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#101 | |
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Great port BSzili really enjoying it. Would the inclusion of music affect performance? I haven't added that yet. |
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#102 | |
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Amiga 4000, OS 3.2.1, ZZ9000, Cyberstorm MkII at 55mhz, 386mb of RAM and a PFS CF running off a Fastata. Absolutely screams. I have a fairly fast Duke port for Mac, but that's nowhere near these speeds. |
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#103 |
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It suck me in for a few hours
![]() I cant display FPS But I guess its over 50fps in some places I noticed something - buy I am not sure if it engine or my mouse problem. When trying fireup for example shotgun - not always fires when first mouse clicked, and sometimes when I am using right mouse click for action the weapon switches.. Did somebody noticed that too or is it just my problem? |
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#104 | |||
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Quote:
Quote:
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#105 | |
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Location: United Kingdom
Posts: 404
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#106 |
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Location: Poland
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#107 |
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There could be other names I'm not aware of, I just used the ones Commodore gave them in the lowlevel.library SDK:
http://amigadev.elowar.com/read/ADCD.../node0624.html |
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#108 |
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I could be wrong but I think this is running better than Blood for me. May be cause I'm using the music with Blood, I dunno.
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#109 |
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I have captured a video with my Vampire in case anyone is curious how many fps it gets. (the fps counter is on the top left of the screen)
[ Show youtube player ] |
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#110 |
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Hi,
so as I am continue playing Duke, the thing with automatic gun switching when right mouse button is pressed.. It happens when the right mouse is pressed and I am moving mouse up or down. But I guess its not port bug but something in my Amiga Intuition settings - when RBM is pressed and mouse is moving is acting like a horizontal and vetical scrolling.. |
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#111 |
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You can probably verify this by starting the game without startup-sequence after the SetPatch and Stack commands.
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#112 | |
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300000 wasn't even enough for me, set it 500000 now it runs perfect. Maybe it should be in the readme or a new upload to aminet with stack set high enough by default. |
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#113 |
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The stack issue is known, and will be fixed once I figure out why the stack swap code built into the executable doesn't work.
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#114 |
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#115 |
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#116 |
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#117 |
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#118 |
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I'll measure that later on and get back to you. It's not 50 that's for sure. I'm going to have a guess and say it's about between 15fps and 25fps. During a lot of explosions and stuff it can get slow but not enough to ruin the experience, it's still a lot of fun.
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#119 | |
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#120 |
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