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Old 03 September 2008, 12:43   #61
Retro-Nerd
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I've just completed level 1 with no crashes. Looks like you fixed it Psygore...finally. I can't see it anymore.
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Old 03 September 2008, 12:58   #62
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Ah excellent news! Unfortunately my a1200 isn't with me at the mo so I can't test, cheers for testing Retro-Nerd.
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Old 03 September 2008, 13:08   #63
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Thanks Psygore, I'll test this slave when I return from work.
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Old 03 September 2008, 20:59   #64
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works 100 % i got no crash during the play .
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Old 03 September 2008, 21:19   #65
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Tested, I managed to enter sewers in second level - no problems at all, thanks Bored and Psygore
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Old 03 September 2008, 22:17   #66
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Cool! If someone has the original disk for making the rawdic slave, the image disk will be welcome.
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Old 04 September 2008, 09:34   #67
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it seems to be hard to get an MFM image of it. BTW Psygore, what kind of disk protection does it use ? Is it weak sectors ? Since In the whdload readme it talks about
a disk protection ?
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Old 04 September 2008, 12:32   #68
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Quote:
Originally Posted by dlfrsilver
it seems to be hard to get an MFM image of it.
I will do the imager without disk then
Quote:
Originally Posted by dlfsilver
BTW Psygore, 'what kind of disk protection does it use ? Is it weak sectors ? Since In the whdload readme it talks about a disk protection ?
only a custom track format
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Old 04 September 2008, 12:39   #69
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I have the original disk but it is in storage

Maybe I can find it in a few weeks if I need to.
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Old 05 September 2008, 00:25   #70
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Ok then i can make an extended ADF of a MFM image.

Thanks for looking, the game is uber rare.... hope SPS will pull it out one day.
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Old 05 September 2008, 00:44   #71
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When I did an SPS dump they complained about it be an ST format or something.
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Old 05 September 2008, 07:04   #72
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Okkk so this shit is ST format ! like most thalion games as it seems. We should get it soon since the MFM generic format is now supported.
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Old 20 September 2008, 00:27   #73
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The rawdic imager is done.
The package will be finished soon.

Last edited by Psygore; 04 October 2008 at 21:47.
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Old 04 October 2008, 21:47   #74
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New package available:
http://www.whdload.de/games/GhostBattle.lha

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Old 04 October 2008, 21:51   #75
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Old 04 October 2008, 22:11   #76
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thanks for that for us lazy ppl
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Old 06 October 2008, 02:28   #77
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And the extended ADF is around too, check the zone
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Old 12 February 2021, 23:52   #78
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I have the original game disk in loose, i made a dump, but the game has a hidden protection.....
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Old 13 February 2021, 01:39   #79
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Quote:
Originally Posted by dlfrsilver View Post
I have the original game disk in loose, i made a dump, but the game has a hidden protection.....
Proof. Provide details.
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Old 13 February 2021, 04:26   #80
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Quote:
Originally Posted by alexh View Post
Proof. Provide details.
Simple : when i use the CTRAW, the game loads, i press fire on the title screen, then the first level intro screen loads.

Tracks loading are like that : Track 32,33,34,03,04 => the game level 1 appears.

When passing the game in IPF, the tracks loads the same, and when you arrive on track 04, BANG! the amiga bombs and reboot.

Problem : the CTA has the same track format recognized, and bizarrely, the protection looks like the one use in leaving teramis.
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