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Old 03 September 2020, 18:04   #1
Ulysses13
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Floppy disk Decent Icon editor for WB 3.1

Hello.

Is there an icon editor for Workbench 3.1 which will allow me to draw icons using the full 16 colour palette that I've created and locked with FullPalette?

Something specifically intended for icon creation, rather than a way to save as an icon from a paint package - so it's easy to do the unselected/selected state and work on a small canvas?

I'm trying to make a nice Workbench without resorting to things like fancy Glow/New/Magic icons - none of which I really understand!
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Old 03 September 2020, 18:09   #2
coldacid
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I'm pretty sure that IconEdit that comes with 3.1 can handle 16, 32, even 256 colours without problem. I just launched it and the palette starts off with 32 colours visible and selectable to me.
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Old 03 September 2020, 18:22   #3
Ulysses13
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Ooof...

I only get 8 with 'multicolour' setting. Even though I've defined a 16 colour palette with Full Palette.

I must be doing something wrong that's really obvious...
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Old 03 September 2020, 18:37   #4
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Iconian was an amazing icon editor back in the day. I have no idea if it's been superseded by something else since, but maybe give that a try?
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Old 03 September 2020, 19:35   #5
AMIGASYSTEM
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There is also IconDeluxe
https://aminet.net/package/gfx/edit/IconDeluxe2_0
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Old 03 September 2020, 21:30   #6
Steffest
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Quote:
Originally Posted by coldacid View Post
I'm pretty sure that IconEdit that comes with 3.1 can handle 16, 32, even 256 colours without problem. I just launched it and the palette starts off with 32 colours visible and selectable to me.
Naah, IconEdit in 3.1 (or 3.1.4) only displays 8 colours.
The one in 3.5 or 3.9 displays more though.



You still can use that to create "classic" icons too that work with 3.1
(select "Old Image" at the top instead of "New Image"

Last edited by Steffest; 03 September 2020 at 21:32. Reason: typo
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Old 03 September 2020, 21:45   #7
AMIGASYSTEM
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Yes Icon Edit 3.9 seems to be more advanced, if you want to create nice 32 Bit PNG icons you have to use Icon Editor, this Icon Editor:

https://drive.google.com/file/d/1IqE...ew?usp=sharing

Last edited by AMIGASYSTEM; 03 September 2020 at 22:53.
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Old 03 September 2020, 23:18   #8
Steffest
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Quote:
Originally Posted by AMIGASYSTEM View Post
Yes Icon Edit 3.9 seems to be more advanced, if you want to create nice 32 Bit PNG icons you have to use Icon Editor, this Icon Editor:

https://drive.google.com/file/d/1IqE...ew?usp=sharing
Or just binary join 2 .PNG files. From the cli:
Join img1.png img2.png AS icon.info

Anyway, but I don't think there is an icon editor for Classic OS 3.1 that does more then 8 colours (in classic icons)
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Old 04 September 2020, 00:04   #9
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Quote:
Originally Posted by Steffest View Post
Anyway, but I don't think there is an icon editor for Classic OS 3.1 that does more then 8 colours (in classic icons)
I just tested Iconian and I created an icon with 16 colors as a classic icon. I might have even been able to go higher.



I don't have any icon packages (NewIcons, GlowIcons, PeterK's, etc) installed other than 3.1's default icon system.
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Old 04 September 2020, 00:22   #10
AMIGASYSTEM
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Quote:
Originally Posted by Steffest View Post
Or just binary join 2 .PNG files. From the cli:
Join img1.png img2.png AS icon.info
Yes I know, but it's not the same thing, with Icon Editor, you can add Effects, Glow, reduce/enlarge images, add text, edit existing icons and much more all in a simple way.
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Old 04 September 2020, 08:36   #11
Steffest
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Quote:
Originally Posted by Radertified View Post
I just tested Iconian and I created an icon with 16 colors as a classic icon. I might have even been able to go higher.
Heh... you're right - it does save 16 colours and more into classic icon format.
I always thought it "sneakily" converted them to another icon format.

Good to know.

So that would be the answer for Ulysses13: Icon editor for 3.1 that does more than 8 colours in classic icons -> Iconian.
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Old 04 September 2020, 09:10   #12
Ulysses13
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Great guys, looks like just the job!

Having trouble installing Iconian though, it's grumbling about guigfx.library not being found, so I'm just looking into that...
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Old 04 September 2020, 12:46   #13
Ulysses13
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OK, got it working. I needed guigfx.library and render.library together.

It's great - just what I was after.

Thanks guys!
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