04 November 2019, 12:13 | #21 | |
It's all in the reflexes!
Join Date: Nov 2009
Location: Wingkong warehouses
Posts: 206
|
Quote:
Wow, the day you create such a painting program I'll apply to be the first Beta tester ! Can be a simple program with minimal painting tools, not necessarily have the complexity of a program like DPaint or Brilliance for example. |
|
04 November 2019, 12:15 | #22 |
It's all in the reflexes!
Join Date: Nov 2009
Location: Wingkong warehouses
Posts: 206
|
|
04 November 2019, 13:03 | #23 | |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
Quote:
Of course you can do great games with few resources, the Spectrum never stops amazing me on that regard, that machine is a piece of junk for gaming and still you had lots of great games on it. And of course HW sprites are valuable, It's better to have them limited as they are than not having antything at all. |
|
04 November 2019, 14:32 | #24 | ||
It's all in the reflexes!
Join Date: Nov 2009
Location: Wingkong warehouses
Posts: 206
|
Quote:
As far as I understand it, to get the max performance out of an Amiga you need to use 16 colors (or less). I asked once to an Amiga demo coder if he could give me an estimation about the number of 16x16 BOBs (in 8 colors) the Blitter could move at 50 fps when using a 16 colors display mode. He answered me that it should be, roughly, around 80 16x16 BOBs (8 colors BOBs). It's not bad at all. Add to that some (limited) HW sprites that can help a little too. So I guess some MSX2 games like Aleste 2 should be (almost) doable. But maybe I was a bit misled by Mega Typhoon in this case, after all. Quote:
|
||
04 November 2019, 15:10 | #25 | |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
I have just looked at a longplay of aleste 2 and say Swiv is similar. I think an amiga could handle that game, especially when employing sprite tricks etc
Quote:
|
|
04 November 2019, 17:23 | #26 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,410
|
Amiga sprites work very well in vertical shooters: you can often make the player and/or all of the player bullets into sprites, or alternatively make all enemy bullets sprites. Both work fit the hardware quite well as it's not usually a real detriment to be limited to 8 bullets on a scanline given the 'free' vertical multiplexing.
SWIV does this: all player bullets are sprites and it displays quite a few of them. |
04 November 2019, 20:16 | #27 |
Registered User
Join Date: Jul 2010
Location: sthlm
Posts: 226
|
Does apano sin do the same thing as mega typhoon? That game has slightly less moving objects. But it is in high resolution, and it has copper gradients mixed in in the background. Its very spectacular, with an unique graphical look. Even today. Not very good game though.
[ Show youtube player ] Last edited by donnie; 04 November 2019 at 20:33. |
04 November 2019, 20:30 | #28 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
To be quite honest I really think a *competent* coder could do Aleste 2 on Amiga without trouble. (I am not competent so do not look at me ) Mega Typhoon pushes more/bigger stuff on screen, and even though its running on Dual Playfield mode and it looks ugly as hell, I am sure with a good artist it could still make it look as good as Aleste 2 on MSX.
Aleste 2 on Amiga, exactly as it is on MSX, would be a killer shoot'em up. Like you, I also came from the MSX2+ when I got an Amiga, and I always say that while I was quickly in love with the Amiga, I really missed good shoot'em ups on it. Space Manbow, Zanac EX, both Aleste games, Super Laydock and Laydock 2, the Gradius games... all those games would be great additions to the Amiga library, and most of them could even be upgraded on Amiga (if comparing to their MSX counterparts). Most of those games also had lots of slowdown on the MSX. That's something japanese devs were never afraid of.... let your game slowdown if it will still be an amazing gameplay setpiece. Ron Pieket understood that and also let Swiv slowdown at points, but most Amiga coders would refrain in terror if they saw their games dropping a frame |
04 November 2019, 21:04 | #29 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
|
Quote:
[ Show youtube player ] |
|
04 November 2019, 22:35 | #30 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
With Quasarius Rush I'm trying to get the Aleste/Zanac vibe, but with some complex score system on top (Compile games were notorious for having stupid socre systems )
[ Show youtube player ] But this won't be ready before 2020 if I am lucky (2021 probably a more realistic deadline) |
04 November 2019, 23:20 | #31 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
|
Has a nice Star Force/xevious vibe that i love
|
05 November 2019, 01:46 | #32 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
|
05 November 2019, 18:31 | #33 | ||||
It's all in the reflexes!
Join Date: Nov 2009
Location: Wingkong warehouses
Posts: 206
|
Quote:
Quote:
BTW there was a rumor (published on retropc.net in July of 2015) that the japanese game company ZOOM had planned to convert the game Phalanx for the Amiga in the past. Quote:
The kind of news that have the effect of a hammer blow on the head when you read it ! Quote:
Last edited by Jack Burton; 05 November 2019 at 18:35. Reason: japanese text works on the preview but not in the post ??? |
||||
05 November 2019, 18:37 | #34 | |
It's all in the reflexes!
Join Date: Nov 2009
Location: Wingkong warehouses
Posts: 206
|
Quote:
Looks promising ! |
|
05 November 2019, 18:48 | #35 | |
It's all in the reflexes!
Join Date: Nov 2009
Location: Wingkong warehouses
Posts: 206
|
Quote:
Gunhed (designed by Compile, who made... Aleste 2 on the MSX2 !) and Soldier Blade were my 2 favorite shoot 'em up on the PCE. Bought them shortly after their release back then. There were very good seu on the PCE CD-ROM too, but I didn't have it unfortunately, it was way too expensive for me. |
|
26 March 2020, 01:38 | #36 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 227
|
You can play Aleste & Aleste 2 on Amiga, with AGA 030/040 and AmiMSX emulator. I played a lot in the latest 90s.
|
26 March 2020, 02:55 | #37 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
|
Quote:
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
ECS and OCS | antonvaltaz | Amiga scene | 41 | 12 December 2023 19:44 |
To AGA or to OCS/ECS... | bitter | Coders. Asm / Hardware | 6 | 02 December 2018 07:06 |
How to know if A500 is OCS or ECS? | Sim085 | support.Hardware | 17 | 19 August 2018 05:25 |
SetCol/DoColl-How to test collisions with different sprites against different colors? | Shatterhand | Coders. Blitz Basic | 1 | 12 January 2017 18:51 |
Need some help about specs of OCS Sprites please | ImmortalA1000 | Amiga scene | 15 | 01 November 2013 13:02 |
|
|