01 October 2007, 23:33 | #1 |
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Join Date: Jun 2007
Location: West Yorkshire, UK
Posts: 30
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Want to trim your Gamebase Amiga install by 124 MB?
After just after 2 days of constant ZipMaxing, here are the gains :-
extras/SPS Was 2216.4M, now 2192.7M, saved 23.7M extras/WHDLoad (only whdl's as used by gamebase amiga) Was 1.61 GB, now 1.57 GB, saved 36m games Was 1921.3M, now 1874.6M, saved 46.7M Music Was 99.5 MB, now 94.4 MB, saved 5.1M Screenshots Whilst searching for zip packers, I stumbled accros pngout and PNGGauntlet (a GUI front end). It recompresses png files whilst mainting image quality.) Was 74.9 MB, now 62.0M, saved 12.9M Total saving 124.4M Background/why? After a recent HD loss, and general lack of diskspace, I've decided to backup working Gambase installations to DVD rather than keeping all the inital game download, plus various updates etc. Whilst doing this, I started wondering of the zip's were actually compressed as effciently as they could be. I'd used ZipMAx before with my Mame collection, and it did make a bit of a difference. (ZipMax uncompresses a zip archive, then re-compresses the file(s) with a list of user defined packers. It then creates a new zip file with the most compressed file(s) from the original and resulting zips, in order to produce the smallest possible zip file - whilst maintaning 100% ZIP compatibility.) After a lot of experimenting with various packers, and different inputs/switches, (details of which are towards the bottom of this essay,) I obtained the above results. These are the best which I'm able to get by using a reasonable amoung of packers - ie 2!! NOTE This may seem a bit strange, but I wouldn't reckomend re-packing your existing zips. It took me just over 2 days of constant use, on a dual-core machine, with fast-user switching enabled with 2 sessions, each session running Zipmax and the cpu was at 100% all of the time! Although, the screenshot/PNGGauntlet maybe worth a try - as it didn't take that long. However - the reason for posting this is because it maybe useful for new releases of Gamebase Amiga and also the KG's WHDL releases. Eg the "GameBase Amiga - Rare Games (Update v1.4 to v1.4.3).zip" was 13.2MB. After repacking, it was 12.8MB. (Ok, not that much but it's an average saving of 14K per *already ready* compressed file - which I think is pretty good.) Here's how to do it (Make sure you have a backup first in case it goes wrong!!!) Software for Zips
"DeflOpt" is needed for both Zips and Screenshots, and you need a version of 7zip to decompress it! To re-zip Optional first step - check your current Zip collection Run "GbSTFixIt.exe" - either type or drag the folder which holds your Gamebase Amiga (zip) files. In my case G:\Gamebase\GameBase Amiga". Click the "Zip Test (general)" btton. This will then scan that dir + sub dirs, looking for zips and then tests them with 7-zip. (I know that 7zip integrated with explorer has a test button - but it dosn't do the recursive checks). This will then flag an issues with your existing zips Next step - DeflOpt Locate 7za.exe - either from "c:\temp\GBStFix_20\7ZIP\7za.exe" or whereever. Open a command prompt - start->run->cmd (or start->run->command for 9x) cd c:\temp (or wherever DeflOpt207.7z is located). "G:\Gamebase\GBStFix_20\GBStFix_20\7ZIP\7za.exe" X DeflOpt207.7z (this will extract deflopt.exe and txt to c:\temp in this case) Next step - ZipMax Extract ZipMax051.zip. Ie c:\temp\ZipMax\. Copy 7za.exe into the same dir as zipmax. Copy kzip.exe into the same dir as zipmax. I've attched by zipmax.ini file - although you'll need to rename it back to ini as .ini isn't a valid upload file type for this forum. NOTES chaages from default skip-internzip = 1 logfile = 1 thread-priority = above_normal setcurrenttime = 1 packer-exe-1 = kzip.exe packer-cmd-1 = /r /y /s0 /b128 %1 %2 packer-exe-2 = kzip.exe packer-cmd-2 = /r /y /s0 /b256 %1 %2 finalstep-exe = deflopt.exe finalstep-cmd = %1 Start ZipMAx.exe Drop on some zip files/directories and wait...... NOTES on WHDL's I only re-compressed the files as used in Gamebase Amiga. Also, some whdl's contain non-windows pc friendly filenames. These 2 were excluded as they weren't in KG latest dat file. BackToTheFuturePart2_v1.2_0005.zip KillingGameShow_v1.1.zip The ziplog log showed errors on these files, I'm not sure what the problem was with these (haven't invedtigated yet) - But I know the zips should be ok as they tested ok with GbStFix/7zip :- D:\gb\WHDLoad-repack\Aquanaut_v1.1_F1Licenceware.zip -> D:\gb\WHDLoad-repack\BluesBrothers_v1.1.zip -> EXTERNAL ZIPPING FAILED D:\gb\WHDLoad-repack\HoleInOne_v1.0.zip -> EXTERNAL ZIPPING FAILED D:\gb\WHDLoad-repack\Supremacy_v1.1_1384.zip -> EXTERNAL ZIPPING FAILED ScreenShots Install PNGGauntlet and run it. (Via start->Run.) Click the "preserve gamma information" and "brute force compress". Also tick the "overwrite original files). PNGGauntlet "doesn't do" recursive dirs - so goto your Screenshots dir, search for *.png - then "select all" and drag the contents into PNGGauntlet. Click optimize and wait. Optional next step Start a command prompt. Cd into a directory where deflopt.exe resides. Enter DeflOpt /r "G:\Gamebase\GameBase Amiga\Screenshots\*.png" this will knock a few extra bytes of the pngs. Methodology (if your interested) Re-used a tool which parsed the zipmax.log file and produced counts of which packer(s) produced the smallest file, which I wrote when doing this for mame. Wrote another tool which generated the cmd lines for 7za and kzip, with various switches. (Around 170 in total). Compressed a test set of files and checked output. 2 packers were used most of the time, followed by 1 few more. Took the top 3 and used on a started on the sps. Checked the ouput once about half way through, and decided that no.3 wasn't been used often enough and removed it. Compressed rest of the zips using 2 packers. Took a few re-compressed files and then tried re-compressing with the original master list, and a few other options. I've found another kzip combination with saves a few bytes in around 50% of cases. I'll post my logfiles if anyone is interested.... |
02 October 2007, 02:54 | #2 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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You might find that you have a few non-working WHDLoad files, Rage, Rage V2, Super Street Fighter 2 Turbo... can't remember the other one.
They have * characters in their filenames, you can't unzip/rezip them on windows. |
02 October 2007, 11:30 | #3 |
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Join Date: Jun 2007
Location: West Yorkshire, UK
Posts: 30
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Hi
I only re-zipped the whdls as used in Gamebase amiga, as specified in the "GameBase Amiga - Move WHDLoad (v1.4.3).bat". I then cross referenced that list with your dat file "Commodore Amiga - Games - WHDLoad (KGWHD-v2007-09-11_CM)" - and removed :- BackToTheFuturePart2_v1.2_0005.zip KillingGameShow_v1.1.zip as these weren't present in your dat fle. I was working on the assumption that if you have a dat file - then the contents of that dat must have windows legal file names. The 36M saving was just on 1390 whdls from gamebase Amiga - I bet it'd been a bit more if it was run on the 1800'ish files in the cmpro dat file. I've tested a few whdl's after the re-packing and they seemed ok. I thought I'd post this info as it might be useful for future releases... Thanks PS As I'm writing this I'm recompressing my GB ST zip's - saved 44Mb so far with 270 files left to recompress. |
02 October 2007, 11:41 | #4 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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I just checked the bat file...
Seems Belg hasn't even included the games with the problematic filenames! I'm gonna shut up then My dat file doesn't contain the 5 problem files, and to be honest my dat file is more of a "check to see which ones are uptodate and correct" rather than a way to rename/replace existing files. Sorry for cluttering your thread mate |
21 June 2015, 12:24 | #5 |
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Join Date: Sep 2012
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Posts: 309
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this is even interresting today when you only have a small ssd and want to save a bit of extra space.
i have set up all and it is working great (took the latest 15.05 beta 64bit 7za.exe), but i wonder if there is some 7zip experts around here who can optimize the commandline in order to: - make use of 64bit multicores (not sure if this is possible, as zipmax stores temporary files of all used packers to determine the smallest created file and proceeds afterwards) - set temporary folder to a different location (ramdisk instead of <zipmax path>\_ext_1) here is the original commandline: packer-exe-1 = 7za.exe packer-cmd-1 = a -mpass=4 -mfb=255 -r -y -tzip %1 %2 zipmax new link |
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