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#1 |
Registered User
Join Date: Dec 2020
Location: Italy
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Custom savedisks to standard adf, is possible?
i don't know if this is the correct place to ask
extremely NOOB question, in reality connected to the use of many old UAE emulators, in different old hardware too, that do not have an extended adf compatibility i was wondering if it could be possible to 'crack' some custom Amiga savedisks, to fit in a standard adf? ie, some games like Cannon Fodder or Darkmere seems to use just the first tracks of the disk, leaving wasteful empty all the rest? it would be awesome just reach to recognize the disk(s) and load what inside, even without reach to save instead, maybe more problematic possible? Last edited by kremiso; 28 November 2022 at 09:47. |
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#2 |
CaptainM68K-SPS France
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nope. Because per se, Custom savedisks means the save system use MFM encoding. standard ADF cannot support that.
However, you can use Powercopy, save a custom savedisk as file per track, and then write that back on your real amiga on a fresh disk. |
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#3 |
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thank you for the fast reply Denis
i need to ask Toni which was the first WinUAE release that utilized the (new?) extended adf feature, i mean as custom 2MB disk and not as 1760KB i have another question Denis, there is a difference between the savedisks that need to be formatted ingame and the ones that does not? both extended adf i mean they use both MFM encoding? ie as a concrete example, LotusXJ220 require to format the disk ingame to 'generate' a custom 2MB one; Obitus instead, just seems to save into a standard blank disk, that however became the same a 2MB one after just the save Last edited by kremiso; 28 November 2022 at 15:17. |
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#4 |
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i have also found this old (2008) Toni post :
UAE adf types wondering if it's possible to 'revert' the new custom disks to the old extended read only format i mean to test that previous format but i presume the old extended format also does not support MFM encoding, right? Last edited by kremiso; 28 November 2022 at 16:08. |
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#5 | |
CaptainM68K-SPS France
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Quote:
Generally all the disks that you are asked to format outside the game is standard AmigaDOS. |
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#6 | |
Ex nihilo nihil
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Quote:
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#7 | |
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Location: Italy
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Quote:
there could be also different cases, ie atm i'm rechecking Curse of Enchantia; it does require to format the savedisk ingame, but it generates a standard 880KB disk absolutely, i have tried without luck here until now there is also an high rate of chance that my 'custom to extended adf' reasoning is completely wrong ![]() ------- i'm also reading in old threads, trying to grab some useful infos that could make me try other ways ie this @thomas one : MFM to PC floppy Last edited by kremiso; 29 November 2022 at 09:57. |
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#8 |
move.l #$c0ff33,throat
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#9 | |
Registered User
Join Date: Dec 2020
Location: Italy
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Quote:
reach to recognize and so at least load the saves would be already an awesome goal, ie in some games to access directly at a level/part ok there are trainers, but sometime the saves are better; Cannon Fodder imo is a valid example, using the saves you can access directly to a specific level (for test, training or whatever); the better trainer of that game just have the possibility to skip each level, but to reach let's say level 20 is not great all this just remembering that i'm talking to all the emulators based on an old UAE core, so without a custom disk compatibility; i don't know if the same 'request' would be of interest to others, Gotek users perhaps? thanks Last edited by kremiso; 30 November 2022 at 12:57. |
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