08 November 2003, 14:08 | #1 |
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Disposable Hero
The start screen of Disposable Hero seems to be not displayed correctly. I transferred the adf to a real amiga and it's ok.
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08 November 2003, 16:20 | #2 |
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This is an emulator problem then. THread moved.
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08 November 2003, 17:21 | #3 |
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Known problem. Game horizontally splits the screen to two parts, lores and hires. This is not supported and won't be too soon.
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12 August 2023, 11:07 | #4 |
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sorry for the necrobump, i haven't found nothing more recent about this split feature
does have been used only in Disposable Hero (main menu) ? wondering if could be usable in some game too? |
12 August 2023, 18:02 | #5 |
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WHDLoad of the game works fine, you just have to set immediate_blits true...
Well, to be exact there are a few minor glitches in the intro and white splash screen with logo is not fullscreen (never been sure if it's a cfg/emulation issue with WinUAE's overscan as the game switches res many times) |
13 August 2023, 07:15 | #6 |
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13 August 2023, 10:50 | #7 |
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13 August 2023, 16:24 | #8 |
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Nice, lower-right quarter of screen is hires scroll and the rest is lores with ~40 colors. I wonder where else I can see this.
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13 August 2023, 17:06 | #9 |
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crack intro or demo scene perhaps?
i was wondering if could be applied ingame, ie a map in hires and the game screen, togheter seems complex, reading the ross explain btw another lovely thing from the miggy magic cylinder |
13 August 2023, 17:13 | #10 |
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Maybe this one: http://janeway.exotica.org.uk/release.php?id=19902
Any examples? (Is there any demo example with such a case?) Last edited by amilo3438; 13 August 2023 at 17:22. |
13 August 2023, 17:25 | #11 | ||
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Quote:
Quote:
BTW it once happened in this diskmag that mouse cursor got corrupted into a whole screen vertical stripe... Last edited by rutra80; 13 August 2023 at 17:32. |
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13 August 2023, 19:12 | #12 | |
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Of course I can't think of anything, but we did a lot of tests to fix this functionality in WinUAE (which works in almost all cases, at least in the existing ones..)
The problem is that the internal workings of Denise are not the same in all versions of the chip (the internal shifter behaves not exactly always the same); furthermore the possible combinations for the change of BPLCON0 are many, as are the possible positions within the fetch cycle of the bitplanes in which the change can take place. So coders often try until it works It's not that complex, there are many cases in which with the copper you makes a 'vertical division' of the screen for some effect (even more than one for that matter). The problem is that in any case it is expensive and may not work as you expect when changing BPLCON0... Quote:
The chipset designers definitely hadn't thought it was something to do or support. |
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13 August 2023, 19:37 | #13 |
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wasn't Fire and Ice doing something similar?
wasn't the lower map displayed in different res? |
13 August 2023, 20:09 | #14 |
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Nope, Fire & Ice is all lores. It's a vertical split anyway which is trivial and seen a lot - you can even do this in Workbench by dragging screens.
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14 August 2023, 09:11 | #15 | |
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Quote:
the res thing alone was leading me out of track def the each line split is the 'uncommon' thing, and i can understand expensive to be implemented in an effective playable environment maybe on a fat hardware |
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14 August 2023, 09:22 | #16 |
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OT 'coz it's not winuae ...just demonstrating 'no problems here' ..with amiberry =) |
14 August 2023, 11:36 | #17 |
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WinUAE handles this now too, original post is from 2003!
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28 August 2023, 19:36 | #18 |
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Pinball Fantasies menu seems to use it too.
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31 August 2023, 10:26 | #19 |
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31 August 2023, 13:09 | #20 |
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Yes the table choice screen is 16 colour lores logos on the left, and on the right there are two 16 colour hires table choosers. Not sure about hiscore and credits - they look loresish...
Last edited by rutra80; 31 August 2023 at 20:58. |
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