English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 06 June 2020, 15:36   #1
Spyros
Registered User

 
Join Date: Apr 2018
Location: Athens
Posts: 44
Japanese language support on the Amiga

The Amiga can support Japanese for display, input and OS localization.
The following video contains 5 example free-program combinations on various AmigaOS versions.
[ Show youtube player ]
Spyros is offline  
Old 06 June 2020, 22:00   #2
Predseda
Puttymoon inhabitant
Predseda's Avatar
 
Join Date: Mar 2007
Location: The City of Townsville
Age: 43
Posts: 6,406
Send a message via ICQ to Predseda
Sure it can!


Predseda is offline  
Old 06 June 2020, 23:09   #3
djukon
Registered User
 
Join Date: Apr 2010
Location: 640x512
Posts: 158
This is amazing. A few weeks ago I started looking for an overview or demonstration of how Japanese worked on the Amiga. I found a few lists of packages needed, but not something like this video. It couldn't have come at a better time. Thanks for sharing, Spyros.
djukon is offline  
Old 07 June 2020, 00:28   #4
malko
Ex nihilo nihil

malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 3,393
&
malko is offline  
Old 15 June 2020, 05:00   #5
AmigaHope
Registered User
 
Join Date: Sep 2006
Location: New Sandusky
Posts: 829
I used daigokai but I got crashes from time to time. =(
AmigaHope is offline  
Old 16 June 2020, 14:43   #6
Spyros
Registered User

 
Join Date: Apr 2018
Location: Athens
Posts: 44
@AmigaHope
I do remember something like that, but never had problems with system crashes. It was more like getting garbled text sometimes, which I would fix by simply restarting Daigokai.
It's very stable on my system.
Spyros is offline  
Old 18 June 2020, 18:46   #7
abbub
Registered User
 
Join Date: Dec 2019
Location: Fort Collins, CO USA
Posts: 54
Out of curiosity, how 'big' was the Amiga in Japan, back in the day? I'm assuming 'not very'?
abbub is offline  
Old 05 August 2020, 21:01   #8
Toncon
Registered User

Toncon's Avatar
 
Join Date: Jan 2018
Location: japan
Posts: 19
at first, AMIGA had been introduced in many of home computer magazine around 1985.
few had understood it's nature and importance though.

so that most of japanese computer user or gamer had never known what's Amiga like between late 80's to early 90's.
which was the thing only people who often are considered as "rare type" (like me) had cared about.

so, practically AMIGA became renown only after Video Toaster AND Lightwave had shown the power.
in that regard, it was same treat as in US.
it was not acknowledged as a computer anymore but pro-use assets for broad casting.

Daigokai was first attempt of proper implementation of japanese FEP system and actually, made by one of such TV-production company for their own.

they created cult tv-show for kids "Ugo Ugo Ruga" which is full of 2D/3D animation in real time operation with the power of Amiga.
and even wrote several books to introduce the world of AMIGA. (from games, megademos to floppy drive music, and of course, VT related articles)

that was the AMIGA's finest time in japan.
[ Show youtube player ]

Last edited by Toncon; 05 August 2020 at 21:19.
Toncon is offline  
Old 05 August 2020, 21:04   #9
saimon69
J.M.D - Bedroom Musician

 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 1,827
More japanese style than this is hard ^______^
saimon69 is offline  
Old 07 August 2020, 21:09   #10
Warty
Registered User

 
Join Date: Aug 2018
Location: Minneapolis, USA
Posts: 108
Quote:
Originally Posted by Toncon View Post
Daigokai was first attempt of proper implementation of japanese FEP system
Depending on your definition of "proper implementation", I think the ANS (Amiga Nihon-go System) was actually available first. I bought mine in Roppongi, but I think maybe if you bought your Amiga in Japan, the importer (MIQ?) supplied it automatically.

Now... ANS was a mess. ugly, crash, finicky, bad FEP, low compatibility, etc. (Not all ANS's fault: it's basically VERY HARD to add double-byte compatibility, and with an FEP no less, to a system that was not designed for that in any way shape or form.

I never used DaiGoKai, but might try that when I have a chance.
Warty is online now  
Old 16 August 2020, 02:18   #11
idrougge
Registered User
 
Join Date: Sep 2007
Location: Stockholm
Posts: 4,004
I used the small "Japanese" (http://aminet.net/package/text/misc/Japanese) patch for basic display, and JKFF when I needed input. The latter was the most primitive IME I've used.
idrougge is offline  
Old 27 August 2020, 10:34   #12
AmigaHope
Registered User
 
Join Date: Sep 2006
Location: New Sandusky
Posts: 829
I think the Amiga could've done pretty well in Japan if it had had Japanese support baked into it from the start. Unfortunately it was born in that time period where Japanese support existed as weird kana-based ASCII-replacements on 8-bit micros rather than as a comprehensive multi-character-set system with complex input methods. Commodore didn't have an existing roadmap for this or the team in place to invent something like that.

They just couldn't compete against homegrown Japanese-oriented systems -- neither could anyone else, which is why MSX became the standard for home computers (in a completely incompatible form to foreign MSX systems) and why PC-88/PC-98 became the standard for business use.

Western standards didn't start to make inroads until DOS/V in 1990, unless you count the very niche Mac community struggling with KanjiTalk. As crappy as KanjiTalk was, the Amiga didn't even have anything that high quality.
AmigaHope is offline  
Old 28 August 2020, 00:29   #13
Warty
Registered User

 
Join Date: Aug 2018
Location: Minneapolis, USA
Posts: 108
That's a pretty great summary in 3 paras, @AmigaHope.

Commodore people didn't get it, and Apple didn't really get it either. PC-88/98 style fonts were 'ugly' to me, but they were actually a lot more readable than the Mac Japanese fonts, and the FEPs available were a LOT better (can't remember the name of the one that was 3rd party but super popular).
Warty is online now  
Old 28 August 2020, 06:02   #14
Spyros
Registered User

 
Join Date: Apr 2018
Location: Athens
Posts: 44
Does anyone have ADFs of ANS? It was two disks if I'm not mistaken.
Spyros is offline  
Old 28 August 2020, 06:24   #15
Misclegend
Banned

 
Join Date: Nov 2019
Location: Uranus
Posts: 193
I hate japanese characters, I don't want to see the Amiga software or games contaminated with japanese garbage
Misclegend is offline  
Old 28 August 2020, 11:16   #16
Ian
Global Moderator

Ian's Avatar
 
Join Date: May 2001
Location: Derby, UK
Age: 43
Posts: 2,246
We also do not want this forum contaminated with your racist garbage.

I am surprised you aren't already banned as that is what was previously agreed between the moderators, but that mistake has now been rectified.
Ian is offline  
Old 28 August 2020, 18:42   #17
Warty
Registered User

 
Join Date: Aug 2018
Location: Minneapolis, USA
Posts: 108
Quote:
Originally Posted by Spyros View Post
Does anyone have ADFs of ANS? It was two disks if I'm not mistaken.
I can't find my copy, or the manual that came with it, which I am a little sad about. Who knows if any copies of that even exist anywhere.

I did a quick web search, but didn't find anyone even mentioning having a copy.

Some references though:
https://www.chrismcovell.com/secret/OTH_1986Q1.html
http://www.amigahistory.plus.com/japan.txt
http://himitsugusa.on.coocan.jp/Lists3.html
http://oldwww.nvg.ntnu.no/amiga/amig...igaFAQ_59.html
https://stason.org/TULARC/pc/amiga/f...d-viewers.html
http://ftp.monash.edu.au/pub/nihongo/japan.inf
http://members.quicknet.nl/rhm.herol...a/amigafaq.htm
Warty is online now  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Any functional language for the Amiga? hth313 Coders. C/C++ 2 28 April 2019 20:08
What if any Japanese developers got on board with the Amiga? tpgb12 Amiga scene 70 25 December 2018 16:28
Game need multi language support Aladin project.WHDLoad 0 01 August 2017 14:01
Amiga C programming language Kenan support.Apps 3 25 June 2013 18:50
Most common programming language in Amiga games manicx Amiga scene 38 10 March 2004 14:20

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 05:19.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
Page generated in 0.13691 seconds with 13 queries