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#1261 | |
Registered User
![]() Join Date: May 2020
Location: Victoria, Australia
Posts: 10
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Quote:
Last edited by shades_aus; 03 February 2023 at 07:02. |
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#1262 | |
Registered User
![]() Join Date: May 2020
Location: Victoria, Australia
Posts: 10
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Quote:
Of course not everyone is experienced enough to work through the challenge, I agree and it's part of the reasons I listed, however, it's not impossible to get there. BeOS also has 2 different versions. The 32bit BeOS binary compatible version and the 64bit variant. Something "similar" should be considered with AMIGA OS if changes are needed to continue forward. As for memory management, some sort of functional MMU should be incorporated. At least that way, you open up provision for sandboxing in legacy space if you choose to offer it. I certainly am not advocating that AMIGA OS doesn't develop further. It needs to transition into something better/more modern and that opportunity, still exists, just like every other OS that's still worked on is doing. No one wants AMIGA OSx.x to NOT develop and stay in the dark ages. IBRowse and Miami were made as extensions to get on the web but now, it's too difficult to get more memory (as a shortcoming example) to remain functional on the Web? Amiga was about doing stuff no one said could be done. Like NewTek and the Toaster. 68k "may" have to be retired, like its parent company Motorolla did. What was that famous saying about getting to the moon? We choose to do it because it is hard? The Amiga "experience" can be realised outside of emulation however, some tougher decisions are going to need to be made. Mac did, Microsoft did, BeOS/Haiku did... Last edited by shades_aus; 05 February 2023 at 22:53. |
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#1263 |
Total Chaos forever!
![]() Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 48
Posts: 1,953
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Quick note: the 2 versions of BeOS were PPC and x86. Both were 32-bit. Haiku is a BeOS replacement that spawned a 64-bit variant of x86_64 in addition to x86. I use the 64-bit variant on my tower and it's quite performant. I can't wait for the Radeon drivers.
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#1264 |
Zone Friend
![]() Join Date: May 2006
Location: France
Posts: 1,578
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And AT&T Hobbit
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#1265 |
Computer Wizard
![]() Join Date: Aug 2007
Location: Ramberg/Norway
Posts: 922
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All this are Offtopic!!!! Stay Ontopic, AmigaOS 3.2.
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#1266 |
Registered User
Join Date: Oct 2012
Location: Germany
Posts: 582
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Indeed. No one is going to fundamentally rewrite AmigaOS. It’s retro. Get over it.
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#1267 |
Paranoid Amigoid
![]() Join Date: Mar 2008
Location: Athens/Greece
Age: 44
Posts: 1,701
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Quick question.
The GlowIcons that are shipped with OS3.2 are really nice work and while they look awesome on 64-256 colors, they seem a lot pixelated under higher resolutions and RTG screens. Is there a compilation of these icons made without color degration? Last edited by mfilos; Yesterday at 13:29. |
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#1268 | |
Registered User
![]() Join Date: Nov 2018
Location: Italy
Posts: 95
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Quote:
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#1269 |
Registered User
Join Date: Aug 2010
Location: Germany
Posts: 346
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I don't believe so. The ram-handler for AmigaOS4 had its own challenges, because, for example, virtual memory support in the operating system. What goes into RAM: should stay in RAM and not get paged out to disk. If you wanted that, you would have put it there already.
As with all the components which came from AmigaOS 68k, rewriting and reimplementation went along with bug fixing. I worked on ram-handler back then, for a long time, among other components. What the AmigaOS 68k ram-handler did not receive was the kind of top to bottom and back, bottom to top review & rewriting it eventually got. Everybody who worked on ram-handler expected that the code was sufficiently robust as it was and changes were limited to getting things to work properly which were discovered as they appeared. Sadly, the code really needed much more work, but that could be said about the entire AmigaOS 68k operating system back when the work on AmigaOS 3.1.4 started. |
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