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Old 15 December 2011, 10:40   #1
Toaks
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Hardcore From Digital Illusions new information

Some updated information on Hardcore.

it's old now but it's not mentioned on Hol so i decided to tell ya

http://hol.abime.net/4350

--

Check the video there, i would've linked a proper direct link but for some reason it doesn't always work >:I

http://www.gamer.no/artikler/52407/g...efield-skaper/
[ Show youtube player ]


basically mentions how they moved production away from Amiga and over to SEGA Megadrive and game was 1 bug away from beeing released before Psygnosis decided to kill the project (along with 12 other SEGA MD projects).

Check the video on the page.
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Old 15 December 2011, 10:51   #2
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So sad, looks awesome.
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Old 15 December 2011, 13:47   #3
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Indeed looks a very interesting game.
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Old 15 July 2014, 02:04   #4
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There was a developer diary in Swedish magazine Datormagazin, running over several months.
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Old 04 October 2017, 09:04   #5
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Where could I find Datormagazin scans?
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Old 04 October 2017, 12:35   #6
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https://dmzarkivet.se

For example, here is one screenshot from Hardcore and another one from another abandoned DI game, Malfunction: https://dmzarkivet.se/pager.cfm?issue=199311&page=15
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Old 04 October 2017, 13:37   #7
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I take it that no "playable demo" ever got released?

...I wonder where HOL got their screenshots from?
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Old 04 October 2017, 14:16   #8
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Originally Posted by DamienD View Post
I take it that no "playable demo" ever got released?

...I wonder where HOL got their screenshots from?
Nope, no playable demo......just some preview screenshots for it and Benefactor at the end of Digtal Illusions' PD game Amiganoid, which appeared on an Amiga Format coverdisk.

http://amr.abime.net/amr_search.php?...=0&action=Find
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Old 04 October 2017, 14:19   #9
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Nope, no playable demo...


Quote:
Originally Posted by DrBong View Post
...just some preview screenshots for it and Benefactor at the end of Digtal Illusions' PD game Amiganoid, which appeared on an Amiga Format coverdisk.

http://amr.abime.net/amr_search.php?...=0&action=Find
Thanks for the details Carlo
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Old 04 October 2017, 14:27   #10
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I heard they wanted to release the game to the public but Sony that owns the studio now wouldn't let them.
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Old 04 October 2017, 20:59   #11
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They're owned by EA now.
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Old 04 October 2017, 21:02   #12
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I think psygnosis owns the rights to the game and is owned by Sony.
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Old 27 February 2019, 14:53   #13
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Hardcore, now Ultracore, will be bundled with the new Mega Sg from Analogue. Can' wait to get my hands on this game.


Yes, no Amiga version. But it wasn't the main development platform. They switched to the Mega Drive very fast. New Video looks great.




[ Show youtube player ]
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Old 28 February 2019, 06:25   #14
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Yes, no Amiga version. But it wasn't the main development platform. They switched to the Mega Drive very fast.
Not true. My information is from the gfx artist who worked on both versions before it was cancelled completely. Where did you get your information from?
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Old 28 February 2019, 06:38   #15
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I am ok with that move to change name and bundle it with Mega Sg, just hope it will be later available for GOG and modern consoles.
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Old 28 November 2019, 13:01   #16
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So I have a chance to play and finish Ultracore. It looks like there were some small changes made between Hardcore and Ultracore.
[ Show youtube player ] - here is trailer for Hardcore
[ Show youtube player ] - and here is for Ultracore

I have noticed that there is no two shump top view sections.
They were previewed in old magazines, in Hardcore trailer and on publisher site (but were cut later). I wonder why they cut them? Were they not fun to play or too much buggy to fix?

Also game got like three big parts, each one with two levels with some sub-bosses and bosses. I wonder why there is nice picture with bit of story after first two levels, after another two and at the end, but there is no picture/intro at start of game?
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Old 19 June 2020, 02:21   #17
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Originally Posted by Gzegzolka View Post
I have noticed that there is no two shump top view sections.
They were previewed in old magazines, in Hardcore trailer and on publisher site (but were cut later). I wonder why they cut them? Were they not fun to play or too much buggy to fix?
That tank section was something DICE wanted to add to the planned MegaCD version of the game - only a half finished level exists - thats the level you see in the trailer.
SLG didnt add them to the game, becasue backporting that to the Megadrive turned out to be too hard.

Quote:
Also game got like three big parts, each one with two levels with some sub-bosses and bosses. I wonder why there is nice picture with bit of story after first two levels, after another two and at the end, but there is no picture/intro at start of game?
The original DICE plans was to have 5 big parts, where between each Run`n`Gun area (as defined by the 3 area tilesets) there was supposed to be tank section that would lead to the next area. The Amiga magazine screens of those tank sections are mockups of those plans, they were never coded. When the game moved to Megadrive, the limited ROM space didnt leave them any choice anyway. Only later when MegaCD came up, they planned to readd them to that version.

As for the missing intro, we can only assume they had made one for the Amiga, but then simply cut it from Megadrive version for space reasons without creating any replacement before the game was canned.
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