19 March 2006, 13:03 | #1 |
Something
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[REQ] Chaos Engine
Does anyone have the settings to rip Chaos Engine?
The first level and sprites were ripped, and i was trying to rip from the further levels, but just can't find the right settings to do it... The rip's on the website, but i couldn't found the thread in here. TIA, |
19 March 2006, 13:49 | #2 |
Retarded and dribbling
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Stick a savestate in this thread and we`ll have a look.
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19 March 2006, 14:00 | #3 | |
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Quote:
http://ipdb.ath.cx/_pubtest/tagl/vie...le=chaosengine |
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19 March 2006, 14:20 | #4 |
Something
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Okeys - Here's a save state of world 2. It's during demo time, but the tiles are loaded:
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19 March 2006, 14:21 | #5 | |
Something
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Quote:
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20 March 2006, 15:39 | #6 |
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@ ULTRON.
This screen grab shows the settings for ripping. Last edited by gifgit; 12 July 2009 at 12:48. |
20 March 2006, 21:19 | #7 |
Something
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Thanks. The Tilemap still illudes me though - Found some other sprites but didn't manage to find out anything that hadn't be done yet.
In the end of the memory, there's the full Chaos Engine menu background - the X has to be on 320 and the Y on 200, but, here too, couldn't find the damn palette |
21 March 2006, 17:21 | #8 |
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The tile maps are right after the sprites,same mode,same palette.just reduce the width to 16. The palette for the menu background may not be found because it is different to the actual game palette so you need a savestate from the intro/menu.
Edit: I got this form the character select screen a while ago. Last edited by gifgit; 12 July 2009 at 12:48. |
21 March 2006, 19:16 | #9 |
Something
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Thanks! How could i have totally missed it?
Sweet stuff, you already did it, but here's the World 2 (and World 2 enemies): Last edited by Ultron; 21 March 2006 at 20:18. Reason: Update tilemap without transparency |
21 March 2006, 20:20 | #10 |
Something
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World 3
World 3:
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21 March 2006, 20:22 | #11 |
Something
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World 4
World 4:
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21 March 2006, 20:39 | #12 |
Something
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Okeys - Was trying to get intro \ menu. But no go with finding the right pallete
If anyone wants to have a go themselves, here's the saves: |
21 March 2006, 23:12 | #13 |
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This is what I got from the menu savestate.
Last edited by gifgit; 12 July 2009 at 12:48. |
20 June 2006, 15:19 | #14 |
Something
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Nice. I wonder what settings they were on...
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21 June 2006, 17:54 | #15 |
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Text was in st mode with 5 bitplanes pal e 760
background was am mode same pallette. |
17 August 2006, 08:56 | #16 |
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Has anyone figured out the AGA version gfx? They appear to be some weird sub palette setup, almost like there is 16 palettes of 16 colours making up the 256 total, with different sprites using a different set of 16 colours..?
Confused. |
17 August 2006, 17:53 | #17 |
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If you can give me a save state I`ll have a look.
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20 August 2006, 11:24 | #18 |
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I've attached a zip of the save state file (its an uncompressed USS).
Last edited by Qube; 15 September 2011 at 21:45. |
22 August 2006, 09:33 | #19 |
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Well good luck on this one
Did not find the palette for me so I recolored from screenshots Edit: Just played a bit around and found the palette for the player sprites Last edited by maVado; 22 August 2006 at 09:47. |
22 August 2006, 21:33 | #20 |
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Yeh, this one is confusing. I'm beginning to wonder if they coded the game to alter the colour values 'on the fly'. ie. Game gets graphics from memory, then while blitting it changes the values ever so slightly so they are plotted correctly, thus preventing us rippers from stealing straight from memory?
I even cooked up an app to cycle a 256 colour palette to see if other palettes exist, and it kinda works.. sometimes! |
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