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#41 |
Registered User
![]() Join Date: Oct 2021
Location: England
Posts: 772
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if those PNG's work well, is it viable to also support animated GIF's? might be interesting for some space games like rtype to have extra animated stars or something similar.
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#42 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,740
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Video files are already supported. But I agree, GIF-support would be nice.
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#43 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 25,803
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Quote:
Just choose some video codec that does not use lossy compression. Identical results. Last edited by Toni Wilen; 29 September 2022 at 20:31. |
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#44 | ||
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,740
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Quote:
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[ Show youtube player ] |
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#45 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,659
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Huh! That looks very nice indeed!
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#46 |
Registered User
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Location: England
Posts: 772
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surprised, it actually looks really good.
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#47 | |
HOL/FTP data slave master
![]() Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 26,992
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Quote:
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#48 |
Registered User
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Location: England
Posts: 772
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all thats needed now tbh is some kind of "Event" trigger system added to some whdload slaves that mark certain events in games (change of level, a scroller starting/stopping or whatever), Events which do nothing and dont do anything good or bad on real hardware, but perhaps these Events could be read/detected by WinUAE and automagically toggle on/off these new options for adding new effects, or change from 1 png/video to another.
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#49 |
Boo
![]() Join Date: Jun 2006
Location: 5150
Posts: 5,308
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That does look Really good. Like I say would love to see this on real hardware.
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#50 |
Registered User
![]() Join Date: Oct 2021
Location: England
Posts: 772
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whats the corret way to use this? when i try adding a video or png my background is always replaced by a solid blue color.
EDIT: Ok got png's working, its video files im having issues with, anyone know what the correct format/codec/etc has to be? EDIT2: Got the videos working by just checking the OUTPUT prefs to see what codecs WinUAE supports there and assumed this works the other way also for genlock video input, which it does, i converted to CINEPAK to test and....it worked. just tried with a quick convert using... Code:
ffmpeg -i spaceloop.mp4 -c:v cinepak -an -vf scale=320:256 spaceloop.avi [ Show youtube player ] Attempt no2: [ Show youtube player ] Last edited by DisasterIncarna; 30 September 2022 at 08:31. |
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#51 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,659
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Nice, very nice!
About the background change, maybe the easiest way is with a couple of hotkeys moving to next/previous image from a list |
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#52 | ||
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,740
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Cool effects on Deluxe Galaga indeed, very atmospheric!
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Maybe 10 pics/vids that could be defined in the config and switched through by key presses (incl. turning them off) would be something that could be negotiated? ![]() edit: Like vulture just suggested, too. Quote:
For Turrican in particular only levels 1-1, 1-2 and 1-3 are candidates though since the later ones all have multi-colored backgrounds (except for the world 5 sky but replacing that leads to gfx problems in other parts). |
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#53 |
HOL/FTP data slave master
![]() Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 26,992
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#54 | |
Registered User
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Location: UK
Posts: 456
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Quote:
This is awesome. |
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#55 |
Moderator
![]() Join Date: Jan 2002
Location: France
Posts: 491
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Here the Great Giana Sisters slave supporting backgroung color gradient, set custom4=1 to use it.
Maybe you have a better palette, it could be included. ![]() |
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#56 |
HOL/FTP data slave master
![]() Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 26,992
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#57 |
Registered User
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Location: England
Posts: 772
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ooooh new toys, nice, like your default selection already, now the rush for everyone to play everything they own to find similar titles to give a new lick of paint.
Last edited by DisasterIncarna; 01 October 2022 at 16:18. |
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#58 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,740
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The 100% Amiga solution. Looks perfect and is a huge improvement to the game. Merci beaucoup!
![]() Hope this solution can be added to other slaves of single color background-games, too. |
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#59 |
Local Moderator
![]() Join Date: Oct 2009
Location: Lancashire, UK
Age: 47
Posts: 1,346
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This is an interesting topic, and one which I was thinking about recently too.
When they 'converted' Fire and Ice to the A1200/CD32, they masked out the backgrounds and used the extra bit plane on the A1200 to put a high colour image behind the game. As the bitplane used it's own independent colour palette, the colours in the game were unaffected. I think Gremlin also did this when they made Zool A1200. They just added a huge screen in the background which scrolled slowly in the same direction as whatever input was being received by the controller, so the sprite and the background moved at the same time. I'm sure the function to matt out plain backgrounds can be used on most solid background games within WHD and even without a genlock, using a copper list. With something like Turrican, each level loads by itself, so it might not be so hard to put some flags in the code when each level loads, which changes the copper list or switches it off. For Giana, the game has outdoor and inside levels, so it might not be so easy to get a good copper list for both types of levels without hacking the code. |
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#60 |
Registered User
![]() Join Date: Apr 2018
Location: UK
Posts: 456
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Turrican with the background graphics really make the foreground graphics pop.
Fascinating hardware feature, kind of amazing it's not been done before now. Very nice way to make deluxe versions of games. In theory do/could those min-amiga clones support this? |
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