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View Poll Results: Why would you want 030 | |||
To play Doom and other 3D games | 4 | 5.48% | |
To play native Amiga games | 41 | 56.16% | |
To render in Lightwave | 6 | 8.22% | |
Simply, because I love my 030 | 22 | 30.14% | |
Voters: 73. You may not vote on this poll |
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23 April 2021, 00:52 | #61 | |
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Regarding render speed, the real performance killer was RayTraced soft shadows". Imagine did a brute force trick to simulate soft shadows.. it simply created a bunch of instances of the light with an offset from the original light to sort of simulate softer shadows. That feature alone murdered the performance ;-) 060 was the *only* option for me. I used Lightwave a little and tbh it felt way more modern than Imagine, but I had already learned all the tricks in Imagine3d so I didn't wanna switch. But quality wise, you could have gotten renders for space scenes in Lightwave where there are harsh shadows. Global Illumination algorithms weren't really a thing back then. (There was radiosity in some renderers but most didn't have it). The part where things have improved a lot since the days of Babylon 5 is in digital post processing. Today, using modern post processing tools, you could have "saved/improved" the crappy renders in Babylon 5 in "post". ;-) |
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23 April 2021, 00:56 | #62 | |
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23 April 2021, 10:20 | #63 | ||||
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And I thought, I invented that (in 3DS Max). I used that method in 3DS Max scanline render, with shadow maps, where I created small array of lights, with small distance between them, and they give sort of a very cheap area shadows. I think I used it in this scanline render: [ Show youtube player ] But creating soft shadows out of bunch of (slow) raytrace shadow lights .... Imagine was very advanced back then since it offered that possibility, but it was kind of crazy, because that method would be very slow, even 10-15 later. Quote:
What bothers me personally in Lightwave, is that the freaking modeler is totally separated as an separate app, and switching back and forth kind of bothers me. But other then that (and some improvement in the animation keys, and UI), it really feel like a modern app... I am talking about LW 5 that runs on Amiga. I've looked at some sample scenes, and yes, they had harsh shadows, but it can be easily fixed. We have to remember, that back then, people didn't have same eyes like we have today . They did terrible mistake in lightning and texturing, without knowing it, and it looked realistic in their eyes, because it was a new thing. They placed enormous amount of raytrace reflections EVERYWHERE, even it was a dirt ground, and they overused lens flare effects (well, some do it even today), and they used too much of procedural textures, instead of real photos (even in low res).. etc... That's why would be very interesting to me, what would happen, if somebody try today to make best scene in these old app, with experience from past decades. Quote:
There is some ways to fake it, and there was a really nice 3DS Max script E-light, that automatically creates sort of a dome, with lights (with shadow maps), pointing on the subject... it gave really GI look (with some small adjustments, and creating some additional lights). Something like that I would try. I saw some crazy realistic renders in scanline without GI, 10-15 years a go. Well, your render is also proof how far you can get without GI Quote:
But back in the day (Starship Troopers) they used a lots of miniatures combined with 3D models, and that really helped. That's why I think that it's possible with Imagine or Lightwave (and some A4000) to create really impressive scenes not seen before, on Amiga. |
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23 April 2021, 11:40 | #64 |
Also known as GarethQ
Join Date: May 2019
Location: Twickenham / U.K.
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I have been spending some time in Cinema 4D on the Amiga and I forgot how hard it was to light compared to today. We have been spoilt with GI, PBR and the other nice modern tools.
I always would get my younger colleagues and students to light with out the crutch of GI. The skills you learn are universal, even when you switch GI back on. I remember when different editors were the rage. Imagine had it as well. But once I started using 3DS Max, I could not go back to the old way. I really don't think I will be spending much time in 3D packages on my real Amigas. They are just too slow, even with my accelerator. It will all be emulation for me there. |
23 April 2021, 11:50 | #65 | |
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Also, even smallest practice in drawing and painting can drastically improve any 3D artist skills, in image composition, lightning, shading, modeling... |
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23 April 2021, 13:29 | #66 | |
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Yes, floating point performance is much better on the 040 than on the 68882, even on 50 MHz. I never did raytracing on my Blizzard1230/IV (with 68882@50) back in the day but I did do a lot of Spice simulations. Later I got a BlizzardPPC 040/25 and that was a bit faster. However, the everyday experience and the 040 was slower than the 030... I never liked it much for that reason. On paper it might have been faster, the experience was certainly not. The BLizzard 1230/IV on the other hand ran like a dream. I still think it is one of the best accelerators ever built for the Amiga 1200. I think that nowadays you could design a decent 040 card. If you give it enough memory bandwidth and give it some cooling, why not? Not that it would be useful nowadays but it could be fun building it Maybe after I finish this 14MHz accelerator I might give it a try. |
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23 April 2021, 16:40 | #67 | |
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That being said, I do think the full 040 is underrated when you look at how cheap they are compared to other CPUs of interest in the upper end of Amiga accelerators. If a simple but effective design could be done it would surely become a popular accelerator for many that want the whole package with CPU, MMU, and fast FPU.. Especially with say 128MB of fast RAM. (That would basically match a Mac Quadra 840 ;-) Should you find the time and motivation to take on the challenge, people will sing song about you and I will make the effort of shipping a box of beer your way;-) |
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06 July 2021, 12:10 | #68 |
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If Doom is some kind of measure I must say that CD32 with TF330 (68030@50Mhz) runs the game with acceptable speed. I dont have any Amigas with 68040 but I would put a 486 cooler or similar to it to keep it cool. Good processors both AFAIK.
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06 July 2021, 12:15 | #69 |
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68030 boom is with Doom clone and to play good every 3D games also native for Amiga like Flight 3D simulator.
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06 July 2021, 19:14 | #70 |
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Age: 41
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030 is great for mid 90s demos and some fps.. Had my blizzard 030 before getting a 060 in 1998 or around that... But in general a 060 (or vampire) is better all rounder the last 25 years lol
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