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Old 11 April 2020, 00:19   #21
Torti-the-Smurf
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Thats it, thank you Ross.

How hard would you say is a fix ? ; from a scale from 1 to 10 ? Is there a lot of rewrite that has to be done ? ( sorry, but my programmings skills are.. well; lets be honest here, rubbish, but i am curious )

Very interesting stuff, thanks for all the info´s Ross.
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Old 11 April 2020, 02:39   #22
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Quote:
Originally Posted by ross View Post
The problem with the code is that it doesn't foresee any drops from full 50fps frame rate.
On accelerators where access to chip ram is slow, you start losing the race with the beam, you don't update the copper list in time, you start to desynchronize more and more and video start glitching like crazy (IRQ3 code is retriggered immediately and forever.., not at the right start of video position).

Even on bare A500 some rendering require a bit more than a frame but on average, with the followings, it returns to a stable 50 fps.

Thanks, Ross, for the info. Makes sense why all degrading fails.
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Old 11 April 2020, 12:46   #23
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Quote:
Originally Posted by Torti-the-Smurf View Post
How hard would you say is a fix ? ; from a scale from 1 to 10 ? Is there a lot of rewrite that has to be done ?
It depends, I have a (simple) idea on how to do it.
But a simple idea may also require a complex solution, there are several variables to consider (CPU, Copper, Blitter, IRQ ..).
And for the scale of difficulty .. what is 1 for someone can be 10 for someone else

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Thanks, Ross, for the info. Makes sense why all degrading fails.
After the info, as a bonus, hidden content within the demo:

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Old 11 April 2020, 15:23   #24
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Thats so awesome Ross, thank you for this
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Old 11 April 2020, 19:41   #25
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@Ross

OOOoOOhh..!! I haven't done any peeking into code in a long time. That's a sweet find!

"What is 1 for someone can be 10 for someone else." - Uh-huh, Uhhhhhh-huh! That's also where the fun is sometimes.
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Old 06 June 2020, 08:07   #26
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Merely Curious..and touching base. Any sweet progress from the Lords of WHDLoad?
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Old 22 October 2020, 06:16   #27
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*Waving*
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Old 11 December 2020, 14:01   #28
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Hopefully, one day, the WHDLoad Gods will make it work. I am excited for that day
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Old 19 February 2021, 13:25   #29
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Any progress ? - That would be super sweet
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Old 14 August 2021, 06:52   #30
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Has this been left behind?? I sure hope not. Ross did some great stuff! Maybe we'll get a 680x0 fix soon?
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Old 14 August 2021, 11:07   #31
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I still have hope but thinking of Second Samurai, the OCS Game.. . The last slave is 20 years old

StingRay wanted to do it, then CFOU!. Nothing, sadly . (When i remember correctly, Psygore already fixed it but never released it.)
I think both titles have been forgotten.
Second Samaurai is one of the best Amiga games imho and Batman Vuelve is just a great classic demo peace. Both are really tricky from what i have heared.

Anyhow, there is still hope, guess. Much love and thanks to all the guys who makes all this even possible in the first place.
Thank you guys

Last edited by Torti-the-Smurf; 14 August 2021 at 15:35. Reason: needed more sugar :)
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Old 14 August 2021, 22:13   #32
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Oh, without a doubt! Much respect to them! There's always hope, I agree with that. I didn't know Psygore fixed it, but didn't release it. Maybe Psygore will see this and release it?
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Old 14 August 2021, 23:14   #33
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I meant, those 3 guys where looking into fixing second samurai ocs/ecs. Psygore´s Second Samurai OCS/ECS slave was never released. Dont remember the reason.

Sting wanted to do Batman but that has been years ago
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Old 03 September 2021, 04:45   #34
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Pardon, I misread and misunderstood your reply before.

I know it has been years now. That's why I was 'poking my head in again'.
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Old 02 October 2021, 15:04   #35
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It has been years anybody ?

There is clearly a demand for it but nothing happends
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