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Old 15 September 2021, 22:20   #81
walkero
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@BSzili
Great job man. On my system I got 60fps on 1024x768 and ~30fps 1280x1024 with graphics details set on full, and fullscreen, using the version for 040 CPUs the game works great and didn't have any issues, so far, except that it is a little bit hard for a start.

Thank you for this release.
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Old 16 September 2021, 07:32   #82
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Thanks! Fortunately it wasn't that difficult to get it working on OS4, now that JFAudioLib has auto-detection for sound drivers. I even fixed a bug that could possibly trash the memory, the rest of the DSIs are caused by how reading bitfield values is implemented by the compiler, and they appear to be harmless. It was cool to see the multiplayer working across different machines.
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Old 19 September 2021, 06:31   #83
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The first release is out on Aminet. If you have he last release candidate it's the same thing just with a better readme, but if you have only tried one of the earlier test versions it's recommended to update. It offers better performance and has less bugs overall.
http://aminet.net/package/game/shoot/nblood
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Old 27 September 2021, 15:52   #84
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Hi,

I cannot seem to get MIDI going in nBlood. It works in ScummVM so camd.library is working and so is my Roland SC-55 II. Got the .mid files from the original. Set the MusicDevice to 0.

I can play the mid files with a midi player fine.

Any advice?

EDIT:

I guess I have the wrong .mid files? The shareware ones work with playmf but the registered don't. The version I have only had ogg files (bought from gog) so I had to scour the net for them. I guess I failed in that :-)

Last edited by Hedeon; 27 September 2021 at 16:21.
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Old 27 September 2021, 18:20   #85
BSzili
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Estrayk tried the SC-88 and it worked fine, I don't think he had to do any special.
[ Show youtube player ]
MusicDevice = 0 should be OK (autodetect), but what do you mean by "got the .mid files from the original"? They are in SOUNDS.RFF, which is where the game normally plays them from. You have copied .mid files from somewhere into the game's directory?

Last edited by BSzili; 27 September 2021 at 18:26.
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Old 27 September 2021, 20:46   #86
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Aha ?? still, it seems the game picks up on cblood1.mid and the others. I'll delete them.
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Old 27 September 2021, 20:56   #87
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Nope, don't have sound in cradle to grave. Except when I put the unholy.mid from the shareware cd on it... hm
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Old 27 September 2021, 21:23   #88
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The RFF resource system can load files from the disk as well, but the game shipped with MIDI in SOUNDS.RFF, so you don't need any external MIDI files.
The game doesn't use any code from PlayMF, it has the original EMIDI player by Jim Dosé with some tweaks. Blood's MIDIs have issues with the MS MIDI Synth through WinUAE, perhaps you ran into the same issue with real hardware. For others it worked with the SC-88 and it also worked with my cheap MIDIPLUS miniEngine.
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Old 27 September 2021, 21:28   #89
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Not working:

unholy, cblood2, 3, 7, 8 and 9 with my Roland SC-55 MK II
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Old 27 September 2021, 21:41   #90
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I guess the SC-55 is not compatible either. I once had collected which tracks didn't work with the WinUAE + MS Synth combo, but I no longer have it. They were probably the same tracks.

edit: Ok, found them. UNHOLY, cblood1, CBLOOD2, cblood3, cblood7, cblood8, cblood9

Last edited by BSzili; 28 September 2021 at 07:00.
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Old 01 October 2021, 08:38   #91
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I think I found something. Many of Blood's MIDIs have bank change control messages that confuse some synths. If I filter these out in Func_ControlChange the MIDI playback works in WinUAE, so it'll hopefully fix playback on SC-55 too which had issues with the same tracks. I was planning to do a big rewrite but I'll probably make a bugfix 1.1 update in the meantime.
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Old 01 October 2021, 17:08   #92
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Great to hear! :-)
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Old 02 October 2021, 09:07   #93
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I published the fix in this commit:
https://github.com/BSzili/jfaudiolib...a8008ab1695R94
Until the next version is ready you can apply 94-96 in case the executable already builds.
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Old 02 October 2021, 20:46   #94
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BSzili I tried to play on morphos and it hangs in the beginning. Did anyone else tried to play on Morphos systems
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Old 02 October 2021, 21:07   #95
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For MorphOS I recommend the native port by BeWorld:
https://www.morphos-storage.net/?id=1635045
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Old 25 January 2022, 23:06   #96
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If someone has problems trying to launch the music via SC-55 MIDI (CAMD), make sure that in the nblood.cfg file at the end, there is a line that has to be like this:

Music Device = 0
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Old 18 February 2022, 23:42   #97
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I'm trying it on amiga500 with pistorm (musashi). It's so slow, almost frozen, I don't know if there is something wrong I'm doing with it or it just simply doesn't work with pistorm (RTG version). Do you have any clue? This is really an amazing game and I would like to play it on my amiga. Looking forward for it working and making a donation
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Old 19 February 2022, 03:25   #98
tomcat666
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You need emu68 core for pistorm and it will fly. Musashi is way too slow.
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Old 03 September 2022, 10:50   #99
BSzili
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Get Psyched!
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Old 03 September 2022, 11:50   #100
gimbal
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Voxel graphics?
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