11 May 2021, 13:09 | #221 | |
CaptainM68K-SPS France
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22 May 2021, 11:24 | #222 |
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Short update. I'm back at the office, and development time has been limited recently. Beta release will be delayed a bit.
Some subsystems have been reworked since last update. * Scrolling optimisation introduced some bugs, which have been fixed. * Collision detection for larger enemies has been reworked. * Enemy bullet logic has also been improved. Chip RAM usage has been reduced, so the game now fits into 500 Kb chip plus 500 Kb fast RAM. Photon's AllInOne executable is really useful to squeeze more chip ram out of the OS. Last edited by agermose; 22 May 2021 at 11:55. |
26 May 2021, 18:12 | #223 |
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Alpha release going out to a few testers now. Feeling excited.
(In case you're wondering, the alpha release does not have all the stages completed yet, no in-game music, and a few more things are missing). Last edited by agermose; 26 May 2021 at 20:42. |
27 May 2021, 00:17 | #224 |
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sounding really promising. :-)
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27 May 2021, 15:57 | #225 |
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Yes it's been a long time coming, but now we can see the release on the horizon.
Last edited by agermose; 27 May 2021 at 16:04. |
27 May 2021, 17:41 | #226 |
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Will the game support a 2 button joystick or compatible cd32?
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29 May 2021, 01:03 | #227 |
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09 June 2021, 16:15 | #228 |
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Got round to implementing a keyboard handler, thanks to Frank Wille for sharing his keyboard code for Solid Gold, which is a really useful starting point.
The game can now be paused, very useful for testing. |
20 June 2021, 22:56 | #229 |
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Retro32 has a small preview up on his site:
https://www.retro32.com/gaming/amiga...g-to-the-amiga |
21 June 2021, 11:43 | #230 |
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Great preview!!
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01 July 2021, 14:28 | #231 |
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Agermose please keep IRN in the loop for a heads up, as you're seriously missing out! ( Not sure why we didn't get a heads up in the first place )
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01 July 2021, 14:52 | #232 |
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Can you add music like c64 version and hacked version arcade?
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05 July 2021, 13:42 | #233 |
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05 July 2021, 13:43 | #234 |
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05 July 2021, 13:55 | #235 |
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Progress update.
Stefan is working on the remaining attack waves, Martin on the in-game music, while I try and iron out the bugs found by the testers (AmigaGuru and Retro32). Follow the news on AmigaGurusBlog and Retro32, some testing progress will appear there: https://blog.amigaguru.com/ https://www.retro32.com/category/gaming/amiga Besides fixing bugs, I'm adding some missing functionality. The points system could only handle one bonus points, e.g. "1000" at a time. It is being rewritten to handle multiple, which occurs when the kill all POW is used on medium planes, and in a few other instances. |
05 July 2021, 13:57 | #236 |
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Amiga Bill had a short section on 1942 yesterday. He got the authors mixed up a bit :-)
We will release the game under the "Retro DNA" name. Not the same as Retro32. |
05 July 2021, 14:00 | #237 |
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June/July has been a bit slow, because of the European championships and my daughter's graduation parties. Still some work to do, but steady slow progress.
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27 July 2021, 05:23 | #238 |
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Brilliant so far!
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27 July 2021, 08:10 | #239 |
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I implemented a pause key on the gamepad, found that very convenient for testing my games. For querying CD32 controller keys, I used Asmans code from English Amiga Board.
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27 July 2021, 20:35 | #240 |
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Yesterday I caved, and bought a Windows laptop, which will replace my old Linux machine. Installed WinUAE as the first thing. Almost up and running with the new setup.
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