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#1 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,380
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the making of a game AI
Imagine a somewhat tile based game, on some kind of terrain.
There are friendly units, and enemy units. The player directs friendly units, and an AI has to direct the foes. Now, what must be done in the AI so the enemy units behave smart enough to avoid obvious mistakes ? |
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