English Amiga Board


Go Back   English Amiga Board > Main > Nostalgia & memories

 
 
Thread Tools
Old 06 December 2022, 13:03   #41
roondar
Registered User

 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,292
To be clear, my response was purely about 'native Amiga' FPS games I played back in the '90s - therefore I didn't consider Doom and the like
roondar is offline  
Old 06 December 2022, 13:06   #42
Karlos
Registered User

 
Join Date: Aug 2022
Location: UK
Posts: 812
Quote:
Originally Posted by gimbal View Post
They were judged based on technology first. And that seems to persist to this day.
I dunno. Take Gloom, for example. It wasn't technically as advanced as some of the others but it was an absolute blast of arcade style play, and the split screen two player mode was excellent. The arcade minigame for earning extra lives was also neat.

AB3D was lots of fun too, provided you had at least a fast ram expansion to get it running at playable rates. It could be frustrating otherwise but the level design was great. I only wish TKG had as much effort put into its level design. It seems to me that they released it unfinished. It could've been a great swansong.
Karlos is online now  
Old 06 December 2022, 13:10   #43
Torti-the-Smurf
Registered User

Torti-the-Smurf's Avatar
 
Join Date: Dec 2018
Location: Earth
Posts: 797
You Guys did forget NEMAC IV . (Not that it´s "the best", but i just wanted to mention it)

http://hol.abime.net/953

I had the most fun with GLOOM Deluxe but i played them all
Torti-the-Smurf is offline  
Old 06 December 2022, 13:26   #44
stevelord
Registered User

stevelord's Avatar
 
Join Date: Apr 2019
Location: UK
Posts: 498
BITD I really enjoyed Gloom, albeit at a low size with lots of effects turned off. Fears was ok but I didn't really enjoy it. AB3D Was really, really fun to play and a brilliant translation of the AB series to 3d in my view (back then). AB3DII was technically impressive (if a little slow or clunky on my A1200 at the time) but not as much fun as AB3D. Death Mask was crap but at least I could play deathmatch on my mate's 500. I also used to play Robocop 3 a lot but I don't know if that counts.

Today, I still love AB3D, I just wish there was a fully working 1x1 mode. I tried playing through AB3DII and didn't complete it but it's on my list. I think I can appreciate it for what it is - a flawed and rushed game with some interesting ideas but still playable, if less fun. Gloom (and Gloom Deluxe) feels less fun than it did. I've tried Genetic Species but not spent time on it - I think I will after completing AB3DII. I quite like some of the ports. I completed DOOM for the first time on an Amiga. Novacoder's Quake runs fairly well on my A4000. I really like BSzili's Build FPS ports, particularly his Duke Nukem 3D port.

Also (for reasons unknown to me, but probably graphics-related) bitd I got *really* into Robinson's Requiem. It has First Person elements and shooting elements. I've tried since but struggled to get back into it. Dunno if that counts as an FPS?
stevelord is offline  
Old 06 December 2022, 13:33   #45
Karlos
Registered User

 
Join Date: Aug 2022
Location: UK
Posts: 812
Quote:
Today, I still love AB3D, I just wish there was a fully working 1x1 mode. I tried playing through AB3DII and didn't complete it but it's on my list. I think I can appreciate it for what it is - a flawed and rushed game with some interesting ideas but still playable, if less fun
Have you played Project Osiris? It's a virtually flawless remake and enhancement of AB3D that runs on the gzdoom engine. A breathtaking amount of effort must've gone into it.

As for AB3D 2, let's just say ... it's being worked on
Karlos is online now  
Old 06 December 2022, 14:42   #46
rothers
Registered User

 
Join Date: Apr 2018
Location: UK
Posts: 448
The Alien Breed 3D remake reviewed:

[ Show youtube player ]
rothers is offline  
Old 06 December 2022, 21:37   #47
oscar_ates
Registered User

 
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 76
There was a 3d virtual karting game I remember. Some horizontal lines were skipped in the graphics if I remember correctly. It was looking weird
oscar_ates is offline  
Old 06 December 2022, 22:19   #48
saimon69
J.M.D - Bedroom Musician

 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 2,847
Quote:
Originally Posted by oscar_ates View Post
There was a 3d virtual karting game I remember. Some horizontal lines were skipped in the graphics if I remember correctly. It was looking weird
If you mean Virtual Karting (by Fabio Ciucci, one of the RamJam coders btw), was using dither over the 2x2 chunky to make it look less pixelated; downside, screen was kinda dark

[ Show youtube player ]
saimon69 is offline  
Old 06 December 2022, 23:14   #49
oscar_ates
Registered User

 
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 76
Yes this one I meant. Thanks for explanation
oscar_ates is offline  
Old 06 December 2022, 23:36   #50
QuikSanz
Registered User

QuikSanz's Avatar
 
Join Date: May 2021
Location: Los Angeles / USA
Posts: 107
And I see no mention of Genetic Species, its wild.

Chris
QuikSanz is offline  
Old 07 December 2022, 00:04   #51
oscar_ates
Registered User

 
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 76
Amiga's journey at the 3d fps world was always at the dire straits
oscar_ates is offline  
Old 07 December 2022, 00:33   #52
sokolovic
Registered User

sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 509
Quote:
Originally Posted by Karlos View Post
Have you played Project Osiris? It's a virtually flawless remake and enhancement of AB3D that runs on the gzdoom engine. A breathtaking amount of effort must've gone into it.

As for AB3D 2, let's just say ... it's being worked on
Yep. And btw many thanks for your works on AB3D2. I Can now appreciate this games 25 years after I've purchased it (I still got thé original boxed version !)

Do you think implementing a 1*1 mode on AB3D1 is possible ? It is strange that they didn't offered that option considering AB3D2 was easily configurable in comparison (and also Gloom).
sokolovic is online now  
Old 07 December 2022, 02:51   #53
stevelord
Registered User

stevelord's Avatar
 
Join Date: Apr 2019
Location: UK
Posts: 498
Quote:
Originally Posted by Karlos View Post
Have you played Project Osiris? It's a virtually flawless remake and enhancement of AB3D that runs on the gzdoom engine. A breathtaking amount of effort must've gone into it.

As for AB3D 2, let's just say ... it's being worked on

I thought Osiris was meant to be close but not quite the same? As in it was more forgiving and it made compromises on maps because it couldn't do the overlaps in ab3d that weren't possible in doom?
stevelord is offline  
Old 07 December 2022, 08:54   #54
TCD
HOL/FTP data slave master

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 44
Posts: 26,669
Quote:
Originally Posted by stevelord View Post
I thought Osiris was meant to be close but not quite the same? As in it was more forgiving and it made compromises on maps because it couldn't do the overlaps in ab3d that weren't possible in doom?
It's not exactly the same, but (G)ZDoom can create 'overlaps'. Just had a quick go and indeed it features multiple floors even in the first map:



Really impressive what they've done and thank you for finally making me play it
TCD is offline  
Old 07 December 2022, 09:36   #55
DisasterIncarna
Registered User

DisasterIncarna's Avatar
 
Join Date: Oct 2021
Location: England
Posts: 738
Quote:
Originally Posted by TCD View Post
It's not exactly the same, but (G)ZDoom can create 'overlaps'. Just had a quick go and indeed it features multiple floors even in the first map:

Really impressive what they've done and thank you for finally making me play it
GZDoom + Brutal Doom =

Brutal.Doom: [ Show youtube player ]
Brutal.Wolf3d: [ Show youtube player ]

got the brutal mods on the steam deck and pc, love them, brutal doom, brutal wolfenstien/etc.
DisasterIncarna is online now  
Old 07 December 2022, 10:05   #56
Karlos
Registered User

 
Join Date: Aug 2022
Location: UK
Posts: 812
Quote:
Originally Posted by stevelord View Post
I thought Osiris was meant to be close but not quite the same? As in it was more forgiving and it made compromises on maps because it couldn't do the overlaps in ab3d that weren't possible in doom?
It can do room over room and every bridge and gantry of the original is there. As for forgiving, just play it in extinction level difficulty if you think it's too easy.
Karlos is online now  
Old 07 December 2022, 11:58   #57
Karlos
Registered User

 
Join Date: Aug 2022
Location: UK
Posts: 812
Quote:
Originally Posted by sokolovic View Post
Yep. And btw many thanks for your works on AB3D2. I Can now appreciate this games 25 years after I've purchased it (I still got thé original boxed version !)
Likewise. I remember actually buying it, and AB3D1 over the counter at a games shop. Seems like another lifetime ago now

Quote:
Do you think implementing a 1*1 mode on AB3D1 is possible ? It is strange that they didn't offered that option considering AB3D2 was easily configurable in comparison (and also Gloom).
The challenge with AB3D in 1x1 mode, as I see it, are two fold:

1. Increasing the resolution to 320*256 has many of the same aspect ratio challenges TKG has going from 288 wide to 320, half of which are still unsolved. It may also be the case that the fixed precision integer maths needs an overhaul, it's certainly somewhat dubious in TKG - you only have to look at how bad the floor and ceiling texturing becomes.

2. The game took advantage of the copper emulation to allow it to use 4096 colours at once. Basically the rendering was 12-bit RGB. That allowed for nice shading and water colour tinting effects.

A basic native 1x1 isn't going to cut it without using some sort of HAM C2P routine if you want faithful colour reproduction. If the resolution increase is possible, it would likely work best as an RTG title where it can use a 15 bit mode.
Karlos is online now  
Old 07 December 2022, 14:05   #58
utri007
mä vaan
 
Join Date: Nov 2001
Location: Finland
Posts: 1,524
1. Trapped
2. Breathless
3. Genetic Species (Paradroid 3D?)
4. Alien Breed 3D II - TKG
5. Trapped II
6. Nemac IV

Based what I have played most.
utri007 is offline  
Old 07 December 2022, 14:40   #59
stevelord
Registered User

stevelord's Avatar
 
Join Date: Apr 2019
Location: UK
Posts: 498
Quote:
Originally Posted by TCD View Post
It's not exactly the same, but (G)ZDoom can create 'overlaps'.

Alrighty then, gonna give it a go!
stevelord is offline  
Old 07 December 2022, 18:16   #60
Karlos
Registered User

 
Join Date: Aug 2022
Location: UK
Posts: 812
Quote:
Originally Posted by stevelord View Post
Alrighty then, gonna give it a go!
I don't think we'll be hearing from this guy for a while
Karlos is online now  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The First Person Shooter frame rate tolerance poll... DDNI Retrogaming General Discussion 41 30 June 2011 04:32
Rambo alike game (shooter horizontal+vertical) speciesxx Retrogaming General Discussion 12 27 October 2010 18:59
[Found: Gee Bee Air Rally] Biplane game - third person perspective, popping balloons Abdull Looking for a game name ? 3 27 February 2010 11:00
[Found: Midnight Resistance] help with 3rd person scrolling shooter ID. harkamus Looking for a game name ? 9 07 January 2008 11:20
Looking for an unknown shooter game drcolossus Looking for a game name ? 12 22 June 2004 14:51

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 15:29.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.
Page generated in 0.12923 seconds with 15 queries