13 July 2011, 01:04 | #21 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
|
Agony is the perfect game for narcoleptics. They wake up during the extro, missed nothing and..tadaaa... completed the game.
|
13 July 2011, 09:00 | #22 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
|
I don't think Agony is a bad game, just very very average. It's playable but lacks a lot of excitement.
I don't even think Xenon 2 looks that good - it's neat and tidy but a bit boring-looking. And as a game it's very poor indeed. Far too slow and tedious. I find it a bit odd that even now, people can really be sucked in by how good a game looks, or if it's technically impressive on any other level, especially when you consider that ought to be the last concern of people who still play on older machines. But each to their own. |
13 July 2011, 11:24 | #23 |
Settler
Join Date: Feb 2007
Location: Serf City
Posts: 1,760
|
Lethal weapon
Banshee Postman Pat |
13 July 2011, 12:46 | #24 |
BlizzardPPC'less
|
I think Banshee has great playability and a good game
|
13 July 2011, 13:26 | #25 |
Zone Friend
|
This thread is breaking my heart. I disagree with so many of the games mentioned.
Someone says "Eye Candy games, but no playability" and you think of Project X??? So instead of giving you my list, I'm going to comment on your choices: Loved them / played them to death: Shadow of the Beast Unreal Agony Project X Zool Turbo Trax Jurassic Park Jaguar XJ220 Wrath of the Demon Banshee Not that bad, there are certainly worse pretty games out there: Sword of Sodan Awesome Xenon 2 The Godfather Assassin Black Viper Not pretty enough to be called Eye Candy: Super Tennis Champs Nathan Never Postman Pat Lethal weapon Totally agree with: Rise of the Robots Dragon's Lair Space Ace |
13 July 2011, 13:27 | #26 |
Adventurer
Join Date: Jun 2009
Location: Colossal Cave, Valaii
Posts: 364
|
Kick-Off series is totally crap too.
|
13 July 2011, 13:47 | #27 |
Registered User
Join Date: Jul 2006
Location: Colchester Essex
Age: 44
Posts: 822
|
I also love Jurassic Park. I only played the AGA version, unsure what was different. But anyway I thought it played great. Back in the day those 3D parts were great fun and the music was WOW when the T-Rex came after you, I thought it was like a movie
In fact I might whack it in the CD32 now, if I can find an AGA version on CD for it that is |
13 July 2011, 13:55 | #28 |
BlizzardPPC'less
|
|
13 July 2011, 15:22 | #29 |
Adventurer
Join Date: Jun 2009
Location: Colossal Cave, Valaii
Posts: 364
|
|
13 July 2011, 15:39 | #30 |
CD32 Fanboi
Join Date: Nov 2006
Location: Exeter, UK
Age: 45
Posts: 528
|
I know it's all down to personal opinion, but I just find Project X really dull. It has not aged well at all; the hitbox is too big and the naff physics make it feel really loose. Apidya was a much better example of a gradius style shooter on the Amiga, with superior wave/level design, tight controls - and more importantly - it was/is much more fun to play.
Interestingly, Amiga Power is the only mag that seems to agree with my sentiments (on Apidya being a superior game). Last edited by TCD; 13 July 2011 at 15:55. |
13 July 2011, 15:43 | #31 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
|
You know after 30 seconds ingame that Apidya is extremely superior to Agony.
|
13 July 2011, 15:46 | #32 |
CD32 Fanboi
Join Date: Nov 2006
Location: Exeter, UK
Age: 45
Posts: 528
|
You know as soon as that god-awful 'music' starts in Agony that Space Invaders is extremely superior to Agony. Maybe the name is actually a reference to how you are supposed to feel when listening to it?
|
18 July 2011, 13:26 | #33 |
Unregistered User
Join Date: Apr 2007
Location: N/A
Posts: 1,643
|
I disagree with Project X, I like this one for its gameplay. Level 3 is real hell, agree, but the rest of the game is a great shmup with well-balanced difficulty in my opinion. Same for Banshee, its great!
SOTB is a good game too for me. When I played Xenon 2 for the first time, I didnt like it, it was too slow and I expected much more. Years later I gave it another chance and I liked it. Agony doesnt look so great I think. Some parts of the game are totally unplayable for me due to deuteranomalia. I cant see opponents and bullets on the background. Never liked Unreal, looks really good but its an average game. Noone has mentioned my "favourite", so its my turn Superfrog. Damn, I hate this one. One of the most overrated Amiga game ever. Last edited by Sensi; 18 July 2011 at 13:35. |
18 July 2011, 13:42 | #34 |
Puttymoon inhabitant
|
For me, Mr. Nutz. technically brilliant, but the playability was sloweed down and decreased by leveldesign. All those spikes and acid, that prevented you from enjoying the speed. Very dissapointing attempt to compete with Sega's famous hedgehog.
|
18 July 2011, 14:27 | #35 |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 46
Posts: 934
|
Superfrog was aweseome game for the Amiga. Only thing it suffered from was the cures of all amiga platformers and that was having up as jump.
I was always amazed by how much people whould say this or that platfromer on the amiga was good though , when on the whole the were pretty bad. I always thought the amiga must have been capabale of a sonic or a mario, but nothing even close was ever made |
18 July 2011, 16:12 | #36 |
Zone Friend
Join Date: Jan 2006
Location: Kent
Age: 51
Posts: 1,056
|
Project X and Jaguar for me. Project isn't a terrible game just not a great example of the genre. Jaguar is terrible though because it has zero depth in handling
Doesn't mean people wont enjoy any of these game though and that's surely the important thing. A lot of the time it comes down to how the game feels to them and that's why people see them differently. Project on the surface for example seems great and plays casually well, but in truth it's not an especially good shooter. Even my loving the atmosphere of Jaguar isn't enough for me to like it though |
18 July 2011, 17:59 | #37 |
Registered User
Join Date: Oct 2009
Location: Salem, OR
Posts: 1,767
|
|
18 July 2011, 18:10 | #38 | |
Registered User
Join Date: Jul 2006
Location: Colchester Essex
Age: 44
Posts: 822
|
Quote:
Last edited by Jimbo; 18 July 2011 at 19:04. |
|
26 July 2011, 00:42 | #39 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,602
|
Agree Jaguar was a let-down. Comparing it to Buggy Boy (which TBH looks like crap with crap on it) gives a strange lesson that a game can be simplistic, and have an even simpler control method and still be playable and fun for a while, at least a little longer than it takes saying "what the #$%^ is this #$%^" and pushing the floppy eject button
Xenon 2 and Project-X had lousy playability/appeal because they failed to implement the two basics of a good shooter, framerate and collision detection. Without it it's just noskill random waves porridge. I enjoyed Unreal, it felt fresh when it came. And can someone point me to the eyecandy in Sword of Sodan? I'll put Gods on the table. For all its audiovisual brilliance (it really does sound and look so very good), I couldn't bring myself to playing it. There would only be more switches, treasures, traps and monsters. I really have a hard time with this trap- and sequence-memorizing style of game, made harder with too large characters that all but fill the empty space between walls, clunky sort of 3-step turn and shoot and "...wait for iiit!"-timing taxing the patience. Challenge and playability are kind of at either end of a spectrum, but the challenge doesn't have to come from overcoming the control methods or other game design misses. Every game that's not multiplayer or openended or has infinite 'level' (or no levels at all) needs a challenge, but the motivation to overcome it must also be there, and the thrill of seeing a new set of graphics is weighed against how enjoyable it was to get to it. Last edited by Photon; 26 July 2011 at 01:37. |
26 July 2011, 00:49 | #40 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
|
I agree over Xenon 2. I've recently played it on Android, and you can literally see your bullets passing through enemies, shockingly bad collision detection.
I can't however agree on Shadow of the Beast. Sure it was a difficult game, but once you mastered it, there was a game underneath all the flashly visuals and audio. At least with Beast you had a chance to avoid stuff, with Rick Dangerous, aw man, that game pissed me off something rotten. Fucking random spikes! |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Party Eye of the Beholder II from Amiga in Eye of the Beholder III on PC | vrascio | support.Games | 20 | 16 August 2012 11:52 |
RPG games with similar interface & view to Eye of the Beholder? | s2325 | Retrogaming General Discussion | 51 | 11 February 2010 09:51 |
games with best playability on Atari 8-bit? | s2325 | Retrogaming General Discussion | 9 | 17 December 2007 15:13 |
Eye candy and themes for WB | Marcuz | Retrogaming General Discussion | 2 | 27 August 2002 18:16 |
Candy Puzzle CD³² ? | RetroMan | request.Old Rare Games | 1 | 19 January 2002 10:27 |
|
|