21 December 2021, 18:49 | #41 | ||||
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As far as Ultima is concerned, yes, I was blown away by the perceived endless world and complex worldbuilding of Ultima III in its day. I'm quite reluctant to give it another spin, fearing exactly the disappointment you hint at. It is the one game of the whole series which isn't on the site, which really annoys me, because it was a major step in its day. Unlike, say, the second one which is really just a re-hash of the first. Coming back to the original point: Quote:
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21 December 2021, 19:25 | #42 | |
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If it's any consolation, I enjoyed playing this a number of years back. I only booted it up and spent about a hour back in the day. Not a huge Ultima fan either as I only played III and IV. |
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21 December 2021, 21:28 | #43 | |
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22 December 2021, 17:16 | #44 |
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Today, we have a look at Spot: The Video Game for the Game Boy.
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25 December 2021, 19:03 | #45 |
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Here is the very christmassy Lords of Time from Level 9! We're covering both the Spectrum original and the Amiga remake from five years later.
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27 December 2021, 08:20 | #46 |
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@Mr Creosote:
>I found only one other game published by Unimex called Air/Sea Battle which is cassette #7. https://www.mobygames.com/game/airsea-attack https://www.mobygames.com/game/circus__ I am quite sure that the information on that site is incorrect. Eg. for Air/Sea Attack, they are showing the Interton VC 4000 box but saying the publisher was Unimex. The publisher for that version was Interton (eg. see https://www.mobygames.com/game/1292-...overId,646687/ ). I am not sure about the developer, probably UA Ltd. but that is only a guess so I would leave it blank. For Acetronic games the publisher (but not necessarily the developer) would be Radofin. |
27 December 2021, 11:10 | #47 |
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Somehow I had missed this fantastic website. It seems that everyone is doing video reviews these days, but I always prefer reading. Well done!
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27 December 2021, 11:30 | #48 |
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29 December 2021, 17:13 | #49 | ||
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04 January 2022, 21:42 | #50 |
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We ended 2021 with Police Quest III: The Kindred; the first in the series to move fully towards point & click. Kicking it off for 2022 is Dreamweb, the very game which redefined the term "oddity".
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10 January 2022, 05:44 | #51 |
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Sid Meier Pirates! Wow. Played it on C64, on tape, so it was a pain. Then Amiga came... Just blew my mind.
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15 January 2022, 21:44 | #52 |
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Traps 'n' Treasures was a throwback to classic Amiga days for sure. Then, fast-forwarding a couple of years, I took a dive into Diablo.
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15 January 2022, 21:54 | #53 |
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Diablo 1 is as repetitive as it gets, but it definitely has style. What sets Diablo 1 & 2 apart from Diablo 3 and makes them far better games in my opinion is just the fact that you're never overpowered, if you slip up and take a wrong turn you can be a goner. The good use of darkness / a limited field of vision really creates a pretty unnerving experience because of it.
And then they made Diablo 3 where you can see everything for miles and you're pretty much a walking tank... I had little fun playing that game. Not even in coop play. |
15 January 2022, 22:11 | #54 |
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IMHO, Diablo 1 had more charm than Diablo 2 - D2 felt very "generic" in a lot of the settings and/or monsters. Diablo 1 also made a great use of the closed space.
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16 January 2022, 10:34 | #55 |
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When I played it this time around, after about 2/3 of the levels, I honestly got kind of bored. It is as gimbal says, the scaling of enemies with player progress keeps you on the edge at all times. Yet, around level 11, I felt that there was really nothing I could do to be better, more successful. Mainly, by this point, it was about keeping am abundance of healing potions ready for quick consumption during fights. No clever approach could help change this.
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16 January 2022, 21:32 | #56 |
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16 January 2022, 21:35 | #57 |
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So, any chance you'll enlighten us on the correct information, and provide a source? I'm sure everyone will be happy to learn it!
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17 January 2022, 08:50 | #58 |
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It is currently unknown, it is still an area of research.
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18 January 2022, 07:30 | #59 |
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18 January 2022, 11:34 | #60 |
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Some interesting discussion about it at https://atariage.com/forums/topic/326084-radofin/ but the software side of things, at least, is still rather mysterious...A game such as Circus was rebadged and published for the various hardware platforms, presumably by the manufacturers, eg. at http://amigan.yatho.com/i-boxes.rar there are box photos for Acetronic, Fountain, Grundig, Hanimex, Interton, Prinztronic and Voltmace versions of Circus, all of which are identical binaries, as far as is known, and often also identical box art, numbering etc. The actual programmer(s) of a few of the games are known (eg. this guy https://sig2650.wordpress.com/ wrote the Leapfrog and Munch & Crunch games for Voltmace) but generally not. Additionally, a few of the games (not Circus though) have "Interton" or "Voltmace" as part of their graphics which suggests that those particular games were written or at least modified by those companies.
Last edited by Minuous; 18 January 2022 at 11:58. |
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