27 May 2024, 14:18 | #1 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 872
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Finding out free CHIP/FAST in WinUAE while game is running
Hi
Is there a way in WinUAE to show how much free CHIP and FAST (separately if possible) while running a game? I'm debugging my game at the moment and suspect it's running out and crashing on some configurations. I've shrunk bits and it works again now but would like to know how much wriggle room I've got. I could code a display in the game to show but but that of course makes the code bigger. Is there a way to see it in WinUAE. I tried shift F12 but couldn't see any command for this? Cheers, |
27 May 2024, 17:05 | #2 |
Registered User
Join Date: Oct 2013
Location: Hamburg
Posts: 70
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If you're allocating your memory in a system-friendly fashion (i.e. AllocMem), the corresponding debugger command would be "Tm" to report memory allocations.
To get a visual gauge -- if you happen to run on OCS in a 512+512 KB memory configuration -- you could load up your game in coppenheimer.heckmeck.de and just look at the memory contents. (Shameless plug, but could be helpful ) |
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