24 December 2021, 16:39 | #61 | |
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24 December 2021, 22:39 | #62 | |
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25 December 2021, 01:11 | #63 |
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Nobody seems to cite Mr.Nutz Hopping mad, that technically could do stuff at the required speed, ok less colors but is a very good engine - if we left out the dungeon view part
[ Show youtube player ] Last edited by saimon69; 25 December 2021 at 01:35. |
25 December 2021, 17:19 | #64 |
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You're right, I'd never realised what a good engine Mr.Nutz has, that's impressive. Very good use of colour.
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25 December 2021, 17:40 | #65 |
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25 December 2021, 17:56 | #66 | |
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imo the later levels are too much hard yet agree, closest attempt on the miggy |
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25 December 2021, 21:37 | #67 | |
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25 December 2021, 22:18 | #68 |
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It was not made by Sega and the developers were given some weird restrictions, and it lead to a brilliant game - I agree it's the better game. The MD version looks cool and everything but the SMS one has far more secrets and clever level design, it's also harder.
TBH the SMS could probably do a pretty good version of the MD version just minus the parallax. |
02 January 2022, 18:13 | #69 |
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looks awesome !
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02 January 2022, 19:23 | #70 | |
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Another example: look at the new Jump! game, which is built for a stock A1200 (plus RAM?) and seems to outperform some Saturn/PSX games. |
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02 January 2022, 19:28 | #71 |
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02 January 2022, 19:37 | #72 |
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Went to look and actually you did talk about Blaze - i REALLY wish someone could put hand on that and make some sorta clone or better a spinoff - doing that might take out the burden of a proper port and give some creativity to address the more problematic parts
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02 January 2022, 23:15 | #73 | |
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Anyway, who needs Sonic when we have Tearaway Thomas, which I have just accidentially discovered? That's one of the things I love about Amiga, we could always come up with some goofy game like that as an "answer" to some smarmy console hit, without any care in the world |
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03 January 2022, 01:17 | #74 |
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Was Blaze written in asm and was the original author ever likely to let the source code go?
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03 January 2022, 03:55 | #75 | |
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Source code here: https://pastebin.com/MrA0EtXf Reference: http://eab.abime.net/showpost.php?p=...1&postcount=26 Blog post of source code release: https://keithbugeja.wordpress.com/20...e-source-code/ Initial release by the Author: https://keithbugeja.wordpress.com/20...e-memory-lane/ Cheers. |
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03 January 2022, 11:53 | #76 |
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thank you @PortoguesePilot for this
i didn't know Blaze source code was available i got correctly the game has no scrolling? : "The screen is re-drawn every frame, from 32x32 pixel blocks; there is no actual scrolling." EDIT the assets and src are on GitHub too : https://github.com/keithbugeja/blaze Last edited by kremiso; 03 January 2022 at 12:07. |
03 January 2022, 14:08 | #77 |
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Back to OP post - played Sonic on C64 last night (Used emulator as gaming room is kind of mess at the moment ) I was just surprised at how close this was to original Sega version. So far one of best conversions I experienced on C64. I played through first world and had 2 bonus levels and it was just incredible that ol' 64 with bit more memory is able to handle the game this well.
I also love that you can load whole game in memory. This gives it console feeling, without that load time. Next couple of days I might try to see how far I can get in the game. |
03 January 2022, 16:58 | #78 | |
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I would argue that the idea of the Megadrive version IS to get to the end of the level as quickly as possible It's a game built for speedrunners. I think it is act two where you are suddenly slowed down to a crawl because you have to push obstacles and such... feels so out of place in a Sonic game. |
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03 January 2022, 17:04 | #79 |
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It is strange that both games were developed around the same time, but in end they were completely different games. RetroGamer had nice article about that.
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03 January 2022, 17:33 | #80 |
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The Mega Drive version is just a tech demo with dull levels. The Master System version is an actual game with decent level design.
Completed the C64 port around Christmas. Outstanding port in every aspect. Yes, it needs the REU for the fast data transfer to achieve this multi-directional fullscreen scrolling in constant 50fps. But it's still very impressive. |
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