at 23:33. |
18 January 2021, 00:45 | #419 |
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The CD32 controller was great, you could tap the shoulders easily and the buttons were well spaced and the D-pad wasn't slippy like the Mega Drive's.
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18 January 2021, 09:53 | #420 |
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I agree people give them so much greif. Say they are cheap and break. I do not agree. I find everyone is to heavy handed. In the last few months, I have had to a few PS4 controllers. I can't see how you would ever break one. I still have every single original controller with every console I have ever owned and they still work perfect. Even my mint PS1, I bought when I was 18, has perfect working controllers. |
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