English Amiga Board


Go Back   English Amiga Board > Main > Nostalgia & memories

 
 
Thread Tools
Old 08 December 2022, 01:23   #461
Samurai_Crow
Total Chaos forever!

Samurai_Crow's Avatar
 
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 48
Posts: 1,953
Quote:
Originally Posted by lmimmfn View Post
Even 1.5Meg chip and .5 meg fast would have sufficed and to make ram/accelerator cards expand so chip ram and fast ram become contiguous blocks(I realise that may not have been straightforward but should have been possible)
All the glue logic to split off a second bank of RAM would have dwarfed the cost of the additional memory. Also, if it were all contiguous and in the same memory address space, it's likely that Commodore would have made it Ranger memory like the A500 belly slot RAM. Ranger memory is as slow as Chip RAM and therefore has no bandwidth advantage over actual Chip RAM.
Samurai_Crow is offline  
Old 08 December 2022, 11:33   #462
Karlos
Registered User

 
Join Date: Aug 2022
Location: UK
Posts: 800
Ah the armchair engineer. Sure, yes, I'm not a hardware engineer. That immediately disqualifies any opinion gleaned with hindsight, right?

I wonder which engineer foresaw that wasting space on the motherboard for an FPU that would never be fitted was a better use of the available space than memory which even in 1991 was on already on a steep downwards trajectory in price. If, by the time you go into mass production, memory is cheap enough, you could fit it, or release a 1200+ model later. Clearly the system would benefit far more from fitting an FPU than it would uncontended memory for the CPU, given the huge corpus of FPU dependent software in 1991. No wait, the other thing.

I don't think these decisions were necessarily made by engineers. Management, more likely.

Last edited by Karlos; 08 December 2022 at 12:01.
Karlos is offline  
Old 08 December 2022, 11:40   #463
van_dammesque
Registered User

 
Join Date: Aug 2014
Location: England
Posts: 180
Quote:
Originally Posted by TCD View Post
10 Years of PC DOS Gaming Part 4: 1991 [ Show youtube player ]

I do not think anyone has commented on this video shown, there are a few that stand out in this video:


[ Show youtube player ] Chuck Yeager's Air Combat


[ Show youtube player ] Falcon 3.0


[ Show youtube player ] The Killing Cloud


[ Show youtube player ] Martian Memorandum


[ Show youtube player ] MiG-29M Super Fulcrum


[ Show youtube player ] The Rocketeer

I do not why the timestamp shortcut isn't working.
van_dammesque is offline  
Old 09 December 2022, 02:16   #464
stevsurv
Beta 1.666
stevsurv's Avatar
 
Join Date: Jun 2007
Location: in 1985
Posts: 377
This comparison should be called --
Amiga games that made PC games look like shite.

PC version -
[ Show youtube player ]

Amiga version -
[ Show youtube player ]

A classic Amiga game.
stevsurv is offline  
Old 10 December 2022, 04:48   #465
Bruce Abbott
Registered User

Bruce Abbott's Avatar
 
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 1,378
Quote:
Originally Posted by van_dammesque View Post
I do not think anyone has commented on this video shown, there are a few that stand out in this video:

I do not why the timestamp shortcut isn't working.
If you just want to watch the timestamped parts then go to YouTube and read the description, which has links to each game. I didn't see that at first and so watched the whole thing.

Overall impression:- not many stood out. Several looked strangely familiar (Lemmings, Blue Brothers, Prehistorik...) Duke Nukem had smooth scrolling? Not here. Some games were going way too fast - obviously not running on period hardware!

Most interesting commentary:- "Falcon 3 when it came out listed 286 as the minimum spec... technically that is correct, as it could be run in a glorified slideshow mode.. even on low detail mode it was a nightmare on anything slower than 386DX, and to comfortably play it in so-called high fidelity mode 486DX with a math coprocessor is a bare minimum".

Looked awesome though - definitely one that made the Amiga look like shit in 1991!

Or did it? Although Wikipedia says it was released in 1991, the earliest magazine review listed was in Jan 1992. So I'm guessing it was released in late 1991, perhaps December. Few Amiga fans would have known what it looked like before 1992.
Bruce Abbott is offline  
Old 10 December 2022, 11:36   #466
d4rk3lf
Registered User

d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,456
Quote:
Originally Posted by Bruce Abbott View Post
Most interesting commentary:- "Falcon 3....
Looked awesome though - definitely one that made the Amiga look like shit in 1991!
Ummm...
had a quick look on youtube, and don't see anything better looking then FA18/Interceptor that could be played on any Amiga (and with nice speed)
FA18 might look even better maybe, because I really dislike these early low resolution textures in first 3D games, and I think a lot's of games could look better without it (including this one).
d4rk3lf is offline  
Old 10 December 2022, 13:27   #467
Bruce Abbott
Registered User

Bruce Abbott's Avatar
 
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 1,378
Quote:
Originally Posted by d4rk3lf View Post
Ummm...
had a quick look on youtube, and don't see anything better looking then FA18/Interceptor that could be played on any Amiga (and with nice speed)
FA18 might look even better maybe, because I really dislike these early low resolution textures in first 3D games, and I think a lot's of games could look better without it (including this one).
I agree. In low res the clean look of flat shaded 3D is much better for simulators. For some games like Doom and Tomb Raider the 'grittiness' of the textures work well, but in simulators it just looks messy.

VGA (and AGA) had enough colors to do smooth graduations in the sky etc., which looks great in demos but just gets in the way when playing the simulation. Muted shades and blurry textures might be more 'realistic', but that's not what you want when the target might only be a single dot on the screen.

FA18/Interceptor was a ground breaking flight sim. Produced for the Amiga first and only in 1988, it made excellent use of the limited CPU and graphics. The other great thing about it was the sound - real jet engines rumbling along all the time, unlike those PC flight simulators which only made the occasional beep. This gave it an atmosphere that was missing in many other flight sims.

On a 1MB machine you got extra detail and music. The theme music was a variation on the Top Gun movie and sounded fantastic - I could listen to it for hours! The title screen looked great too, setting the tone for the game.

But you didn't discover its true beauty until you played the game. PC flight sims that used all those VGA colors looked much better in magazine screen shots, consuming Amiga fans with envy because their A500s could only show 16 flat colors at a few frames per second. Never mind playability, it's the look that sells games! (and PCs).
Bruce Abbott is offline  
Old 10 December 2022, 14:37   #468
d4rk3lf
Registered User

d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,456
Quote:
Originally Posted by Bruce Abbott View Post
The other great thing about it was the sound - real jet engines rumbling along all the time
Yeah man.. I am still, to this day, very impressed with the sound of the engines, and indeed, it gave a tremendous bonus to atmosphere in the game.
d4rk3lf is offline  
Old 10 December 2022, 15:47   #469
Etze
A3000-Fan

Etze's Avatar
 
Join Date: Sep 2008
Location: Germany
Posts: 267
So, talking about Interceptor: What about Jetfighter II (also from Bob Dinnerman)? I never played it but looking at youtube, I think it looks great (and much smoother than Interceptor) for a 1990 flight sim. Only the sound is pathetic.

The same is true for Knights of the sky.

Though, to be fair: I don't think that they made the Amiga "look like shit".
Etze is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Some fan made zelda games with ports for amiga rmcin329 support.Games 15 03 September 2022 22:45
Who here made their own Amiga games and/or utilities? Foebane Retrogaming General Discussion 28 01 March 2020 11:54
How many games were made for Amiga? Photon support.Games 7 13 May 2017 15:52
ST games that never made on Amiga... the wolf Retrogaming General Discussion 8 07 March 2004 19:04
Who made the best Amiga games? Andrew Amiga scene 33 06 August 2002 21:17

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 18:42.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.
Page generated in 0.10131 seconds with 15 queries