15 November 2021, 22:07 | #681 | |
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For the anecdote, my Spectrum experience at the time was mainly coming from a Timex bought in Portugal by my school friend and brought back here, in France. But... the Timex had no Scart plug and output a PAL signal instead of a SECAM one so my friend was unable to use it on the family TV. The Timex brand was not available in France, only the Sinclair one, no potential adapter to bought. Fortunately he found an electronic engineering who made an electronic assembly for him, so he was eventually able to connect the computer to the TV with the SCART plug. I clearly remember the image was perfectly sharp and we had a lot of fun with this computer. I don't know how he did that, only that the assembly was small. Perhaps it was just the composite signal connected to the Scart from the main board with no assembly at all. By the way interesting to know I played games which did not have the "right" colours! |
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15 November 2021, 22:20 | #682 | |
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Why? Because my parents did not have the money to buy me a colour monitor. So I had (and still have) a Philips monochrome one, first used with the Commodore 128 and then the Amiga. When I had some friends at home and we wanted to play some games on the Amiga, I then used the family TV in the living room. So I was very pleased the Amiga 500 had a monochrome connector. I had my own screen, it was the important thing. Later when I was able to earn some money by myself I bought a colour monitor of course. Last edited by TEG; 15 November 2021 at 22:31. |
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15 November 2021, 22:22 | #683 |
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It's easy to be clever about it all now, with ~40 years of hindsight and in the era when everything follows some well established standards. But back then it was all Wild West and people made things up as they went. Sure, sometimes these tech decisions were caused by greed as well, but mostly probably just about survival instinct in an incredibly crowded, young market.
About composite, yeah, it's not so great for productivity but for gaming it was just fine, in fact a luxury coming from RF, and often utilised to produce some ingenious visual effects. |
15 November 2021, 22:49 | #684 |
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Agree the floppy size is prob the biggest issue i had. But I think all being done and said it made it interesting not being another clone or similar.
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16 November 2021, 00:17 | #685 | |||||||
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Ist would take exactly the same silicon area as the transistor count would be more or less the same. Quote:
In my account it would be the same or even lower transistor count and better sound quality. Quote:
Mary was mid 90s Quote:
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Or the ACSI DMA chip in the Atari ST for that matter... It would "steal" cycles from the CPU for sound, serial, parallel, MIDI and floppy (and potentially hard disk). For all usual use-cases this would be "neutral" speed wise, since it frees the cpu from several interrupts ... and of course floppy and sound would no longer be fixed to the horizontal frequency ... Quote:
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16 November 2021, 00:27 | #686 | |||
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Last edited by Gorf; 16 November 2021 at 01:00. |
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16 November 2021, 00:36 | #687 | |
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you do not need a ALU or something like that, because this are just 3 fixed operations you would do in parallel on transistor level. the "divivion by 4" or "two shifts" are actually just connecting the two topmost flip-flops (that hold that value) to the two last entries of the adder that follows next ... and so on. Last edited by Gorf; 16 November 2021 at 01:03. |
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16 November 2021, 00:45 | #688 | |
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The TC2068 fixed some ZX Spectrum hardware incompatibilities, and was bundled with an 'emulator' cartridge (modified system ROM) that allowed it to run 97% of ZX Spectrum games. These machines seem to be very rare today (or at least aren't for sale on eBay). |
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16 November 2021, 03:51 | #689 | ||||||
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The A1000 used an MC1377, which has RGB to YUV conversion built in. This could be done relatively cheaply because the YUV signals only had to exceed the low bandwidth of its internal chroma modulator (~250kHz chroma bandwidth and 4.5MHz luma bandwidth). Going the other way is not the same. To maintain quality going from YUV to RGB the circuit must have a much higher bandwidth than is required for composite output. This alone makes it more expensive. The other problem was the lack of demand meant no 'cheap' off-the-shelf chips were available to do the job (plenty were available that did YUV to RGB conversion, but they were optimized for use in TVs where the source was low bandwidth composite). It also made sense for the 'standard' format to be a simple one that was easy to implement accurately. YUV is not a simple format. It has different color spaces depending on the application (NTSC, PAL, YPbPr etc.). With RGB there is no argument over whether the signal is compatible with your equipment. With YUV it's which 'YUV'? Quote:
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What really killed Commodore was squandering development resources trying to chase the high end (with the A3000 etc.). But they had a long tradition of doing this, producing a slew of business machines you never heard of while getting most of their sales from the VIC20, C64 and A500 - all 'low-end' home computers built down to an affordable price. The key to holding onto this market is to produce a machine that has amazing capabilities for the price, and does it with the minimum amount of hardware. That means not filling it up with features of dubious advantage that only appeal to technogeeks. Quote:
Last edited by Bruce Abbott; 16 November 2021 at 03:57. |
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16 November 2021, 07:31 | #690 | |||||
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But hey, even in silicon, that's four 8-bit adders - that's it. Adding signed or unsigned does not make a difference in two's complement representation, and a constant shift is just connecting wires correctly. Quote:
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Yes, CBM didn't select that option, we know. It's all too late, it's completely academic, all I'm saying is that it is feasible without much overhead. |
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16 November 2021, 09:44 | #691 |
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Yes, but TVs did not support RGB on the Scart until about 1990 or so?
All the earlier ones supported only CVBS on the Scart. And even on some of those which later supported RGB it was not possible to switch into RGB mode manually. Instead they needed 5V on one pin of the Scart to be able to switch into RGB mode. Also think Scart was not very popular outside Europe? So, RGB on Scart was not an option to hook up an Amiga 500 to a TV. |
16 November 2021, 10:14 | #692 | ||
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16 November 2021, 11:11 | #693 | ||||||
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Of course you can rely on external analog circuitry but analog is more expensive than digital... Quote:
Once again - more or less your ideas are corrected but they cost silicone - yuo need DSP-like features and plenty of multiplications that cost very serious amount of transistors. But it was picture how Commodore thinks as such 16 bit audio was one of important things to do in enhanced chipset but limitation was not DAC but DMA Quote:
partially, in theory you could do something similar as it was done in SID - use 8 bit DS DAC to feed bitstream to 8 bit multiplying DAC but this mean different state machine for Paula and maybe higher quality of audio. This could be done since day 1 different - not necessarily better. Quote:
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Issue is that knowhow exist now (perhaps since 2000) - before it was not so obvious. Rules for signal integrity on PCB in 2020 since 1985 also definitely improved. |
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16 November 2021, 11:14 | #694 | |
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There is no 8 bit bitdepth but 4 bit, if you loose 2 bits then you loose half of range. |
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16 November 2021, 12:46 | #695 | ||||||
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Yeep, this guy can't wait to add bunch of 8 bit TTL (4x8bit adders means at least 8x 74283 - not even sure if 283 exist in 1982 so perhaps they will be forced to use 8x 7483 combined with 4x 74182)... Quote:
Once again - using inferior and artificial color space have no sense then and today - having something like YUV would be nice but as additional feature that can be active on demand - however RGB shall be basic and primary color space. Quote:
What is yours, not sure... Quote:
nope, i intend to build firstly such video DAC capable to do conversion and later perhaps Denise replacement - having YCoCg supported in Amiga at the HW level give opportunity to support MPEG/H.264 native color so avoiding costly in software conversion to RGB. |
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16 November 2021, 13:04 | #696 | |
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(Again: this is if you would do it digitally, which would probably not be the way it would have been done …) |
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16 November 2021, 13:12 | #697 |
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Probably as they just could not wait to change their already working YUV based design to RGB when Commodore took over …
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16 November 2021, 14:01 | #698 | |||
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How difficult is to understand that something coded in software with plenty of bits, perhaps even floats will not work such simple in limited HW. You have 4 bits per Y, 4 bits per U, 4 bits per V - you shifting 2 bits and you have only 2 bits left - you don't have 8 bit to loose 2 and keep 6. Increasing bitdepth to improve accuracy will be anyway costly and inefficient as you can dedicate this HW for 5 bit RGB so instead 2^12 color space you will have 2^15 space but still you need 3 more pins for this so you no longer use CERDIP 48 but you need to use CERDIP 52 and your fab machines may not have such possibility so you need to put this in PLCC but not sure if in 1985 they could use PLCC as Agnus is 48 pin CERDIP. Quote:
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16 November 2021, 14:06 | #699 |
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Just one comment on the 16bit audio discussion. With 16 bit audio resolution the LSB represents some tens of microvolts. I doubt this would have been feasible even with dedicated analogue MOS processes of the time and delta-sigma-modulation. You wouldn't get anywhere near that with the poor power supply and lousy transistors with low output resistance. You just wouldn't get the required power-supply rejection ratio.
Last edited by grond; 16 November 2021 at 14:14. |
16 November 2021, 14:10 | #700 |
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Nothing is lost. Just to note that again: This is a LOSSLESS transformation. For 8 bit RGB, you need 8 bit Y, 9 bit Cb and 9 bit Cr. (8 bit plus sign). Yes, really.
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