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#1 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
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Amiga Warez Scene Vs Atari ST(e) Warez Scene
Hi.
First of please don't start this thread in to a flame war. I've been looking at some of the Atari STe instros on youtube and been playing some games on the emulator and have two questions: 1. BBS Numbers. I don't see many or any BBS numbers advertised on the cracktros like on the Amiga. Even on the cracktro for the chaos engine I did not see a BBS Number, I saw PO Boxes but no numbers. 2. Files, Everything seems to be crunched to files, Rainbow Islands. Also saw some of the one disk games on the amiga would be crunched to files thrown on a disk and another game would be thrown on the disk. Did the Atari TOS use less memory then the Amiga so they could access TOS routines to read the files, or was it so the games could run of a hard drive. Thanks ![]() |
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#2 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Quote:
Firstly, the ST only used 16 colours not 32, so that was 1 bitplane less of data. Also, the ST wasn't brilliant at playing samples, so most of the music on the ST was chip music and not sample based, so right from the word go, the average piece of music on ST was TINY in comparison to something on Amiga using a Protracker module full of samples. A typical mod for a titlescreen could be between 45-130k, I doubt very few ST titlescreen musics were much bigger than 10k. So games typically compressed much smaller than the Amiga version and hence the insistence on cracking to files for inclusion onto a compilation. The ST could also use a non system DMA fileloader like the Amiga could, but the ST had the benefit of not needing any memory for track decoding as it was all done by the WD Controller on the floppy drive. These file compilation disks could not be installed on Hard Drive unless they were single files, they used the DMA fileloader, not GEMDOS which is the system friendly way. The ST scene has something similar to WHDLoad called ULS |
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#3 |
Registered User
Join Date: Oct 2012
Location: Italy
Age: 49
Posts: 2,947
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What about the size ...... is bigger the Amiga scene ?
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#4 | |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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Quote:
Of course, to my naive young 18-yo mind, when I first saw the term, I thought a restaurant was involved. ![]() |
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#5 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Nope, Amiga scene was far bigger than the ST scene.
But they operated at their own pace. On the Amiga, the speed to get stuff out and released wasn't quite as big a priority on the ST scene, on the ST it was released when it was released. |
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#6 |
Registered User
Join Date: Oct 2012
Location: Italy
Age: 49
Posts: 2,947
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Good to know
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#7 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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The scene on the Amiga was second to none. The speed and efficiency that those groups got their cracks out is still to this day absolutely mindblowing.
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#8 |
Registered User
Join Date: May 2004
Location: Somewhere secret
Age: 50
Posts: 366
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In some ways the ST scene was ahead of the Amiga, eg:-
1) Multiple games on 1 disk (all throughout the ST's life, this died in the early days of Amiga). 2) RAM disks to decrease loading times, highscore savers included (hiscore table 'write' was often just NOP'ed on Amiga). ...and when I started my list I thought I would have 10 or so points to make, but that's all I can think of ![]() Amiga was a far more organised scene (a lot more boards/PO Boxes, original supply/cracker availability etc.), but some ST groups were run in a similar fashion to their Amiga counterparts (eg: Replicants, Elite, Cynix). There is no question that for some reason the Amiga BBS scene completely dwarfed the ST's, anyone who can explain that to me - please do! |
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#9 |
Not a Rebel anymore
Join Date: Apr 2005
Location: UK
Age: 51
Posts: 505
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Surely there can't have been many games that would fit alongside other games on a single disk in the later years?
Were there any tools on the ST for creating images of disks (like DMS)? |
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#10 |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,039
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What about the point Galahad made that data was smaller for ST (less gfx depth and samples) so it could put more different games on a disk? I wouldn't call that ahead.
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#11 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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#12 |
Registered User
Join Date: May 2004
Location: Somewhere secret
Age: 50
Posts: 366
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#13 |
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Join Date: Feb 2010
Location: Espoo / Finland
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#14 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Quote:
Sure, you got the odd Jochen Hippel conversion of a Chris Huelsbeck tune that would have been similarly Amiga sized, but so many ST games were simply chip music and chip sound effects instead of samples which as you know, traditionally didn't compress very well. Take for instance Wolfchild, the total music size for that, not including sample FX is a few bytes short of 300k https://www.exotica.org.uk/wiki/Wolfchild The ST version is....... 4K!! http://sndh.atari.org/sndh/browser/i...eson_Martin%2F And one other thing whilst we're here, I remembered this back in the day, check the box cover of Wolfchild ![]() And this Kouros aftershave advert ![]() |
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#15 | |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,348
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Quote:
There is a class aspect to this – Amiga owners were slightly more well-off and could perhaps afford a modem (and associated bills) in addition to their more expensive computer — just like kids with PCs were upper-middle-class. |
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#16 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,186
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I'm assuming the Wolfchild was based on that person from the advert? If not, that is an incredible resemblance!
Last edited by lilalurl; 10 March 2019 at 20:04. |
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#17 |
Registered User
Join Date: Jun 2008
Location: Boston USA
Posts: 466
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#18 |
Demoscener
Join Date: May 2006
Location: FR
Age: 54
Posts: 460
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@Galahad, I had never made the parallel with the Kouros advert. Great finding mate.
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#19 |
Global Moderator
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@Galahad: You might want to post that in Cody's Amiga Look-A-Likes thread. Wolfchild does not seem to be mentioned there already:
http://eab.abime.net/showthread.php?t=7102 @lesta: I have shortened your quote. For many users, especially those using mobile devices, you are not making them a favor in terms of ease of browsing by quoting a post with larges pictures. |
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#20 | |
Registered User
Join Date: May 2004
Location: Somewhere secret
Age: 50
Posts: 366
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Quote:
Only in the very early days, by 199x this wasn't the case. It was a 'choice', as idrougge said it may have been related to money - Amiga owners didn't care about a few extra disks, ST owners did ![]() eg: 99% of Amiga releases were cracked from a custom format disk (or simply the 'badtrack' check removed and the other 79 DOS tracks copied), and released as a trackloading game (no files). This happened occasionally on ST (as a 'first release'), and then many other groups would take the track-loaded crack and make a file-copyable version of it for their compact disks. Sometimes the original cracking group would re-visit the game and make a 2nd 'file' version days after releasing the track-loaded crack - I can't think of this EVER happening on Amiga. Oh + Galahad, nice spot on the Wolfchild art ![]() |
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