07 March 2018, 10:19 | #1 |
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Audio Packets for Anim op8?
Looking at the IFF registry there doesn't seem to be Audio packets for Anim op8 or earlier. I was hoping not to have to modify CDXL since the encoder seems to be closed source and the player seems to require a 68020+. Is there some sort of extension for IFF ANIM formats to add audio to it? The goal is to make a CDTV game with 4 bitplanes of cel animation on a 5 bitplane screen using the fill mode of the blitter to achieve better compression by storing only border bits in the ANIM/CDXL variant.
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07 March 2018, 11:20 | #2 |
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use the implementation used by Wavetracer and fantasia by moloch,
they are compatible with eachother. source code (aminet down atm) for Wavetracer is available. both use AnimFX and BigAnimFX players BigAnimFX streams from disk if ram is insufficient. #1) there is also the source code for the window/linux/java version, which produce the same kind of IFF-Sound-Anim. Last edited by emufan; 07 March 2018 at 11:32. |
07 March 2018, 11:52 | #3 |
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http://de.aminet.net/aminet/mus/edit...Sources.readme looks good, even for a 20+ meg ZIP file. BTW, only the database is down on the Aminet.
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07 March 2018, 14:45 | #4 |
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yes, I know about the direct link mirrors, but I prefer to post the description
page instead direct link to the archives it would be good, if you do not invent another format. use the Wavetracer implementation instead. perhaps you are able to create a more stable player, based on the (Big)AnimFX pascal src code |
07 March 2018, 14:55 | #5 |
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I'm building FreePascal as we speak. Once I get it working I'll see what I can do. Also, what's wrong with compressing border bits and letting the blitter fill between them? It's a built-in function of the blitter.
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07 March 2018, 15:04 | #6 | ||
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Quote:
more offten than the original binary of BigAnimFX 1.5. look for the "Package" link in my link above. Quote:
I have no clue, it's allways like this, playing anims with AnimFX and BigAnimFX. |
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07 March 2018, 15:11 | #7 | |
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Quote:
The blitter fill operation was designed to fill polygons but can be used by itself if the borders of the polygons are already there. It's an effort to greatly improve the compression ratio of the Anim if it has lots of solid colors. |
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07 March 2018, 15:18 | #8 | ||
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Quote:
Quote:
more compression is a good point. but now we have at least working tools, which deal with the standard IFF-ANIMs, so a new compression type, requires new software to build those anims. that is a problem :/ |
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07 March 2018, 15:21 | #9 | |
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Quote:
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07 March 2018, 15:30 | #10 |
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*hmmm* ok, this is a bit too technical for me, but i'll wait for something to test
#1) btw, just in case you missed it, the essential functions of WaveTracer are these: WaveTracer_Sources.zip -> WaveTracer_Sources/SAVER/ANIMInjector8.c WaveTracer_Sources.zip -> WaveTracer_Sources/SAVER/ANIMInjector8i.c the standard and the interleaved version. Last edited by emufan; 08 March 2018 at 15:12. |
10 March 2018, 04:07 | #11 | |
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