24 October 2021, 02:43 | #1181 |
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Location: Leamington Spa / Warwickshire
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PC and Amiga both running doom together
Hi,
I thought i would share a pick of my cdtv and also one of my T1910 486's running doom at the same time |
24 October 2021, 07:52 | #1182 |
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Really, really cool these updates!
These multiple height levels really look mindblowing. |
24 October 2021, 12:52 | #1183 |
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Location: UK
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It will be quite something to see the A500 finally run doom levels.
KK unlocks the 100% Amiga achievement! |
24 October 2021, 13:29 | #1184 |
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Decided to support on Patreon - i was blown away playing the latest update on my cdtv, was fun to run it along side one of my 486's
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24 October 2021, 13:44 | #1185 |
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Location: Novi Sad, Serbia
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Well, we have to be realistic on the Doom maps, because later levels on Doom, are really large (both in height and width), and I suppose Dread can't handle them on plain 7Mhz A500 with just 1MB of Ram.
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24 October 2021, 14:15 | #1186 | |
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Quote:
Fortunately for us ID made a version of Doom for 1MB systems, the maps just have fewer textures. I don't mind it being cut down at all, it's just fun to see it. |
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31 October 2021, 19:41 | #1187 |
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1MB Dread
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31 October 2021, 21:21 | #1188 |
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Location: UK
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02 November 2021, 08:11 | #1189 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,653
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Amigas with 68030 cpu would benefit if any of doom ports could support these 1mb versions, they should be quite much faster..
Last edited by utri007; 02 November 2021 at 12:12. |
02 November 2021, 16:14 | #1190 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
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Quote:
The point is that the original Doom 1 trio episodes of maps are pretty basic and maybe doable for the A1200 version of Dread. But who would want that? I quote Civvie11 in his hilarious Hedon video: "For anyone making a game in GZDoom, a pox on you for making another demon shooter in hell again!" Let's not try to create Doom in Dread, it needs to be its own thing. |
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02 November 2021, 18:25 | #1191 | ||
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Quote:
Yet, people are really curious about it (and that's also perfectly fine with me) , and even KK himself did a video with variable heights (1st Doom level), that I hope he will soon share. I've played and finished first Doom 1 trio episodes, and from what I recall, there were some giant elevators, and some huge maps... it's been a while... maybe Dread will be able to handle it.. dunno... just saying that is already impressive as is, and I wouldn't be disappointed if it can't handle some of the Doom maps. Quote:
With 030 you could run Red Dead Redemption 2 in Dread engine ( I am kidding, but you get the point ). |
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28 November 2021, 10:07 | #1192 |
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For those not active on discord. Any news?
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28 November 2021, 11:05 | #1193 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,337
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Multiplayer, doom E1M1 map. But it does not seem like new demos or videos are available anymore unless you are a Patreon
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28 November 2021, 18:33 | #1194 |
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looking over this thread is difficult...
hard to tell what game is being discussed. is this Breathless? I thought it was AGA only? what game is this? |
28 November 2021, 20:16 | #1195 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Quote:
There's also a 1 level demo you can try yourself Too many news to list but here are some: - The community is currently super active and there are several maps made already (at some point we'll release a community pack with these levels). - New SDKs are released every month with tons of extra features. Latest SDK included (among others) switches and all sorts of triggers (enemy spawns, teleporting, open/close doors and walls e.t.c.) as well as variable map loading and maps testing via UAE. - KK has already prototyped variable heights and stairs and he is currently optimising the engine. - There's also a deathmatch mode via serial that is currently in the works. - On the gfx side we have quadrupled the available textures, added several new items and there's also a new enemy coming soon. |
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28 November 2021, 20:36 | #1196 |
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Nice
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29 November 2021, 00:19 | #1197 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
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@Tsak : Thanks for the news. It's greatly appreciated
@KK : Sad that actually don't post here as often as you used to do... |
29 November 2021, 00:36 | #1198 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
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Hi Malko, please consider joining Discord, channel is very active (so much so I had to mute it) but if you need your Dread fix its well worth visiting
https://discord.gg/5mhfkHtF6d Top stuff Tsak, love your work |
29 November 2021, 06:28 | #1199 |
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If you do not have much time but still like to support and follow this project I recommend you join here.
https://www.patreon.com/kk_altair/posts It is a lot of stuff happening so it is well worth the money. You even get new maps to try out. |
29 November 2021, 09:42 | #1200 |
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That new monster is beautifully pixeled!
Great to hear about the other new features as well. But, if I may ask... is music being worked on? |
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