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#61 | |
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But that could have been fixed quite easily with a resistance ladder … So one nice possible improvement would have been to sync both frequencies (if the user wants it) and mix both signals (VIC-II and VDC) in a genlock-style fashion… That would have given the C128 a dual play-field mode |
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#62 |
OctaMED Music Composer
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Fun fact: if you look at how much software and hardware is published today for C64 and Amiga you end up realizing we really live in an alternate timeline
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#63 |
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By the way: the VDC gets bashed a lot - but it is much more capable as most people think:
[ Show youtube player ] |
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#64 | |
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#65 | |
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Still, it sold 4.5 million units based on the fact people believed it was a 2mhz 128k update to the C64 and waited patiently for those sort of impressive C128 exclusive games to turn up....which they never did ![]() |
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#66 | ||||
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That fact alone does not make it a bad chip. (the missing interrupt signal does, but that got fixed in later revisions) Quote:
The problem was the requirement for an EGA-monitor - well at least for European customers, since in the US these monitors were rather cheap and easily available in comparison. And as I said: this can be fixed - adapters exist. A sync-mode with overlay would have been quite easy to implement. But Commodore desperately wanted to offer something more "business-like" ... Quote:
85 was a terrible timing and did cut into the Amiga sales ... Quote:
(the CBM-II line offered this, but virtually nobody was interested and they only sold about 20k units...) |
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#67 |
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Dual-SID would've also been amazing, but that was more useful to music enthusiasts than anyone else
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#68 | ||||
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The C128 inside story: Bil Herd Quote:
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The Z80 was another story, being an integration of the CP/M cartridge for the C64. In the C128 it was also used during initialization to set up the video display depending on which mode the machine would be running in. It was still possible to access the VIDC from C64 mode, so it was really just the VIC and VIDC that were mutually exclusive. Not much different from an Amiga with RTG card or a PC with CGA and MDA cards installed. People think of the C128 as a C64 with 80 column text and Z80 thrown in, when it was really the opposite - the VIC and Z80 were the thrown in to provide C64 compatibility. This was a mistake, but less of a mistake than releasing the C128 without C64 compatibility. What Commodore should have done was redesign the VIC to work at 2MHz so it could do 80 column text and graphics in a C64 compatible way. Combined with 128k RAM and a high performance floppy drive it would be a good update, like the A1200 was for the A500. If they used the same case design as the C65 it would be perfect! |
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#69 |
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#70 |
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I think it's fair to say I don't respect the C128 as a computer, my friend at University had one though and he loved it....even though he was playing the same games I was on my C64
![]() The 128D is the Rolls Royce of systems to play C64 games on though today, which is why I have a brand new unused one in my collection. My fav' C64 compatible is the SX-64 but my favourite way of loading games, for nostalgic reasons, is from tape so that's no good to me. I prefer the SX-64 keyboard but the C128 has a nice keyboard no arguments there. It just seems a waste of expensive hardware to not have a computer with the 2mhz 8502 and Z80 working in parallel via the VIC-II on a CRT TV that's all. Feels a bit thrown together as a design, As ever YMMV. |
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#71 | |
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The 128 mode was for "serious" mood: programming with the nice Basic V7 (sounds, graphics and sprites instructions, 128K), eventually switching to 80 columns, hacking C64 games or programming the 8502 with the integrated assembler editor and editing sprites with the integrated sprites one! The C128 is underrated by whom did not use it because its nice ROM are masked by the shinning C64 mode for an external eye. And of course there was the nice keyboard. Very important, especially because it was the first personal computer with a numeric keypad. Very handy to enter C64 hexadecimal listing found in magazines! French C128 had even an option to switch to Azerty keyboard. + the so nice design and the robust power supply. When I had finished with the "serious" mood, I switched to the "games" mode, ie the the C64 mode which was 100% functional. So it was a very complete and lovely machine. |
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#72 | |
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But to be fair, when I didn't play C64 games (which was probably 90% use cases) I did use Basic 7.0 for writing basic programs and also used the built in Sprite editor for use in programs. |
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#73 |
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BASIC Lightning, which Ocean bought the license for and released as Laser BASIC and commissioned a compiler for it, was a really advanced BASIC. It was £14.99 and more advanced than the Research Machines Nimbus PC's BASIC and Acorn's BBC BASIC from what I remember.
One thing I totally forgot about was, and was not included in the spec of the C65, is the addition of a Sine waveform oscillator for the SID chip. Triangle is OK but you waste the filters rounding off the sharp peaks to simulate Sine waves and it's the most notable thing the SID didn't have that commercial analogue synthesizers did have even in the late 70s. Would break compatibility though due to the register locations assigned to the SID in the memory map. |
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#74 | |
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Analog synthesizers would have a dial connected to a potentiometer ... one could also use a varying capacity instead (that is how a Theremin) works. All you need are some 555s and a spoon: [ Show youtube player ] But seriously: If you modify the SID to include a sine wave gen, then you would probably not stop there, but end up with something like AMY or of course the Ensoniq chip... |
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#75 |
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Atari Lynx in computer form?
But would have to be mass produced for cheap to flood developing countries |
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