18 May 2018, 16:19 | #21 | |
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18 May 2018, 17:53 | #22 |
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To be honest, visually, Second Reality is really nothing special, but sonically, it's legendary. Correct me if I'm wrong, but isn't the soundtrack at least 16-bit and 8 channels minimum? AGA came along to make the Amiga visually equal to the PC on this demo, but it surely beats the Amiga on the music, hands down.
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18 May 2018, 18:21 | #23 |
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18 May 2018, 20:21 | #24 | |
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Thanks Britelite but forgive for insisting so much on this subject, but your answer I think it can be interesting for many. What machine do you think would be needed to make a perfect conversion? 030/50? |
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18 May 2018, 20:56 | #25 |
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I remember having seen SR at a friend home when the Gravis Ultrasound was the latest 5h17 and being blown away by the audio part - the massive Hi-Fi speakers under the table indeed did help!
Funny part he (former amigan) was showcasing me the ultrasound using some Amiga mods too! (including jimihendrix.mod and Guitar Slinger) Later on, when i did seize my brother old hi-fi and plugged into my 1200 had my sweet revenge |
18 May 2018, 21:15 | #26 | |
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When I posted the above, I had just had a quick look and listen to the PC original direct from the prod's Pouet page via a YouTube link, but now I've heard yours after reading this reply, it sounds quite close and faithful, even more remarkable if the s3m version has a higher spec. It'd be a shame if it wasn't put to use on an Amiga conversion. |
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18 May 2018, 21:32 | #27 |
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19 May 2018, 14:03 | #28 |
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I would say that many OCS demos have stood the test of time better than Second Reality. It's great in the audio department, but graphically, nothing worth porting in my opinion.
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20 May 2018, 14:17 | #29 |
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I'd say 040/060-class machine if you want all parts to run decently.
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27 May 2018, 02:46 | #30 |
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this pc demo is beautiful, if touhou's bad apple was ported virtually everywhere for art reasons i don't see why second reality wouldn't be appraised for the same
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27 May 2018, 12:48 | #31 |
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27 May 2018, 16:18 | #32 |
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why can't i? i particularly appreciate more demos that can drive you to feel more than dp tech
one of the reason of why i consider SR a memorable demo, it didn't need to do too much to touch deep, if anything the skill of telling a lot without overdoing effects is something to respect in a demo, BUT that's just matter of tastes tho other reason is that also people seems to forget this is a ms-dos demo aimed to run in very old machines, it still stands out graphically-wise comparing with others on the platform imo Last edited by ViLXDRYAD; 27 May 2018 at 17:02. |
27 May 2018, 20:02 | #33 |
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27 May 2018, 20:21 | #34 | |
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Remaking Second Reality on lesser platforms, while a huge task, just feels like a cheap way to get attention to possibly subpar routines that wouldn't cut it in an original demo. |
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27 May 2018, 22:47 | #35 |
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graphics are matter of tastes tho
Bad Apple was a bad example to compare tbh, i just wanted to state i find SR a nice artwork and i happen to go back to it after every often, i wouldn't mind seeing a port in another console true that may not be the best choice to use their routines in a new demo but the whole thing has a place in my heart, also for nostalgia matters lol |
28 May 2018, 00:38 | #36 | |
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28 May 2018, 01:12 | #37 |
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is always good to have amiga demos recommended! i'd really appreciate it!
though i think it's a bit unfair to compare demos for two platforms so wildly different in specs/timelines to see which is better |
28 May 2018, 08:20 | #38 | |
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Also, if you really want to be fair you can't include demos made later than the early/mid-90's. |
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28 May 2018, 08:32 | #39 |
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28 May 2018, 08:37 | #40 |
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And still while we're on the subject of Second Reality. While I'm not particularly fond of the demo itself, I do respect the fact that it was a milestone in the PC-scene back in the days, as it really set the bar higher in respects of music and overall flow. Something Future Crew already did previously with the demo Panic (which is my favourite of their demos).
But that doesn't make it significant to the Amiga in any way, as it's fairly obvious that it's still heavily inspired by Amiga demos from that time. Isn't it enough that Amiga-demos started copying PC-demos in the mid/late-90's, do we really want to look like we're admitting defeat and make a lesser version of the demo on the Amiga? Also one thing that's been puzzling me for quite some time is the weird inferiority complex prevalent in the Amiga-scene today, where people are just begging for games to be ported over to the Amiga? As a developer it feels really weird, as at least I would rather make something of my own, where I could also do whatever I wish with my product. And with this in mind, asking for DEMOS to be ported over just feels even more backwards. |
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