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Old 20 January 2022, 13:07   #61
CaptainNow
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Absolutely blown away by this!
Please keep up the good work!
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Old 24 January 2022, 01:27   #62
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waiting for a downloadable executable so everyone can test.
Same here
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Old 25 January 2022, 02:08   #63
redblade
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Great work, have you looked at the Sega-CD version of "Final Fight" for palette/dithering ideas as it is a smaller palette compared to SNES/Arcade?
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Old 26 March 2022, 12:14   #64
Brick Nash
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Hi folks,

Apologies for the bump, but I'm just nipping back here to post the source code and assets if anyone wants a look (Github kept deleting it so I uploaded to Google drive).

https://drive.google.com/drive/folde...z8?usp=sharing

I'm off doing music projects right now so haven't had time to do any gaming or coding, and likely won't for a while.

Nothing's changed, and it's just raw ASM code which will need assembled, but it should work.

Cheers!
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Old 27 March 2022, 00:08   #65
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that's very kind to share the source

I don't understand why github deletes your project. I have a lot of remakes there (as repositories) and they're still on. Did you create a repository or a project?

I'm pretty sure it's not a copyright problem as you would have been notified. Plus a lot of remakes are there, and no issues.

Anyway, there's a problem with "Graphics\TS_TITLESCREEN" folder as it only contains shortcut windows link files.
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Old 27 March 2022, 08:48   #66
Brick Nash
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Anyway, there's a problem with "Graphics\TS_TITLESCREEN" folder as it only contains shortcut windows link files.
Apologies. I must have dragged them over and not checked. All fixed now and the files are in the correct folder on the drive. I don't know what happened with Github. I went back to my account and the repository was empty, but no matter.

I got some great tips from the guys over at the Amigadev discord, but again I haven't had time to really implement them, so I'll likely make a bullet point sheet at some point and post that too.

I've not given up on this project, but just got other stuff to do at the moment, so feel free to use the code as you wish.
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Old 27 March 2022, 11:31   #67
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> I went back to my account and the repository was empty, but no matter.

can you share it anyway? it could be a default branch problem. Yes, git can be treacherous at times.

If you could make it available from github, no promises but other people could contribute more easily through pushes or pull requests, and you could get back to your project later.
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Old 27 March 2022, 18:13   #68
Brick Nash
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> I went back to my account and the repository was empty, but no matter.

can you share it anyway? it could be a default branch problem. Yes, git can be treacherous at times.

If you could make it available from github, no promises but other people could contribute more easily through pushes or pull requests, and you could get back to your project later.
Well this is odd? I signed back in to Github and everything was there again. I was using another PC before, but I was signed in, and the repository was empty.

Very strange, but anyway here it is:

https://github.com/Prototron77/Final-Fight-Enhanced
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Old 27 March 2022, 21:57   #69
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just what I thought. You have an empty "edits" branch https://github.com/Prototron77/Final...ced/tree/edits

the "main" branch has all the work.
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Old 28 March 2022, 13:04   #70
Brick Nash
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just what I thought. You have an empty "edits" branch https://github.com/Prototron77/Final...ced/tree/edits

the "main" branch has all the work.
I see. Thanks for clarifying. I'm still quite new to Github and its quirks, but that's noted for the future.
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Old 01 December 2022, 00:36   #71
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Any more updates on this? The github shows 404 error?
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Old 28 December 2022, 03:33   #72
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Any more updates on this? The github shows 404 error?
I have seen the author of this enhancement is still working on it, through Twitter.
https://mobile.twitter.com/brick_nash
Apparently he made good progress, although struggling with flipping sprites at decent speed.
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Old 30 December 2022, 02:08   #73
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I know you are doing your own soundtrack for this, but i can also offer my Final Fight songs that i made for another attempted port in 2019, and those have the advantage to be in two channels!
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Old 30 December 2022, 09:31   #74
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flipping sprites at decent speed => find some more memory and pre-flip them.
I know they are huge though.

Or some LRU cache system to keep them in memory after the first flips. So if a flipped sprite isn't used after a while its cache is replaced by something else. Plus this method has the advantage of being able to adapt to the available memory.

Last edited by jotd; 30 December 2022 at 09:49.
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Old 30 December 2022, 12:13   #75
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What do you think of homebrew Megadrive version ?
[ Show youtube player ]
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Old 06 January 2023, 02:20   #76
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What do you think of homebrew Megadrive version ?
[ Show youtube player ]
Wow this is pretty impressive! Loving the colours and smooth gameplay. I'm not so keen on the blood spillage addition, seems a like like a badly done Mortal Kombat mod, without the blood would be more akin to the arcade version.
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Old 10 January 2023, 22:29   #77
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I feel like I have hijacked this thread but still, some news:
https://twitter.com/Brick_Nash/statu...hX25q3246iHX1g
Final Friday:

2P mode is in, & managed to squeeze in graphics for 6 characters+music/SFX (HUD is UC). Made the heartbreaking decision to shave off a row of tiles from the screen + bin some cool instruments from the music, but dem's the breaks.

As He-Man says, "Until next time".

Last edited by Howardphilips; 12 January 2023 at 07:33.
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Old 10 January 2023, 23:17   #78
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Looks good, my main issue though.....isn't it Skelator that says "Until next time"? Lol
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Old 11 January 2023, 02:11   #79
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I feel like I have taken this thread hostage but still, some news
Just keep us posted bro.
Looks like Brick Nash is making a great progress.
Tnx for info.
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Old 11 January 2023, 11:18   #80
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Looks good, my main issue though.....isn't it Skelator that says "Until next time"? Lol
No, it's the line He-Man wraps up with after his episode-closing Jerry Springer moral of the day moment. I'd be in prison or dead now if it wasn't for He-Man's surrogate parenting.
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