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#1 |
Posts: n/a
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xtreme racing really that slow?
I've got xtreme racing and it runs quite nicley on a blizzard 030 a1200, but under winUAE it's dirt slow. I'm running on a p400, and most other games I try are at least playable - am I destined to be unable to play this under emulation, or has anyone been able to get a bit of speed out of it?
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#2 |
Junior Member
Join Date: Apr 2001
Location: Den Bosch / The Netherlands
Age: 47
Posts: 1,271
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I have an AMD Athlon 1.8 Ghz, 512 Mb memory and a 64 Mb Geforce 3 under its belt and still Xtreme Racing runs quite slow in WinUAE. There is a way to speed things up a bit. My description may be a bit vague because I don't have access to WinUAE at the moment;
There is a tab in the WinUAE- settings where one can adjust the amount of memory from 0 to 8 MB. It is in the tab used for PPC-screens and screen-update. If you choose the maximum setting the screenupdate will dramatically increase. |
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#3 |
Junior Member
Join Date: Apr 2001
Location: Den Bosch / The Netherlands
Age: 47
Posts: 1,271
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Lately I have tried to play Xtreme Racing and found out the game can get very slow indeed on my fast PC. In WinUAE I emulated a 68040 processor and turned the JIT-settings to 8 Mb (see attached picture). First the game runs very smooth, but when the car you control crashes in a wall or another car, the game begins to skip frames although WinUAE states the game still runs at 50 frames per second (again see picture). I can solve this problem by quickly switching between the emulator setup-window and the game but it is far from ideal.
Has anyone else experienced the same problem and is this caused by WinUAE or Xtreme Racing itself? |
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#4 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
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Xtreme Racing
Good as PC's are, good as WinUAE is, emulating the Amiga's copper chip is a chore for the PC, and Xtreme Racing is displayed using the Copper chip. This isn't really an emulator issue, its a PC Speed issue, the PC has to interpret just about nearly every pixel every frame. 17 year old design foxes modern day PC's..... makes you glad to be alive!
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#5 |
Junior Member
Join Date: Apr 2001
Location: Den Bosch / The Netherlands
Age: 47
Posts: 1,271
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You are probably right, Galahad. Looking at the scrolling in games like Ruff 'n'Tumble nothing can beat the real thing.
I still think it is odd that Xtreme Racing runs supersmooth the first couple of minutes and then suddenly starts skipping frames. |
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#6 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,574
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Quote:
![]() (if you have fast enough PC to handle full frame rate without skips) Quote:
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#7 | |
Zone Friend
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Quote:
![]() Bad luck, eh? ![]() |
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#8 |
Junior Member
Join Date: Apr 2001
Location: Den Bosch / The Netherlands
Age: 47
Posts: 1,271
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@Tony,
I have disabled the sound synchronisation and Xtreme Racing works fine now. Many thanks. It seems WinUAE hit the boundaries of my recently purchased PC. |
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#9 |
flaming faggot
Join Date: Apr 2001
Location: Versailles
Age: 56
Posts: 2,808
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Tim, I have had terrible graphics bugs on this game..what version of WinUAE did you use? Is it possible to post the config here for me?
![]() ![]() Oh, and turning off the sound alaways speeds things on WinUAE..but it may run too fast. |
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#10 |
Junior Member
Join Date: Apr 2001
Location: Den Bosch / The Netherlands
Age: 47
Posts: 1,271
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Hi Frederic,
I am using WinUAE Release 3, November 2001 under Windows XP. The configuration I use emulates a 68040 CPU Amiga with maximal slow and fast memory. I will upload my configuration as soon as possible (probably Wednesday). |
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#11 |
Junior Member
Join Date: Apr 2001
Location: Den Bosch / The Netherlands
Age: 47
Posts: 1,271
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Here is the configuration I use when playing Xtreme Racing. If you want fast screenupdate, turn the JIT-settings to 8Mb and turn off synchronised sound.
![]() Good luck. |
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#12 |
Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 33
Posts: 4,662
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If anyone would like more info on this brill game, check out this site:
XTreme Racing You can download lzh files of: the game (ready for de-archiving to HD), the two datadisks, 1.1b upgrade patch, and an early demo of the game. There's also an interview with Alex Amsel, screenshots, instructions, faq, cheats...and a little blurb stating that the authors are porting the game to... (you guessed it!) GBA! |
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#13 | |
Junior Member
Join Date: Jan 2002
Location: PDX
Age: 62
Posts: 2,396
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Quote:
Port the entire world over to GBA :laugh Perhaps it should be called Gia Boy Advanced |
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#14 |
Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 33
Posts: 4,662
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I find it particularly interesting how the Amiga community have rallied around this nifty little handheld. Almost universally, users and developers alike!
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#15 |
Junior Member
Join Date: Jan 2002
Location: PDX
Age: 62
Posts: 2,396
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It does seem like that doesn't it. But I did notice how Cinemaware actually handed over the reigns to Metro3D for the 3 Stooges port and to Clickboom for the PC edition.
I wonder if they have any of their developement team left there or just the rights to these titles ![]() |
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